Cat + Gamer Volume 4

Cat + Gamer Volume 4
Title Cat + Gamer Volume 4 PDF eBook
Author Wataru Nadatani
Publisher Dark Horse Comics
Pages 170
Release 2024-02-27
Genre Comics & Graphic Novels
ISBN 1506736637

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Just when office worker Riko Kozakura is beginning to rank up her Pet Owner skill from Beginner to Intermediate, another cat joins the household! Kozakura's handled her one cat, Musubi, well, but with twice the feline antics she'll have her hands full—and more XP to grind! Ready Player 3: A New Furry Friend Joins the Fray! “Leveling up” in skills, surprises, and adventures extends to real life, as Riko discovers what it’s like living with cats! Wataru Nadatani’s hilarious manga series is translated by Zack Davisson (Demon Days, Kaibyo: The Supernatural Cats of Japan) and lettered by Susie Lee of Studio Cutie.

Cat + Gamer Volume 3

Cat + Gamer Volume 3
Title Cat + Gamer Volume 3 PDF eBook
Author Wataru Nadatani
Publisher Dark Horse Comics
Pages 172
Release 2024-02-20
Genre Comics & Graphic Novels
ISBN 1506744273

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A brand-new cat owner with no experience living with pets, quiet office worker Riko uses lessons drawn from video games to guide her in cat care. Musubi, her cute new companion, tries to understand Riko's behavior through a cat's worldview. Enjoying their time together, Riko learns more about cohabitating with a cat, as lessons in grooming, play, and personal space continue to be learned. “Leveling up” in skills, surprises, and adventures extends to real life, as Riko discovers what it’s like living with a cat! Wataru Nadatani’s hilarious manga series is translated by Zack Davisson (Demon Days, Kaibyo: The Supernatural Cats of Japan) and lettered by Susie Lee of Studio Cutie.

Cat + Gamer Volume 2

Cat + Gamer Volume 2
Title Cat + Gamer Volume 2 PDF eBook
Author Wataru Nadatani
Publisher Dark Horse Comics
Pages 174
Release 2024-02-06
Genre Comics & Graphic Novels
ISBN 1506744265

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A quiet office worker embraces her new role as a cat mom when she begins sharing superfluous amounts of cat photos on the internet. Riko can’t help it—her tuxedo baby is just too cute! Will her coworkers feel the same or will it add to their bewilderment about her? At home, Riko learns more about Musubi, from favorite toys such as a free grocery bag to their shared joy of video games. And Musubi himself learns a new trick—how to tell her when it’s dinner time! “Leveling up” in skills, surprises, and adventures extends to real life, as Riko discovers what it’s like living with a cat!

Cat + Gamer Volume 1

Cat + Gamer Volume 1
Title Cat + Gamer Volume 1 PDF eBook
Author Wataru Nadatani
Publisher Dark Horse Comics
Pages 194
Release 2024-01-23
Genre Comics & Graphic Novels
ISBN 1506744257

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Riko, a twenty-nine-year-old office worker with an obsession for video games, finds her quiet life upended when she takes in a stray cat in this adorable manga series! Her coworkers can’t quite figure her out—she never talks about her personal life, she never works overtime, and she never joins them for happy hour. Is she antisocial? Nope, she’s rushing home to play video games! One day, a stray cat is found in the office parking lot, and before Riko knows it, the cat has moved in with her! Having no experience with pets, Riko uses lessons drawn from video games to guide her in cat care, while her cute companion tries to understand her behavior through a cat's worldview. Available for the first time in English! By Wataru Nadatani, this is the first volume in this cute, fun, and heart-warming story of a gamer learning to live with a cat!

How NOT to Summon a Demon Lord: Volume 4

How NOT to Summon a Demon Lord: Volume 4
Title How NOT to Summon a Demon Lord: Volume 4 PDF eBook
Author Yukiya Murasaki
Publisher J-Novel Club
Pages 216
Release 2018-07-23
Genre Young Adult Fiction
ISBN 1718317069

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After being summoned to another world similar to the game he used to play, Diablo lives a tumultuous life in this new world after he finds himself the unwitting master of Rem the Pantherian and Shera the Elf; and now, even the Demon Lord-turned-young-girl Klem obeys him! One day, Diablo ends up rescuing a holy woman who was being pursued by a Paladin, and she turns out to be the most important person in the Church. Befriending her, Diablo and the others act as her escorts until they reach Zircon Tower deep in the Demon Lord's territory. After arriving in a new town, more difficulties arise, ultimately culminating in the appearance of a gargantuan monster attacking them! Is the self-proclaimed Demon Lord becoming a guardian deity for a follower of the Gods!? This is the fourth volume of the adventure of an earth-shakingly powerful Demon Lord (or at least someone who acts like one) taking on another world!

The Boardgamer Volume 3

The Boardgamer Volume 3
Title The Boardgamer Volume 3 PDF eBook
Author Bruce A. Monnin
Publisher Past Into Print Publishing
Pages 136
Release
Genre Games & Activities
ISBN

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The Boardgamer magazine was a quarterly magazine devoted primarily, but not exclusively, to the coverage of Avalon Hill / Victory Games titles and to other aspects of the boardgaming hobby. Initially, The Boardgamer’s publication ran concurrently with Avalon Hill’s house magazine, The General, but instead of focusing on new releases, it devoted coverage to those classic, Avalon Hill games which no longer graced the pages of The General. Following the cessation of The General in June 1998, The Boardgamer was the primary periodical dedicated to the titles from AH/VG, until its final issue in 2004. The contents of this volume consists of: Squad Leader - There’s Life In The Old Dog Yet Scenario Alpha - Learning Squad Leader By Playing We The People - Some Basic Strategies Hadrian’s Wall - Optional Rules For Britannia Avaloncon 1997 - Late Reports From The National Championships PT Boats versus The Tokyo Express - Optional Rules and New Scenarios Tokyo Express Preserving The Red Berets - Panzer Leader Scenario #10 A.R.E.A. News - Thoughts I Asked For It - Definitions For The Cynical Gamer’s Dictionary Quicker Wins w/ Marshal Petain - Using Vichy France To Put You Over The Top Three Ring Battle Royal - A Tournament Variant For Wrasslin’ Title Bout Stuff - A New Scoresheet and Other Notes Wilmington - The Forgotten City in 1776 Fighting Blind - A “What If” Scenario For Victory In The Pacific A.R.E.A. News - Missing In Action Across Five Aprils Series Replay - First Bull Run Avaloncon Hall Of Fame Update The Standard Michalski Opening - Opening Set-Ups in 4th Edition Third Reich Why I’m A “Barents On One” Believer - Allied Opening Strategy At War At Sea Panzers On The Loose - A Strategy Article For Russian Front Day Of The Jackal - A Variant For Assassin The British Receding - A New 1776 Scenario In The South - 1781 1776 Revisited - A 1776 Scenario At Avaloncon Deciphering The Panzerblitz Rules - Revised 7-17-97 March Madness Series Replay - Ohio Schools vs Florida Schools 1998 Midwest Open - Victory In The Pacific Tournament Recap Counting The Losses - Raid On St. Nazaire’s 10th Birthday The Short Road To Rome - Initial Italian Defense In 4th Edition Third Reich Navcon II Tournament Final - Victory In The Pacific - 1995 Luftwaffe For The 90’s - Updating the WWII Strategic Air War Game Shermans In The East - Some Panzerblitz / Panzer Leader Scenarios Avaloncon 1998 - Early Returns From The National Championships, Part 1

Flesh and Bones

Flesh and Bones
Title Flesh and Bones PDF eBook
Author Monique Kornell
Publisher Getty Publications
Pages 252
Release 2022-03-01
Genre Art
ISBN 1606067699

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This illustrated volume examines the different methods artists and anatomists used to reveal the inner workings of the human body and evoke wonder in its form. For centuries, anatomy was a fundamental component of artistic training, as artists such as Leonardo da Vinci and Michelangelo sought to skillfully portray the human form. In Europe, illustrations that captured the complex structure of the body—spectacularly realized by anatomists, artists, and printmakers in early atlases such as Andreas Vesalius’s De humani corporis fabrica libri septem of 1543—found an audience with both medical practitioners and artists. Flesh and Bones examines the inventive ways anatomy has been presented from the sixteenth through the twenty-first century, including an animated corpse displaying its own body for study, anatomized antique sculpture, spectacular life-size prints, delicate paper flaps, and 3-D stereoscopic photographs. Drawn primarily from the vast holdings of the Getty Research Institute, the over 150 striking images, which range in media from woodcut to neon, reveal the uncanny beauty of the human body under the skin