Bill & Dave

Bill & Dave
Title Bill & Dave PDF eBook
Author Michael Shawn Malone
Publisher Penguin
Pages 476
Release 2007
Genre Biography & Autobiography
ISBN 9781591841524

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The definitive history of Hewlett-Packard and its legendary founders, based on unprecedented access to private archivesThis is the most authoritative version ever of the most famous start-up story in business history. In 1938, working out of a small garage in Palo Alto, California, two young Stanford graduates named Bill Hewlett and Dave Packard built their first product, an audio oscillator. It was the start not only of a legendary company but of an entire way of life in Silicon Valley'and, ultimately, our modern digital age. Others have written about the rise of Hewlett-Packard, including Packard himself in a bestselling memoir. But acclaimed journalist Michael S. Malone is the first to get the full story, based on unlimited and exclusive access to corporate and private archives, along with hundreds of employee interviews. Malone draws on his new material to show how some of the most influential products of our time were invented, and how a culture of innovation led HP to unparalleled success for decades. He also shows what was really behind the groundbreaking management philosophy'the HP Way'that put people ahead of products or profits. There have been attempts in recent years to discredit the HP Way as soft and outdated. But Malone argues that the HP Way was a hard-nosed business philosophy that combined simple objectives, trust in employees to make the right choices, and ruthless self-appraisal. It created an innovative and ferociously competitive company'arguably the world's greatest company. This business adventure story will be perfect for entrepreneurs, young managers, and students, not to mention the tens of thousands of current and former HP employees.

Designing Your Work Life

Designing Your Work Life
Title Designing Your Work Life PDF eBook
Author Bill Burnett
Publisher Knopf
Pages 305
Release 2020-02-25
Genre Business & Economics
ISBN 0525655255

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When Designing Your Life was published in 2016, Stanford’s Bill Burnett and Dave Evans taught readers how to use design thinking to build meaningful, fulfilling lives (“Life has questions. They have answers.” –The New York Times). The book struck a chord, becoming an instant #1 New York Times bestseller. Now, in DESIGNING YOUR WORK LIFE: How to Thrive and Change and Find Happiness at Work they apply that transformative thinking to the place we spend more time than anywhere else: work. DESIGNING YOUR WORK LIFE teaches readers how to create the job they want—without necessarily leaving the job they already have. “Increasingly, it’s up to workers to define their own happiness and success in this ever-moving landscape,” they write, and chapter by chapter, they demonstrate how to build positive change, wherever you are in your career. Whether you want to stay in your job and make it a more meaningful experience, or if you decide it’s time to move on, Evans and Burnett show you how to visualize and build a work-life that is productive, engaged, meaningful, and more fun.

Bill & Dave's Memos

Bill & Dave's Memos
Title Bill & Dave's Memos PDF eBook
Author Albert Yuen
Publisher
Pages 0
Release 2006-12
Genre Business & Economics
ISBN 9781424327812

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Bill & Dave's Memo's is a small collection of writings by Bill Hewlett and Dave Packard. It gives a glimpse into the minds of two of Silicon Valley's best known entrepreneurs. The memos address key issues such as the social responsibility of corporations, a management code of ethics, and the managing of your greatest asset - people. Managers from first line supervisors to executive board members will find this collection of writings a powerful reminder of the purpose of a corporation.

Designing Your Life

Designing Your Life
Title Designing Your Life PDF eBook
Author Bill Burnett
Publisher Knopf
Pages 274
Release 2016-09-20
Genre Self-Help
ISBN 110187533X

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#1 NEW YORK TIMES BEST SELLER • At last, a book that shows you how to build—design—a life you can thrive in, at any age or stage • “Life has questions. They have answers.” —The New York Times Designers create worlds and solve problems using design thinking. Look around your office or home—at the tablet or smartphone you may be holding or the chair you are sitting in. Everything in our lives was designed by someone. And every design starts with a problem that a designer or team of designers seeks to solve. In this book, Bill Burnett and Dave Evans show us how design thinking can help us create a life that is both meaningful and fulfilling, regardless of who or where we are, what we do or have done for a living, or how young or old we are. The same design thinking responsible for amazing technology, products, and spaces can be used to design and build your career and your life, a life of fulfillment and joy, constantly creative and productive, one that always holds the possibility of surprise.

Ultimate Glory

Ultimate Glory
Title Ultimate Glory PDF eBook
Author David Gessner
Publisher Penguin
Pages 354
Release 2017-06-06
Genre Biography & Autobiography
ISBN 073521056X

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A story of obsession, glory, and the wild early days of Ultimate Frisbee. David Gessner devoted his twenties to a cultish sport called Ultimate Frisbee. Like his teammates and rivals, he trained for countless hours, sacrificing his body and potential career for a chance at fleeting glory without fortune or fame. His only goal: to win Nationals and go down in Ultimate history as one of the greatest athletes no one has ever heard of. With humor and raw honesty, Gessner explores what it means to devote one’s life to something that many consider ridiculous. Today, Ultimate is played by millions, but in the 1980s, it was an obscure sport with a (mostly) undeserved stoner reputation. Its early heroes were as scrappy as the sport they loved, driven by fierce competition, intense rivalries, epic parties, and the noble ideals of the Spirit of the Game. Ultimate Glory is a portrait of the artist as a young ruffian. Gessner shares the field and his seemingly insane obsession with a cast of closely knit, larger-than-life characters. As his sport grows up, so does he, and eventually he gives up chasing flying discs to pursue a career as a writer. But he never forgets his love for this misunderstood sport and the rare sense of purpose he attained as a member of its priesthood.

Title PDF eBook
Author Catelin Hoover
Publisher AuthorHouse
Pages 471
Release 2009-12
Genre
ISBN 1449052819

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Dave Knight, a young Christian minister accepts the assignment to pastor his first church unaware of how deeply the former minister indoctrinated the church with false beliefs. Hired by Reverend Wiseman Dave's assignment is to discover what has caused the church to lose members and to return it to a viable church Upon arriving at Midpoint Dave is stranded at the airport due to a sudden illness hospitalizing Reverend Wiseman. As Dave decides to locate a taxi he blindly collides with a young woman: His college sweetheart Shirley Adam. Dave learns she is still unmarried, working as a private duty nurse and that she never received any of the letters he wrote her while he was in seminary. Shirley offers Dave a ride to the church. Touring the parsonage together Shirley's vivacious spirit becomes depressive, Dave discovers a terrible wrong was rendered by the former minister which hurt Shirley so deeply she is reluctant to return to church. As Dave begins his ministry he learns there have been many members of the church who were hurt by the former minister. Determined to right these wrongs, Dave begins to rebuild the church, with his efforts constantly challenged by three of the church's officers. In Dave's attempt to bring the church back to the Lord, he finds no time to court Shirley and risks losing the only woman he loves. As his work hours increases he ignores his body's signals of the on-start of a serious illness. Will Dave loose Shirley, his health and the church? The closing chapters hold the answers to this inspiring story.

They Create Worlds

They Create Worlds
Title They Create Worlds PDF eBook
Author Alexander Smith
Publisher CRC Press
Pages 575
Release 2019-11-19
Genre Computers
ISBN 042975261X

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They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 is the first in a three-volume set that provides an in-depth analysis of the creation and evolution of the video game industry. Beginning with the advent of computers in the mid-20th century, Alexander Smith’s text comprehensively highlights and examines individuals, companies, and market forces that have shaped the development of the video game industry around the world. Volume one, places an emphasis on the emerging ideas, concepts, and games developed from the commencement of the budding video game art form in the 1950s and 1960s through the first commercial activity in the 1970s and early 1980s. They Create Worlds aims to build a new foundation upon which future scholars and the video game industry itself can chart new paths. Key Features: The most in-depth examination of the video game industry ever written, They Create Worlds charts the technological breakthroughs, design decisions, and market forces in the United States, Europe, and East Asia that birthed a $100 billion industry. The books derive their information from rare primary sources such as little-studied trade publications, personal papers collections, and oral history interviews with designers and executives, many of whom have never told their stories before. Spread over three volumes, They Create Worlds focuses on the creative designers, shrewd marketers, and innovative companies that have shaped video games from their earliest days as a novelty attraction to their current status as the most important entertainment medium of the 21st Century. The books examine the formation of the video game industry in a clear narrative style that will make them useful as teaching aids in classes on the history of game design and economics, but they are not being written specifically as instructional books and can be enjoyed by anyone with a passion for video game history.