The Truths of Monsters

The Truths of Monsters
Title The Truths of Monsters PDF eBook
Author Ildikó Limpár
Publisher McFarland
Pages 258
Release 2021-03-18
Genre Social Science
ISBN 1476643741

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As monster theory highlights, monsters are cultural symbols, guarding the borders that society creates to protect its values and norms. Adolescence is the time when one explores and aims at crossing borders to learn the rules of the culture that one will fit into as an adult. Exploring the roles of monsters in coming-of-age narratives and the need to confront and understand the monstrous, this work explores recent developments in the presentation of monsters--such as the vampire, the zombie, and the man-made monster--in maturation narratives, then moves on to discuss monsters inhabiting the psychic landscapes of child characters. Finally, it touches on monsters in science fiction, in which facing the monstrous is a variation of the New World narrative. Discussions of novels by M. R. Carey, Suzanne Collins, Neil Gaiman, Theodora Goss, Daryl Gregory, Sarah Maria Griffin, Seanan McGuire, Stephenie Meyer, Patrick Ness, and Jon Skovron are complemented by analysis of television series, such as Buffy the Vampire Slayer and Westworld.

Horse-breeding

Horse-breeding
Title Horse-breeding PDF eBook
Author James Harvey Sanders
Publisher
Pages 476
Release 1893
Genre Horses
ISBN

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Through Dungeons Deep

Through Dungeons Deep
Title Through Dungeons Deep PDF eBook
Author Robert Plamondon
Publisher Norton Creek Press
Pages 341
Release 2008-08-20
Genre Games & Activities
ISBN 0972177078

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Through Dungeons Deep delves into the art of role-playing, showing players and Game Masters how to have more fun and excitement with fantasy role-playing games. First published more than 25 years ago, this book was an instant classic. Long out of print, the original edition sells for several times its cover price. This Norton Creek Press reprint makes the book available (and affordable) again. Robert Plamondon wrote Through Dungeons Deep after realizing that the most important part of role-playing games-role-playing-is barely mentioned in gaming systems. When it is, it is often confused with rules. But role-playing really boils down to make-believe, and the real fun in role-playing games comes from unlocking your imagination. But it's also important to carry a length of rope and wear shoes you can run in.

Designing Creatures and Characters

Designing Creatures and Characters
Title Designing Creatures and Characters PDF eBook
Author Marc Taro Holmes
Publisher Penguin
Pages 194
Release 2016-10-12
Genre Art
ISBN 1440344159

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All You Need Is a Pencil, Paper and Your Imagination! Ever wondered how you could become a character designer for video games, film or animation? Veteran art director and concept artist Marc Taro Holmes shares proven methods for honing the skills and building the portfolio necessary to become a pro gaming artist. This is the first and only work-at-your-own pace home study program that teaches the crucial insider knowledge needed to break into the entertainment-design industry and develop your own style--all you need are a pencil, paper and your imagination. The projects within this straightforward guide are constructed to help you apply your existing drawing and digital art skills to character design. Or, if you're still working on your skills, it will help you improve while at the same time turning your mind into an idea-generating machine. Unlock the Secrets to Character and Creature Design • Follow the creature design process from start to finish: 35 projects are divided into 4 challenge levels, ranging from brainstorming and drawing character blueprints to completing market-ready illustrations. As the levels advance, the projects become more complex. • Learn to solve design problems: Every project introduces you to an open-ended fictional assignment inspired by industry experience. Each project has a list of minimum deliverables--the basics to get to the next stage--plus bonus goals. You receive virtual merit badges for each achievement you complete. • Think like a pro: Over the 155 possible artistic achievements, you'll be asked to find a solution to every type of conceptual problem you might encounter as a professional creature or character designer. • Build your portfolio: Work toward creating an outstanding portfolio. Improve your skills and push yourself to create a fine-tuned presentation that could get you your eventual dream job. "This is a workout for the imagination, a boot camp for creativity." --Marc Taro Holmes

The Oxford Handbook of Monsters in Classical Myth

The Oxford Handbook of Monsters in Classical Myth
Title The Oxford Handbook of Monsters in Classical Myth PDF eBook
Author Debbie Felton
Publisher Oxford University Press
Pages 641
Release 2024-05-07
Genre Literary Criticism
ISBN 0192650459

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The Oxford Handbook of Monsters in Classical Myth presents forty chapters about the unique and terrifying creatures from myths of the long-ago Near East and Mediterranean world, featuring authoritative contributions by many of the top international experts on ancient monsters and the monstrous. The first part provides original studies of individual monsters such as the Chimaera, Cerberus, the Hydra, and the Minotaur, and of monster groups such as dragons, centaurs, sirens, and Cyclopes. This section also explores their encounters with the major heroes of classical myth, including Perseus, Jason, Heracles, and Odysseus. The second part examines monsters of ancient folklore and ethnography, encompassing the restless dead, blood-drinking lamiae, exotic hybrid animals, the so-called dog-headed men, and many other unexpected creatures and peoples. The third part covers various interpretations of these creatures from multiple perspectives, including psychoanalysis, colonialism, and disability studies, with monster theory itself evident across the entire volume. The final part discusses reception of these ancient monsters across time and space--from the Middle Ages to the Renaissance to modern times, from Persia to Scandinavia, the Caribbean, and Latin America-and concludes with chapters considering the use and adaptation of ancient monsters in children's literature, science fiction, fantasy, and modern scientific disciplines. This Handbook is the first large-scale, inclusive guide to monsters in antiquity, their places in literature and art across the millennia, and their influence on later literature and thought.

Making Magic: The Sweet Life of a Witch Who Knows an Infinite MP Loophole Volume 7

Making Magic: The Sweet Life of a Witch Who Knows an Infinite MP Loophole Volume 7
Title Making Magic: The Sweet Life of a Witch Who Knows an Infinite MP Loophole Volume 7 PDF eBook
Author Aloha Zachou
Publisher J-Novel Club
Pages 230
Release 2024-05-06
Genre Young Adult Fiction
ISBN 171831664X

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The stampede is over, and the souls lost outside space-time have been purified. After spending a year helping out at a refugee camp, Chise can finally head back home to the Wasteland of Nothingness (now renamed the Witch of Creation’s Forest). However, her respite is short-lived. Three thousand refugees of many different races move into the Forest all at once, so it’s only a matter of time before issues start to rear their ugly heads. Can Chise really keep the peace between all of her neighbors, new and old?

The Monster Book of Monsters

The Monster Book of Monsters
Title The Monster Book of Monsters PDF eBook
Author Michael O'Shaughnessy
Publisher Crescent
Pages 356
Release 1988
Genre Fiction
ISBN 9780517662939

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