Black Art of Java Game Programming
Title | Black Art of Java Game Programming PDF eBook |
Author | Joel Fan |
Publisher | |
Pages | 0 |
Release | 1996 |
Genre | Java (Computer program language) |
ISBN | 9781571690432 |
CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.
Developing Games in Java
Title | Developing Games in Java PDF eBook |
Author | David Brackeen |
Publisher | New Riders |
Pages | 1012 |
Release | 2004 |
Genre | Computers |
ISBN | 9781592730056 |
Companion web site available.
Java Programming
Title | Java Programming PDF eBook |
Author | Steven P Warr |
Publisher | iUniverse |
Pages | 188 |
Release | 2011-01-31 |
Genre | Computers |
ISBN | 9781450268950 |
Learning a programming language on you own can be daunting. Programming books can be confusing and incomplete. Program listings often do not work until you have mucked around using trial and error. I like to use books as reference after I have read them. Invariably, none of the books have the particular information that I want, nor do they have references to other information sources. “Java Programming -- What Do You Want To Do?” changes all that. Inside there are clear instructions on how to do what you want to do -- Basic structures, graphics programming with AWT and NetBeans, Advanced structures, test preparation, networking, cell phone programming and much more.
Java 1.4 Game Programming
Title | Java 1.4 Game Programming PDF eBook |
Author | Andrew Mulholland |
Publisher | Wordware Publishing, Inc. |
Pages | 730 |
Release | 2003 |
Genre | Computer games |
ISBN | 1556229631 |
"Java 1.4 Game Programming" covers a number of key features in the game development environment, including graphics, sound, input, networking, and databases.
Learning Java with Games
Title | Learning Java with Games PDF eBook |
Author | Chong-wei Xu |
Publisher | Springer |
Pages | 571 |
Release | 2018-11-16 |
Genre | Computers |
ISBN | 3319728865 |
This innovative approach to teaching Java language and programming uses game design development as the method to applying concepts. Instead of teaching game design using Java, projects are designed to teach Java in a problem-solving approach that is both a fun and effective. Learning Java with Games introduces the concepts of Java and coding; then uses a project to emphasize those ideas. It does not treat the object-oriented and procedure and loop parts of Java as two separate entities to be covered separately, but interweaves the two concepts so the students get a better picture of what Java is. After studying a rich set of projects, the book turns to build up a “Three-layer Structure for Games” as an architecture template and a guiding line for designing and developing video games. The proposed three-layer architecture not only merges essential Java object-oriented features but also addresses loosely coupled software architecture.
Killer Game Programming in Java
Title | Killer Game Programming in Java PDF eBook |
Author | Andrew Davison |
Publisher | "O'Reilly Media, Inc." |
Pages | 1000 |
Release | 2005-05-20 |
Genre | Computers |
ISBN | 0596552904 |
Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
Algorithmic and Architectural Gaming Design: Implementation and Development
Title | Algorithmic and Architectural Gaming Design: Implementation and Development PDF eBook |
Author | Kumar, Ashok |
Publisher | IGI Global |
Pages | 477 |
Release | 2012-05-31 |
Genre | Computers |
ISBN | 1466616350 |
Video games represent a unique blend of programming, art, music, and unbridled creativity. To the general public, they are perhaps the most exciting computer applications ever undertaken. In the field of computer science, they have been the impetus for a continuous stream of innovations designed to provide gaming enthusiasts with the most realistic and enjoyable gaming experience possible. Algorithmic and Architectural Gaming Design: Implementation and Development discusses the most recent advances in the field of video game design, with particular emphasis on practical examples of game development, including design and implementation. The target audience of this book includes educators, students, practitioners, professionals, and researchers working in the area of video game design and development. Anyone actively developing video games will benefit from the practical application of fundamental computer science concepts demonstrated in this book.