Catalog Of Wars Historical Simulations, Created By

Catalog Of Wars Historical Simulations, Created By
Title Catalog Of Wars Historical Simulations, Created By PDF eBook
Author André Geraque Kiffer
Publisher Clube de Autores
Pages 284
Release 2023-12-01
Genre History
ISBN

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Since 2010 I have published the following series of simulations: I. Historical Simulation of the Wars of the First Empires; II. Historical Simulation of the Wars in Classical Greece; III. Historical Simulation of the Roman Wars; IV. Historical Simulation of Wars in the Medieval Age; V. Historical Simulation of Wars in the Modern Age (1453 to 1774); VI. Historical Simulation of Wars in the Age of Revolutions (1775 to 1860); VII. Historical Simulation of Wars in the Industrial Age (1861 to 1913); VIII. Historical Simulation of the First World War; IX. Historical Simulation of the Second World War; X. Historical Simulation of the Cold War (1917 to 1991); and XI. Historical Simulation of Contemporary Wars (1991 to ...). Each of these series constitutes a chapter, with the books listed in the chronological sequence of their publications, in this catalog.

War Games

War Games
Title War Games PDF eBook
Author Philipp Von Hilgers
Publisher MIT Press
Pages 235
Release 2012-03-16
Genre Technology & Engineering
ISBN 0262300370

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The convergence of military strategy and mathematics in war games, from medieval to modern times. For centuries, both mathematical and military thinkers have used game-like scenarios to test their visions of mastering a complex world through symbolic operations. By the end of World War I, mathematical and military discourse in Germany simultaneously discovered the game as a productive concept. Mathematics and military strategy converged in World War II when mathematicians designed fields of operation. In this book, Philipp von Hilgers examines the theory and practice of war games through history, from the medieval game boards, captured on parchment, to the paper map exercises of the Third Reich. Von Hilgers considers how and why war games came to exist: why mathematical and military thinkers created simulations of one of the most unpredictable human activities on earth. Von Hilgers begins with the medieval rythmomachia, or Battle of Numbers, then reconstructs the ideas about war and games in the baroque period. He investigates the role of George Leopold von Reiswitz's tactical war game in nineteenth-century Prussia and describes the artifact itself: a game board–topped table with drawers for game implements. He explains Clausewitz's emphasis on the “fog of war” and the accompanying element of incalculability, examines the contributions of such thinkers as Clausewitz, Leibniz, Wittgenstein, and von Neumann, and investigates the war games of the German military between the two World Wars. Baudrillard declared this to be the age of simulacra; war games stand contrariwise as simulations that have not been subsumed in absolute virtuality.

Catalog of War Gaming and Military Simulation Models

Catalog of War Gaming and Military Simulation Models
Title Catalog of War Gaming and Military Simulation Models PDF eBook
Author United States. Joint Chiefs of Staff. Studies, Analysis, and Gaming Agency
Publisher
Pages 356
Release 1975
Genre War games
ISBN

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This catalog contains a brief description of 152 military simulations and models which are in general use throughout the Department of Defense. The models and simulations are categorized as to application. Thus, there are 46 Strategic Forces models, 22 General Purpose Land Forces models, 14 General Purpose Air Forces models, 19 General Purpose Naval Forces models, 11 General Purpose Combined Arms models, 32 Logistics models, 3 Personnel models, 3 Communications-Electronics models and 2 Politico-Military simulations. All models are listed alphabetically, and are indexed by short and long title and model type. The model descriptions were submitted by 38 proponents and reflect the efforts of 47 separate developers. The description for each model includes: proponent, developer, purpose, general description, input, output, limitations, hardware, software, time requirements, security classification, frequency of use, users, and point of contact for additional information. The inclusion of a specific model in the catalog was at the discretion of its proponent, and thus does not in any way constitute indorsement of the model by the Organization of the Joint Chiefs of Staff. (Author).

Catalog of Army War Games and Models

Catalog of Army War Games and Models
Title Catalog of Army War Games and Models PDF eBook
Author
Publisher
Pages 84
Release 1968
Genre Electronic data processing
ISBN

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Simulating War

Simulating War
Title Simulating War PDF eBook
Author Philip Sabin
Publisher Bloomsbury Publishing
Pages 417
Release 2012-01-19
Genre History
ISBN 1441114920

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Over the past fifty years, many thousands of conflict simulations have been published that bring the dynamics of past and possible future wars to life. In this new work, Philip Sabin explores the theory and practice of conflict simulation as a topic in its own right, based on his thirty years of experience in designing wargames and using them in teaching. Simulating War sets conflict simulation in its proper context alongside such techniques as game theory and operational analysis. It explains in detail the analytical and modelling techniques involved, and it teaches you how to design your own simulations of conflicts of your choice. The book provides eight simple illustrative simulations of specific historical conflicts, complete with rules, maps and counters. Simulating War is essential reading for all recreational or professional simulation gamers, and for anyone who is interested in modelling war, from teachers and students to military officers.

Artificial War

Artificial War
Title Artificial War PDF eBook
Author Andrew Ilachinski
Publisher World Scientific
Pages 962
Release 2004
Genre History
ISBN 9789812562401

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Military conflicts, particularly land combat, possess thecharacteristics of complex adaptive systems: combat forces arecomposed of a large number of nonlinearly interacting parts and areorganized in a dynamic command-and-control network; local action, which often appears disordered, self-organizes into long-range order;military conflicts, by their nature, proceed far from equilibrium;military forces adapt to a changing combat environment; and there isno master voice that dictates the actions of every soldier (i

Strategos

Strategos
Title Strategos PDF eBook
Author Charles Adiel Lewis Totten
Publisher
Pages 212
Release 1880
Genre Military art and science
ISBN

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