Can Gamification Close the Engagement Gap of Generation Y?
Title | Can Gamification Close the Engagement Gap of Generation Y? PDF eBook |
Author | Avo Schönbohm |
Publisher | Logos Verlag Berlin GmbH |
Pages | 130 |
Release | 2014 |
Genre | Business & Economics |
ISBN | 3832538488 |
Gaming engages. How can employment become more attractive and fun? Only 16% of German employees are fully engaged and willing to go `the extra mile' for their company. This perceived engagement gap - which is aggravated by the new work ethics of Generation Y - offers a significant case for value creation and strategic opportunities for companies worldwide. This book analyses the question of whether gamification has the potential to close this engagement gap. It offers a literature review of the emerging topic and creatively and critically develops new ideas. Data from a pilot study on the digital startup sector in Berlin shows a positive impact of gamification on employee engagement. This informative work is directed at people interested in new business trends, business students, gamification researchers and human resources practitioners.
Talent Management Innovations in the International Hospitality Industry
Title | Talent Management Innovations in the International Hospitality Industry PDF eBook |
Author | Stefan Jooss |
Publisher | Emerald Group Publishing |
Pages | 208 |
Release | 2021-07-27 |
Genre | Business & Economics |
ISBN | 1800713061 |
Talent Management Innovations in the International Hospitality Industry explores a wide range of subjects within the talent management field, including employer branding, creative talent, talent pools, and mentoring initiatives, along with a focus on talent identification, development, and retention.
The Kids are Alright
Title | The Kids are Alright PDF eBook |
Author | John C. Beck |
Publisher | Harvard Business Press |
Pages | 228 |
Release | 2006-11-01 |
Genre | Business & Economics |
ISBN | 9781422166499 |
Think video games are kids’ stuff? Think again. According to authors John C. Beck and Mitchell Wade all those hours immersed in game culture have created masses of employees with unique attributes. This new generation that’s ninety-million strong has an amazing ability to multitask, solves problems creatively, and brings unexpected leadership to the table. But to tap these skills, we need to understand and appreciate the different ways gamers think and behave. The Kids Are Alright dispels common myths about gamers and reveals them as committed, team-oriented people who play to win.
Citizen Science for Future Generations
Title | Citizen Science for Future Generations PDF eBook |
Author | Reuven Yosef |
Publisher | Frontiers Media SA |
Pages | 145 |
Release | 2022-03-02 |
Genre | Science |
ISBN | 2889745511 |
Marketing 5.0
Title | Marketing 5.0 PDF eBook |
Author | Philip Kotler |
Publisher | John Wiley & Sons |
Pages | 224 |
Release | 2021-01-22 |
Genre | Business & Economics |
ISBN | 1119668573 |
Rediscover the fundamentals of marketing from the best in the business In Marketing 5.0, the celebrated promoter of the “Four P’s of Marketing,” Philip Kotler, explains how marketers can use technology to address customers’ needs and make a difference in the world. In a new age when marketers are struggling with the digital transformation of business and the changing behavior of customers, this book provides marketers with a way to integrate technological and business model evolution with the dramatic shifts in consumer behavior that have happened in the last decade. Following the pattern presented in his bestselling Marketing X.0 series, Philip Kotler covers the crucial topics necessary to understand modern marketing, including: · Artificial Intelligence for marketing automation · Agile marketing · “Segments of one” marketing · Contextual technology · Facial recognition and voice tech for marketing · The future of Customer Experience (CX) · Transmedia storytelling · The “Whatever-Whenever-Wherever” service delivery · “Everything-As-A-Service” business model · Internet of Things and blockchain for marketing · Virtual and augmented reality marketing · Corporate activism Perfect for traditional and digital marketers, as well as students and teachers of marketing and business, Marketing 5.0 reinvigorates the field of marketing with actionable recommendations and unique insights.
Gamification for Tourism
Title | Gamification for Tourism PDF eBook |
Author | Feifei Xu |
Publisher | Channel View Publications |
Pages | 278 |
Release | 2021-05-10 |
Genre | Business & Economics |
ISBN | 1845418247 |
This book examines the cutting-edge concept of gamification in tourism. It provides a theoretical foundation for tourism gamification and discusses the concepts of gaming and gamification and their application in the tourism and hospitality industry. The chapters offer valuable insights by showcasing examples of best practice from different countries and addressing key issues of game mechanism and game design principles. They focus on areas such as game design elements, game player types and their motivation, location-based games, augmented reality and virtual reality games. The volume will be useful for students and researchers in tourism marketing, digital tourism, smart tourism and tourism futures. It also serves as a helpful tool for tourism industry practitioners looking to increase customer engagement, enhance loyalty and raise brand awareness.
Learning and Development
Title | Learning and Development PDF eBook |
Author | Rebecca Page-Tickell |
Publisher | Kogan Page Publishers |
Pages | 265 |
Release | 2018-08-03 |
Genre | Business & Economics |
ISBN | 0749483504 |
In today's complex, uncertain and ambiguous business environment, it is essential to develop a workforce's capabilities, skills and competencies to ensure continued organizational success. Learning and Development is a practical guide to the fundamental principles of designing and delivering training and L&D programmes effectively in any size of organization. It demonstrates how to link learning to strategic business goals and explores both the benefits and complexities associated with L&D. Using a combination of practical diagnostic tools, scenarios and case studies, this essential introduction builds knowledge in areas including identifying L&D needs, selecting the most appropriate types of intervention and the processes of measurement and evaluation. This updated second edition of Learning and Development covers the latest trends and developments in the field, such as e-learning, gamification and Massive Open Online Courses (MOOCs), as well as new material on learning measurement and additional international case studies. Online resources include extended case studies, an annotated literature review and self-evaluation tools to support readers in understanding where they are and how to develop their capabilities. The HR Fundamentals are a series of succinct, practical guides for students and those in the early stages of their HR careers. They are endorsed by the Chartered Institute of Personnel and Development (CIPD), the UK professional body for HR and people development, which has over 145,000 members worldwide.