Building Your First Mobile Game Using XNA 4. 0

Building Your First Mobile Game Using XNA 4. 0
Title Building Your First Mobile Game Using XNA 4. 0 PDF eBook
Author Brecht Kets
Publisher Packt Publishing Ltd
Pages 236
Release 2013-01-01
Genre Computers
ISBN 1849687757

Download Building Your First Mobile Game Using XNA 4. 0 Book in PDF, Epub and Kindle

This book is a step-by-step tutorial with a lot of screenshots that help to explain the concept better. This book will cover the building of a 3D game for Windows Phone using XNA. We won't explain the C# programming language itself, nor object-oriented programming. We will however explain the aspects of game development thoroughly, so don't worry if you have never written a 3D game. We will cover all the basics, included the much dreaded math. This is the right book for anyone, regardless of age and gender, if: You are interested in game development, You want to start building games for Windows Phone, You have some programming knowledge. In this book, we will first go over the technical topics, and end up building a 3D game for Windows Phone 7 together!

Learning XNA 4.0

Learning XNA 4.0
Title Learning XNA 4.0 PDF eBook
Author Aaron Reed
Publisher "O'Reilly Media, Inc."
Pages 542
Release 2010-12-09
Genre Computers
ISBN 1449302769

Download Learning XNA 4.0 Book in PDF, Epub and Kindle

Want to develop games for Xbox 360 and Windows Phone 7? This hands-on book will get you started with Microsoft's XNA 4.0 development framework right away -- even if you have no experience developing games. Although XNA includes several key concepts that can be difficult for beginning web developers to grasp, Learning XNA 4.0 shortens the learning curve by walking you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with illustrations and annotated examples, along with exercises and review questions to help you test your understanding and practice new skills as you go. Once you've finished this book, you'll know how to develop your own sophisticated games from start to finish. Learn game development from 2D animation to 3D cameras and effects Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts Build three complete, exciting games using 2D, 3D, and multiplayer techniques Develop for and deploy your games to the Xbox 360 and Windows Phone 7

XNA Game Studio 4.0 Programming

XNA Game Studio 4.0 Programming
Title XNA Game Studio 4.0 Programming PDF eBook
Author Tom Miller
Publisher Addison-Wesley Professional
Pages 0
Release 2011
Genre Computer games
ISBN 9780672333453

Download XNA Game Studio 4.0 Programming Book in PDF, Epub and Kindle

Get Started Fast with XNA Game Studio 4.0-and Build Great Games for Both Windows� Phone 7 and Xbox 360� This is the industry's best reference and tutorial for all aspects of XNA Game Studio 4.0 programming on all supported platforms, from Xbox 360 to Windows Phone 7 and Windows PCs. The only game development book authored by Microsoft XNA development team members, it offers deep insider insights you won't get anywhere else-including thorough coverage of new Windows Phone APIs for mobile game development. You'll quickly build simple games and get comfortable with Microsoft's powerful XNA Game Studio 4.0 toolset. Next, you'll drill down into every area of XNA, including graphics, input, audio, video, storage, GamerServices, and networking. Miller and Johnson present especially thorough coverage of 3D graphics, from Reach and HiDef to textures, effects, and avatars. Throughout, they introduce new concepts with downloadable code examples designed to help you jumpstart your own projects. Coverage includes Downloading, installing, and getting started with XNA Game Studio 4 Building on capabilities provided in the default game template Using 2D sprites, textures, sprite operations, blending, and SpriteFonts Creating high-performance 3D graphics with XNA's newly simplified APIs Loading, generating, recording, and playing audio Supporting keyboards, mice, Xbox 360 controllers, Touch, accelerometer, and GPS inputs Managing all types of XNA storage Using avatars as characters in your games Utilizing gamer types, player profiles, presence information, and other GamerServices Supporting Xbox LIVE and networked games Creating higher-level input systems that seamlessly manage cross-platform issues From Windows Phone 7 mobile gaming to Xbox 360, XNA Game Studio 4.0 creates huge new opportunities for experienced Microsoft developers. This book helps you build on skills you already have, to create the compelling games millions of users are searching for.

Windows Phone 7 XNA Cookbook

Windows Phone 7 XNA Cookbook
Title Windows Phone 7 XNA Cookbook PDF eBook
Author Zheng Yang
Publisher Packt Publishing Ltd
Pages 656
Release 2012-02-16
Genre Computers
ISBN 1849691215

Download Windows Phone 7 XNA Cookbook Book in PDF, Epub and Kindle

This is a practical hands-on book with clear instructions and lot of code examples. It takes a simple approach, guiding you through different architectural topics using realistic sample projects

XNA 4 3D Game Development by Example

XNA 4 3D Game Development by Example
Title XNA 4 3D Game Development by Example PDF eBook
Author Kurt Jaegers
Publisher Packt Publishing Ltd
Pages 575
Release 2012-09-25
Genre Computers
ISBN 1849687099

Download XNA 4 3D Game Development by Example Book in PDF, Epub and Kindle

Create action-packed 3D games with the Microsoft XNA Framework.

Microsoft XNA Game Studio 4.0

Microsoft XNA Game Studio 4.0
Title Microsoft XNA Game Studio 4.0 PDF eBook
Author Rob S. Miles
Publisher
Pages 0
Release 2011
Genre Computer games
ISBN 9780735651579

Download Microsoft XNA Game Studio 4.0 Book in PDF, Epub and Kindle

Programmers for Windows Phone 7, Xbox 360, Zune devices, and more can use this hands-on guide to dive straight into their first project--adding new tools and tricks to their arsenal as they go.

3D Graphics with XNA Game Studio 4. 0

3D Graphics with XNA Game Studio 4. 0
Title 3D Graphics with XNA Game Studio 4. 0 PDF eBook
Author Sean James
Publisher Packt Pub Limited
Pages 292
Release 2010
Genre Computers
ISBN 9781849690041

Download 3D Graphics with XNA Game Studio 4. 0 Book in PDF, Epub and Kindle

This book is designed as a step-by-step tutorial that can be read through from beginning to end, with each chapter building on the last. Each section, however, can also be used as a reference for implementing various camera models, special effects, etc. The chapters are filled with illustrations, screenshots, and example code, and each chapter is based around the creation of one or more example projects. By the end of the first chapter you will have created the framework that is used and improved upon for the rest of the book, and by the end of the book you will have implemented dozens of special effects, camera types, lighting models and more using that framework. This book is mainly written for those who are familiar with object oriented programming and C# and who are interested in taking 3D graphics of their XNA games to the next level. This book will be useful as learning material for those who are new to graphics and for those who are looking to expand their toolset. Also, it can be used by game developers looking for an implementation guide or reference for effects or techniques they are already familiar with.