Career Building Through Alternate Reality Gaming
Title | Career Building Through Alternate Reality Gaming PDF eBook |
Author | Meg Swaine |
Publisher | The Rosen Publishing Group, Inc |
Pages | 66 |
Release | 2008-01-15 |
Genre | Business & Economics |
ISBN | 1435847695 |
Alternate Reality Games (ARGs) are computer- and Internet-based "games" (sometimes they're not games at all in a traditional competitive sense) that create virtual environments and self-contained, fully elaborated worlds. The games usually feature an interactive, real-time narrative that involves multiple participants directly with characters, and the action unfolds as a result of participants responses to challenges and puzzles. Participants often form a community of sorts to play the game, coming to strategic decisions and coordinating their responses and actions in the virtual world through media of the actual world, such as telephone, email, snail mail, and the Internet. This book introduces readers to the dazzlingly elaborate, intricate, and wildly imaginative world of ARGs and shows how a career can be forged out of a form of play that is both serious and entertaining, ingenious and imaginative, fun and profitable.
Career Building Through Alternate Reality Gaming
Title | Career Building Through Alternate Reality Gaming PDF eBook |
Author | Meg Swaine |
Publisher | The Rosen Publishing Group, Inc |
Pages | 68 |
Release | 2008-01-15 |
Genre | Business & Economics |
ISBN | 9781404213579 |
Provides an overview of alternate reality gaming, and describes the knowledge, skills, education, and experience needed to pursue a career in this field.
Career Building Through Machinima
Title | Career Building Through Machinima PDF eBook |
Author | Holly Cefrey |
Publisher | The Rosen Publishing Group, Inc |
Pages | 68 |
Release | 2008-01-15 |
Genre | Business & Economics |
ISBN | 9781404213586 |
Machinima, meaning "machine cinema," is the technology of using computers to create cinematic features. This book teaches readers, who may be hobbyists in the art, how to use their talents to produce lifelong careers from what they love.
Career Building Through Fan Fiction Writing
Title | Career Building Through Fan Fiction Writing PDF eBook |
Author | Miriam Segall |
Publisher | The Rosen Publishing Group, Inc |
Pages | 68 |
Release | 2008-01-15 |
Genre | Business & Economics |
ISBN | 9781404213562 |
Introduces readers to fan fiction writing, the creation of original stories based on characters and settings from popular fiction, television programs, films, or video games, and suggests ways that this creative activity might lead to a career in writing.
Career Building Through Skinning and Modding
Title | Career Building Through Skinning and Modding PDF eBook |
Author | Jeri Freedman |
Publisher | The Rosen Publishing Group, Inc |
Pages | 68 |
Release | 2008-01-15 |
Genre | Business & Economics |
ISBN | 9781404213548 |
Introduces readers to skinning and modding, the practices of modifying the appearance or function of existing software, and suggests ways that these creative activities might lead to a career in web design or game programming.
Career Building Through Digital Sampling and Remixing
Title | Career Building Through Digital Sampling and Remixing PDF eBook |
Author | Sahara Gisnash |
Publisher | The Rosen Publishing Group, Inc |
Pages | 72 |
Release | 2008-01-15 |
Genre | Business & Economics |
ISBN | 9781404213555 |
Provides an overview of digital sound careers, including DJs, music producers, and recording engineers, and describes the knowledge, skills, and experience needed to pursue a career in these fields.
Alternate Reality Games and the Cusp of Digital Gameplay
Title | Alternate Reality Games and the Cusp of Digital Gameplay PDF eBook |
Author | Antero Garcia |
Publisher | Bloomsbury Publishing USA |
Pages | 353 |
Release | 2017-04-20 |
Genre | Games & Activities |
ISBN | 1501316249 |
From alternate to alternative reality : games as cultural probes / Patrick Jagoda, Melissa Gilliam, Peter McDonald, and Ashlyn Sparrow -- The game did not take place : this is not a game and blurring the lines of fiction / Alan Hook -- Alternate reality games for learning : a frame by frame analysis / Anthony Pellicone, Elizabeth Bonsignore, Kathryn Kaczmarek, Kari Kraus, June Ahn, & Derek Hansen -- Promotional alternate reality games and the TINAG philosophy / Stephanie Janes -- The coachella disaster : how the puppet masters of art of the h3ist pulled a victory from the jaws of defeat / Burcu S. Bakiolu -- Designing and playing peer-produced ARGs in the primary classroom : supporting literacies through play / Angela Colvert -- Games beyond the arg / Jeff Watson -- Methods : studying alternate reality games as virtual worlds / Calvin Johns -- A typology to describe alternate reality games for cultural contexts / Diane Dufort and Federico Tajariol -- Sociability by design in an alternate reality game : the case of the Trail / Roinioti Elina, Pandia Eleana, Skarpelos Yannis -- Ingress : a restructuring of the ARG or a new genre? : an ethnography of enlightened and resistance factions in Brazil / Thaiane Moreira de Oliveira