WALC 6

WALC 6
Title WALC 6 PDF eBook
Author Leslie Bilik-Thompson
Publisher
Pages
Release 2004
Genre Cognition disorders
ISBN

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Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.

I Can Read With My Eyes Shut!

I Can Read With My Eyes Shut!
Title I Can Read With My Eyes Shut! PDF eBook
Author Dr. Seuss
Publisher RH Childrens Books
Pages 25
Release 2013-10-22
Genre Juvenile Fiction
ISBN 0385373562

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Read up a storm with Dr. Seuss and the Cat in the Hat–plus his friend Young Cat! The more that you read, the more things you will know. The more that you learn, the more places you’ll go. The Cat in the Hat can read in purple and in brown, in a circle and even upside down! Can he teach Young Cat to do the same? A perfect stepping stone for emerging readers to show off their skills, this book will show kids all the wonderful ways and wonderful things you can read. Beginner Books are fun, funny, and easy to read! Launched by Dr. Seuss in 1957 with the publication of The Cat in the Hat, this beloved early reader series motivates children to read on their own by using simple words with illustrations that give clues to their meaning. Featuring a combination of kid appeal, supportive vocabulary, and bright, cheerful art, Beginner Books will encourage a love of reading in children ages 3–7.

The Crossword Century

The Crossword Century
Title The Crossword Century PDF eBook
Author Alan Connor
Publisher Penguin
Pages 167
Release 2014-07-10
Genre Reference
ISBN 069815701X

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A journalist and word aficionado salutes the 100-year history and pleasures of crossword puzzles Since its debut in The New York World on December 21, 1913, the crossword puzzle has enjoyed a rich and surprisingly lively existence. Alan Connor, a comic writer known for his exploration of all things crossword in The Guardian, covers every twist and turn: from the 1920s, when crosswords were considered a menace to productive society; to World War II, when they were used to recruit code breakers; to their starring role in a 2008 episode of The Simpsons. He also profiles the colorful characters who make up the interesting and bizarre subculture of crossword constructors and competitive solvers, including Will Shortz, the iconic New York Times puzzle editor who created a crafty crossword that appeared to predict the outcome of a presidential election, and the legions of competitive puzzle solvers who descend on a Connecticut hotel each year in an attempt to be crowned the American puzzle-solving champion. At a time when the printed word is in decline, Connor marvels at the crossword’s seamless transition onto Kindles and iPads, keeping the puzzle one of America’s favorite pastimes. He also explores the way the human brain processes crosswords versus computers that are largely stumped by clues that require wordplay or a simple grasp of humor. A fascinating examination of our most beloved linguistic amusement—and filled with tantalizing crosswords and clues embedded in the text—The Crossword Century is sure to attract the attention of the readers who made Word Freak and Just My Type bestsellers.

The Curious History of the Crossword

The Curious History of the Crossword
Title The Curious History of the Crossword PDF eBook
Author Ben Tausig
Publisher
Pages 195
Release 2013-11-27
Genre Art
ISBN 1937994457

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Discover the curious history of the world's most addictive game and its unusual upbringing. Celebrating the 100-year anniversary of the beloved crossword puzzle, readers can solve over 100 different puzzles from top constructors.

Ai Escargot

Ai Escargot
Title Ai Escargot PDF eBook
Author Arto Inkala
Publisher
Pages 108
Release 2007-06-01
Genre Games
ISBN 9781847534514

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This book contains AI Escargot, the world famous sudoku puzzle which became the most difficult sudoku puzzle known in 2006. There are also several hints for solving AI Escargot in the shortest and most logical way. In addition, the book has 166 other sudoku puzzles in 11 categories. This makes it very convenient to find out your own level and to learn more! The author, Arto Inkala, is a puzzle creator and a doctor of science in the field of applied mathematics.

Crossworld

Crossworld
Title Crossworld PDF eBook
Author Marc Romano
Publisher Marc Breman
Pages 397
Release 2005
Genre Games & Activities
ISBN

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Sixty-four million people do it at least once a week. Nabokov wrote about it. Bill Clinton even did it in the White House. The crossword puzzle has arguably been our national obsession since its birth almost a century ago. Now, in "Crossworld," writer, translator, and lifelong puzzler Marc Romano goes where no Number 2 pencil has gone before, as he delves into the minds of the world's cleverest crossword creators and puzzlers, and sets out on his own quest to join their ranks. While covering the American Crossword Puzzle Tournament for the "Boston Globe," Romano was amazed by the skill of the competitors and astonished by the cast of characters he came across--like Will Shortz, beloved editor of the "New York Times" puzzle and the only academically accredited "enigmatologist" (puzzle scholar); Stanley Newman, "Newsday"'s puzzle editor and the fastest solver in the world; and Brendan Emmett Quigley, the wickedly gifted puzzle constructer and the Virgil to Marc's Dante in his travels through the crossword inferno. Chronicling his own journey into the world of puzzling--even providing tips on how to improve crosswording skills--Romano tells the story of crosswords and word puzzles themselves, and of the colorful people who make them, solve them, and occasionally become consumed by them. But saying this is a book about puzzles is to tell only half the story. It is also an explanation into what crosswords tell us about ourselves--about the world we live in, the cultures that nurture us, and the different ways we think and learn. If you're a puzzler, "Crossworld" will enthrall you. If you have no idea why your spouse send so much time filling letters into little white squares, "Crossworld" will tell you - and with luck, save your marriage. CROSSWORLD - by Marc Romano ACROSS 1. I am hopelessly addicted to the "New York Times" crossword puzzle. 2. Like many addicts, I was reluctant to admit I have a problem. 3. The hints I was heading for trouble came, at first, only occasionally. 4. The moments of panic when I realized that I might not get my fix on a given day. 5. The toll on relationships. 6. The strained friendships. 7. The lost hours I could have used to do something more productive. 8. It gets worse, too. DOWN 1.You're not just playing a game. 2. You're constantly broadening your intellectual horizons. 3. You spend a lot of time looking at and learning about the world around you. 4. You have to if you want to develop the accumulated store of factual information you'll need to get through a crossword puzzle. 5. Puzzle people are nice because they have to be. 6. The more you know about the world, the more you tend to give all things in it the benefit of the doubt before deciding if you like them or not. 7. I'm not saying that all crossword lovers are honest folk dripping with goodness. 8. I would say, though, that if I had to toss my keys and wallet to someone before jumping off a pier to save a drowning girl, I'd look for the fellow in the crowd with the daily crossword in his hand. "From the Hardcover edition."

It's All a Game

It's All a Game
Title It's All a Game PDF eBook
Author Tristan Donovan
Publisher Macmillan
Pages 296
Release 2017-05-30
Genre Games & Activities
ISBN 1250082730

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“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books