Statistical Modelling and Sports Business Analytics
Title | Statistical Modelling and Sports Business Analytics PDF eBook |
Author | Vanessa Ratten |
Publisher | Routledge |
Pages | 191 |
Release | 2020-05-11 |
Genre | Business & Economics |
ISBN | 1000072118 |
This book introduces predictive analytics in sports and discusses the relationship between analytics and algorithms and statistics. It defines sports data to be used and explains why the unique nature of sports would make analytics useful. The book also explains why the proper use of predictive analytics includes knowing what they are incapable of doing as well as the role of predictive analytics in the bigger picture of sports entrepreneurship, innovation, and technology. The book looks at the mathematical foundations that enhance technical knowledge of predictive models and illustrates through practical, insightful cases that will help to empower readers to build and deploy their own analytic methodologies. This book targets readers who already have working knowledge of location, dispersion, and distribution statistics, bivariate relationships (scatter plots and correlation coefficients), and statistical significance testing and is a reliable, well-rounded reference for furthering their knowledge of predictive analytics in sports.
Unreal Engine 4.X By Example
Title | Unreal Engine 4.X By Example PDF eBook |
Author | Benjamin Carnall |
Publisher | Packt Publishing Ltd |
Pages | 506 |
Release | 2016-07-29 |
Genre | Computers |
ISBN | 1785889249 |
An example-based practical guide to get you up and running with Unreal Engine 4.X About This Book A unique resource on Unreal with an interactive example based approach that is sure to get you up and running immediately Will feature four unique game projects that increase in complexity which will enable readers to build their game development skills using Unreal Engine 4 and the C++ programming language Will be the most up to date book in the market on Unreal with full coverage of the new features of UE4 Who This Book Is For Unreal Engine 4.X by Example was written for keen developers who wish to learn how to fully utilise Unreal Engine 4 to make awesome and engrossing game titles. Whether you are brand new to game development or a seasoned expert, you will be able to make use of the engine with C++. Experience with both C++ and other game engines is preferred before embarking on the Unreal by Example journey, but with a little external research into the basics of C++ programming, this book can take a complete game development novice to an Unreal Engine Developer! What You Will Learn Use C++ with Unreal Engine to boost the development potential of any Unreal Engine project Vastly improve workflow and content creation with the visual scripting system blueprint Design, test, and implement interesting game worlds using Unreal Engines built-in editor Build a networked, feature-rich first person shooter that you can play with others over LAN Build design-centric game worlds that play to needs of your game ideas Paint your game worlds via the creation and modification of visual shaders called materials Gain knowledge of other game development disciplines through the use of the Animation and Material tool sets Create feature-rich game projects with a sophisticated visual quality and feature set In Detail With Unreal Engine 4 being made free to use, for any keen game developer it is quickly becoming the most popular game engine in today's development industry. The engine offers a rich feature set that can be customized and built upon through the use of C++. This book will cover how to work with Unreal Engine's tool set all the way from the basics of the editor and the visual scripting system blueprint to the in-depth low-level creation of content using C++. This book will provide you with the skills you need to create feature-rich, captivating, and refined game titles with Unreal Engine 4. This book will take you through the creation of four unique game projects, designed so that you will be ready to apply the engine's rich development capabilities. You will learn not only to take advantage of the visual tools of the engine, but also the vast and powerful programming feature set of Unreal Engine 4. Style and approach The best resource that any beginner level game developer can dream of with examples on leveraging the amazing graphics engine, beautiful character animation and game world generations etc. by means of exciting real world game generation.This book would be a very unique resource for any game developer who wants to get up and running with Unreal. The unique example-driven approach will take you through the most basic games towards the more complex ones and will gradually build your skill level.
Philosophy of Mind: Historical and Contemporary Perspectives – Third Edition
Title | Philosophy of Mind: Historical and Contemporary Perspectives – Third Edition PDF eBook |
Author | Peter A. Morton |
Publisher | Broadview Press |
Pages | 754 |
Release | 2020-03-19 |
Genre | Philosophy |
ISBN | 1770488014 |
This book introduces students to the principal issues in the philosophy of mind by tracing the history of the subject from Plato and Aristotle through to the present day. Over forty primary-source readings are included. Extensive commentaries from the editors are provided to guide student readers through the arguments and jargon and to offer necessary historical context for the readings. The new third edition examines some of the most exciting recent developments in the field, including advances in theories about the mind’s relation to action and agency. Previous editions of this book, published under the title A Historical Introduction to the Philosophy of Mind, have been praised and widely taught for more than two decades.
Wyoming Wild Life
Title | Wyoming Wild Life PDF eBook |
Author | |
Publisher | |
Pages | 576 |
Release | 1939 |
Genre | Game and game-birds |
ISBN |
Generative AI in Practice
Title | Generative AI in Practice PDF eBook |
Author | Bernard Marr |
Publisher | John Wiley & Sons |
Pages | 313 |
Release | 2024-03-26 |
Genre | Business & Economics |
ISBN | 1394254245 |
An indispensable look at the next frontier of technological advancement and its impact on our world Generative AI is rewriting the rulebook with its seemingly endless capabilities, from crafting intricate industrial designs, writing computer code, and producing mesmerizing synthetic voices to composing enchanting music and innovating genetic breakthroughs. In Generative AI in Practice, renowned futurist Bernard Marr offers readers a deep dive into the captivating universe of GenAI. This comprehensive guide introduces you to the basics of this groundbreaking technology and outlines the profound impact that GenAI will have on business and society. Professionals, technophiles, and anyone with an interest in the future will need to understand how GenAI is set to redefine jobs, revolutionize business, and question the foundations everything we do. In this book, Marr sheds light on the most innovative real-world GenAI applications through practical examples, describing how they are moulding industries like retail, healthcare, education, finance, and beyond. You'll enjoy a captivating discussion of innovations in media and entertainment, seismic shifts in advertising, and the future trajectory of GenAI. You will: Navigate the complex landscapes of risks and challenges posed by Generative AI Delve into the revolutionary transformation of the job market in the age of GenAI Understand AI's transformative impact on education, healthcare, and retail Explore the boundless potentials in media, design, banking, coding, and even the legal arena Ideal for professionals, technophiles, and anyone eager to understand the next big thing in technology, Generative AI In Practice will equip readers with insights on how to implement GenAI, how GenAI is different to traditional AI, and a comprehensive list of generative AI tools available today.
ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning
Title | ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning PDF eBook |
Author | Dimitris Gouscos |
Publisher | Academic Conferences and Publishing International |
Pages | 679 |
Release | |
Genre | |
ISBN | 1908272198 |
Games of Conflict and Cooperation in Asia
Title | Games of Conflict and Cooperation in Asia PDF eBook |
Author | Motoshi Suzuki |
Publisher | Springer |
Pages | 279 |
Release | 2017-02-07 |
Genre | Political Science |
ISBN | 4431564667 |
This edited volume is an outcome of the first major collaborative project between Japanese economists and political scientists, funded by the Japan Society for the Promotion of Science. The authors of the individual chapters show that Asian states play games of conflict and cooperation strategically by creating, changing, or destroying institutions. For them, conflict and cooperation are inseparable phenomena and are integral parts of states’ strategic interactions under constraints. Through the establishment of appropriate institutions that coordinate states’ actions, present conflict can be turned into stable cooperation in the future. No discernible difference exists in the extent of rationality between the East and the West, but substantial variations between regions or even within a region are found in institutions that are influenced by history and culture. Historical and cultural variations divide contemporary Asia, making regional institutional cooperation difficult and prompting some Asian states to use global or inter-regional arrangements in order to obtain benefits of cooperation. Qualifications are provided for this line of argument in the first chapter, which also discusses the affinity of international relations theory and game theory, with special attention to Japan and Asia. The following ten substantive chapters are developed based on the conceptual framework and, for integrity and coherence, are sub-grouped into four parts that correspond to major issues in international relations scholarship: (1) conflict management, (2) arms control, (3) trade, and (4) currency.