Bond by Design

Bond by Design
Title Bond by Design PDF eBook
Author Meg Simmonds
Publisher DK
Pages 0
Release 2015
Genre Art and motion pictures
ISBN 9781465437907

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Bond By Design gives an exclusive tour through EON Productions' James Bond archives - a treasure trove of set, storyboard, vehicle, gadget and costume designs, many of which have never been published before. Accessing EON Productions' vast archive of more than 50 years of art and design, Bond By Designfeatures the work of legendary Bond film designers such as Ken Adam, Peter Lamont and Syd Cain. The book provides a unique, spectacular and fascinating insight into the longest-running film franchise of all time. It reveals the craft behind the creation of famous sets, such as Stromberg's Atlantis base in The Spy Who Loved Me and Drax's shuttle launch site in Moonraker, as well as technical drawings of Bond's gadget-laden Aston Martin DB5. Includes two exclusive, full-colour prints of Bond film designs.

Ken Adam Designs the Movies

Ken Adam Designs the Movies
Title Ken Adam Designs the Movies PDF eBook
Author Ken Adam
Publisher
Pages 0
Release 2008
Genre Cinéma - Décors
ISBN 9780500514146

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FILMS, CINEMA. This book showcases the drawings of Ken Adam, the man who has created some of the most iconic and memorable sets in the history of film. Presented chronologically, the book takes us from design sketches for his earliest movies, including "Around the World in Eighty Days", through his Oscar-winning work with Stanley Kubrick, to production designs for what are probably his most celebrated films the first seven "James Bond" movies, including "Dr. No", "Goldfinger", "Diamonds are Forever" and "Moonraker". Also included are production drawings for classics such as "Chitty Chitty Bang Bang", "Goodbye", "Mr Chips", "Sleuth" and "The Last Emperor". Adam's virtuoso sketches for films and other projects are accompanied by illuminating commentary from the eminent Sir Christopher Frayling, and together present an unrivaled archive of breathtaking and inspirational production design.

Fashioning James Bond

Fashioning James Bond
Title Fashioning James Bond PDF eBook
Author Llewella Chapman
Publisher Bloomsbury Publishing
Pages 336
Release 2021-09-23
Genre Performing Arts
ISBN 1350164658

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Fashioning James Bond is the first book to study the costumes and fashions of the James Bond movie franchise, from Sean Connery in 1962's Dr No to Daniel Craig in Spectre (2015). Llewella Chapman draws on original archival research, close analysis of the costumes and fashion brands featured in the Bond films, interviews with families of tailors and shirt-makers who assisted in creating the 'look' of James Bond, and considers marketing strategies for the films and tie-in merchandise that promoted the idea of an aspirational 'James Bond lifestyle'. Addressing each Bond film in turn, Chapman questions why costumes are an important tool for analysing and evaluating film, both in terms of the development of gender and identity in the James Bond film franchise in relation to character, and how it evokes the desire in audiences to become part of a specific lifestyle construct through the wearing of fashions as seen on screen. She researches the agency of the costume department, director, producer and actor in creating the look and characterisation of James Bond, the villains, the Bond girls and the henchmen who inhibit the world of 007. Alongside this, she analyses trends and their impact on the Bond films, how the different costume designers have individually and creatively approached costuming them, and how the costumes were designed and developed from novel to script and screen. In doing so, this book contributes to the emerging critical literature surrounding the combined areas of film, fashion, gender and James Bond.

Introduction to Game Design, Prototyping, and Development

Introduction to Game Design, Prototyping, and Development
Title Introduction to Game Design, Prototyping, and Development PDF eBook
Author Jeremy Gibson
Publisher Pearson Education
Pages 944
Release 2015
Genre Computers
ISBN 0321933168

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This hands-on guide covers both game development and design, and both Unity and C♯. This guide illuminates the basic tenets of game design and presents a detailed, project-based introduction to game prototyping and development, using both paper and the Unity game engine.

We Inspire Me

We Inspire Me
Title We Inspire Me PDF eBook
Author Andrea Pippins
Publisher Chronicle Books
Pages 154
Release 2018-10-02
Genre
ISBN 145216424X

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The best thing a creative person can have is a crew of friends, allies, and mentors to support them. Packed with inspiration and ideas from author-illustrator Andrea Pippins, this is a one-of-a-kind handbook for doers and makers looking to expand and nourish their creative community. Drawing on her own network of talented artists, designers, and friends, Pippins offers tips on how to: reach out to your heroes; use your art or work to empower your community; learn about a new culture and shake up your perspective; take a class, join a team, plan brunch—have fun! And she delivers her advice in style. Colorful pages feature patterns, portraits, and hand-lettered quotes alongside tips for fostering genuine connections and supportive relationships.

The Daffodil Case

The Daffodil Case
Title The Daffodil Case PDF eBook
Author Ruskin Bond
Publisher Rupa Publications India
Pages 0
Release 2018
Genre Fiction
ISBN 9788129151865

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" ... brings together the best of Ruskin Bond's fiction and non-fiction"--Page 4 of cover

Lair

Lair
Title Lair PDF eBook
Author Chad Oppenheim
Publisher Tra Publishing
Pages 34
Release 2019-11-05
Genre Architecture
ISBN 173229786X

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Winner of the AIGA'S International Competition for Notable Graphic Design. “It’s both an architecture and movie fan’s dream.” - Los Angeles Times "Strikingly designed." - Publishers Weekly “Explores the cinematic tradition of antiheroes with architecturally significant private spaces." - Architectural Digest “A fascinating gift for that highbrow nerd in your life.” - Syfy Wire Why do bad guys live in good houses? From Atlantis in The Spy Who Loved Me to Nathan Bateman's ultra-modern abode in Ex Machina, big-screen villains often live in architectural splendor. From a design standpoint, the villain’s lair, as popularized in many of our favorite movies, is a stunning, sophisticated, envy-inducing expression of the warped drives and desires of its occupant. Lair: Radical Homes and Hideouts of Movie Villains, celebrates and considers several iconic villains’ lairs from recent film history. From futuristic fantasies to deathtrap-laden hives, from dwellings in space to those under the sea, pop culture and architecture join forces in these outlandish, primarily modern homes and in Lair, which features buildings from fifteen films, including: Dr. Strangelove Or: How I Learned to Stop Worrying and Love the Bomb Star Wars The Incredibles Blade Runner 2049 You Only Live Twice The Ghost Writer Body Double North by Northwest Edited by acclaimed architect Chad Oppenheim with Andrea Gollin, Lair includes interviews with production designers and other industry professionals such as Ralph Eggleston, Richard Donner, Roger Christian, David Scheunemann, Gregg Henry, and Mark Digby. Contributors include director Michael Mann, cultural critic Christopher Frayling, museum director Joseph Rosa, and architect Amy Murphy. Architectural illustrations and renderings by Carlos Fueyo provide multiple in-depth views of these spaces.