Business & Legal Primer for Game Development
Title | Business & Legal Primer for Game Development PDF eBook |
Author | S. Gregory Boyd |
Publisher | |
Pages | 0 |
Release | 2007 |
Genre | Electronic games industry |
ISBN | 9781584504924 |
Business is an important part of making games and the legal aspects have also become significant. Business and Legal Primer for Games explores the major legal and business issues involved in game development with a particular focus on starting a business. The book contains practical introductory sections on business and legal problems that members of the development community are often confronted with. These problems include business structure, contracts, employment law, taxation, and IP. Those seeking to start their own game development company will receive invaluable information regarding getting started, basic business operations, marketing, licensing intellectual property, and exit strategies. Business and Legal Primer for Games is the ideal starting point with any who has ever wanted to start a game business and an excellent reference of information for those who already are involved in game development.
Mastering the Game:
Title | Mastering the Game: PDF eBook |
Author | World Intellectual Property Organization |
Publisher | WIPO |
Pages | 378 |
Release | |
Genre | Law |
ISBN |
“Mastering the Game” provides professionals in the videogames industry with practical insights and guidance on legal and business issues related to the use of intellectual property protection in this area. The training material takes the reader through all stages of the game development and distribution process pointing out the role of intellectual property in relation to the various uses of the content.
Paid to Play
Title | Paid to Play PDF eBook |
Author | Keith A. Meyers |
Publisher | iUniverse |
Pages | 106 |
Release | 2008-10 |
Genre | Business & Economics |
ISBN | 1440104166 |
Do you have game ideas collecting dust in the back of a closet - or the back of your head? Dust them off, pick up this book, and discover the simple steps to turning your concept to cash in today's game market. Long-time industry veteran gives a concise and complete insider's view of this fascinating world and shares the process of licensing or publishing your board game, card game, or party game for profit. Find out how the industry works and what companies are looking for in a game. Examine what makes a good game good while understanding the basics of prototyping and play testing. Gain the knowledge on how to best approach companies to maximize your chances of success. Learn how to protect your idea and how to strike a deal when the call comes. It is all covered step-by-step in this easy-to-follow guide to game design.
The American Bar Association's Legal Guide to Video Game Development
Title | The American Bar Association's Legal Guide to Video Game Development PDF eBook |
Author | Ross A. Dannenberg |
Publisher | |
Pages | 0 |
Release | 2011 |
Genre | Copyright |
ISBN | 9781614380030 |
From the most trusted name in law comes this essential guide to the financial, health, and family issues affecting the baby boomer generation.
Video Game Law
Title | Video Game Law PDF eBook |
Author | S. Gregory Boyd |
Publisher | CRC Press |
Pages | 348 |
Release | 2018-06-28 |
Genre | Computers |
ISBN | 042989239X |
Video Game Law is aimed at game developers and industry professionals who want to better understand the industry or are in need of expert legal guidance. Given the rise in international competition, the increasing complexity of video game features, and the explosive growth of the industry in general, game developers can quickly find themselves in serious trouble, becoming vulnerable to copyright infringement claims, piracy, and even security breaches. Not every video game company has the financial resources to retain in-house counsel–which Video Game Law seeks to address by discussing many of the common pitfalls, legal questions, and scenarios facing the industry. S. Gregory Boyd, Brian Pyne, and Sean F. Kane, the most prominent, sought after, and respected video game attorneys in the country, break down the laws and legal concepts that every game developer and industry professional needs to know in order to better protect their game and grow their company. KEY FEATURES: • Provides a solid understanding of intellectual property (IP) concepts and laws, including copyright, trademark, trade secret, and other protections that apply to video games and how each can be employed to protect a company’s unique and valuable IP • Explores cutting edge legal issues that affect the gaming industry, including gambling, virtual currency, privacy laws, the Digital Millennium Copyright Act, tax incentives, and relevant piracy laws • Provides an overview of legal and privacy vocabulary and concepts needed to navigate and succeed in an industry that is constantly growing and evolving • Provides illustrative examples and legal concepts from the video game industry in every chapter
Interactive Entertainment
Title | Interactive Entertainment PDF eBook |
Author | Brent Rabowsky |
Publisher | gameindustrybook |
Pages | 274 |
Release | 2010-09-02 |
Genre | Business & Economics |
ISBN |
A comprehensive book about the video game industry. The book discusses, in detail, the life cycle of a video game from conception to distribution, including analysis of how game production, marketing, and sales teams work together to launch a successful product. In addition, the book provides informative chapters on intellectual property, and contractual, regulatory, and other legal issues. Topics covered are: Genres and Platforms, Publishing and Industry Economics, Ancillary Opportunities, Industry Trade Organizations, Regulation, Legal Affairs, and Forming and Running a Games Company.
Producing Games
Title | Producing Games PDF eBook |
Author | D. S. Cohen |
Publisher | Taylor & Francis |
Pages | 306 |
Release | 2010 |
Genre | Art |
ISBN | 0240810708 |
Learn all of the game production secrets you need from two industry insiders!