Big Book of Gizmos and Gadgets
Title | Big Book of Gizmos and Gadgets PDF eBook |
Author | Bob Gilsdorf |
Publisher | |
Pages | 0 |
Release | 2016 |
Genre | CRAFTS & HOBBIES |
ISBN | 9781565239012 |
Make wildly inspired mechanical marvels from wood, with 15 step-by-step projects and full-sized scroll saw patterns attached to the book in a handy pouch. Scroll saw projects are arranged by skill level from beginner to advanced, from a Rapid-Fire Rubber Band Gun and a Wooden Padlock Treasure Chest, to whirligigs and classic automatons for cowboys, ballerinas, cats, ships, and more.
Big Book of Gizmos and Gadgets
Title | Big Book of Gizmos and Gadgets PDF eBook |
Author | Editors of Scroll Saw Woodworking & Crafts |
Publisher | |
Pages | |
Release | 2016-12-06 |
Genre | |
ISBN | 9781974805921 |
Gizmos, Gadgets, and Guitars: The Story of Leo Fender
Title | Gizmos, Gadgets, and Guitars: The Story of Leo Fender PDF eBook |
Author | Michael Mahin |
Publisher | Henry Holt and Company (BYR) |
Pages | 40 |
Release | 2021-09-07 |
Genre | Juvenile Nonfiction |
ISBN | 1250849640 |
The picture book biography of ingenious American inventor Leo Fender, creator of the world’s most iconic Fender electric guitars. For readers who love Iggy Peck, Architect. Leo Fender loved to thinker and tinker and take things apart and put them back together again. When he lost an eye in a childhood accident, he refused to think of himself as broken. With a new pair of magnifying glasses, Leo got back to doing what he loved, fixing machines big and small—even broken instruments. His inventions—which included the Telecaster and the Stratocaster—would inspire the rock ’n’ roll generation and go on to amplify the talents of legendary guitarists Muddy Waters, Jimi Hendrix, Eric Clapton, and Bonnie Raitt, among others. Fender’s brilliant engineering vision connected science and art forever. Christy Ottaviano Books
Gadgets, Games and Gizmos for Learning
Title | Gadgets, Games and Gizmos for Learning PDF eBook |
Author | Karl M. Kapp |
Publisher | John Wiley & Sons |
Pages | 448 |
Release | 2007-09-24 |
Genre | Business & Economics |
ISBN | 9780787995669 |
Gadgets, Games, and Gizmos is an innovative book that provides practical and original solutions to the impending boomer/gamer knowledge and skills transfer gap. The book outlines how gamer values such as the use of cheat codes, the love of gadgets, the need to play games, and the desire to be constantly connected can be used as methods for moving information from the heads of the boomers to the fingertips and gadgets of the gamers. As organizations begin to think strategically about how to attract, retain, and train new talent, this book, written by Karl Kapp, named one of 2007's Top 20 Most Influential Training Professionals by TrainingIndustry, Inc., will be an invaluable resource.
Using Physics Gadgets and Gizmos, Grades 9-12
Title | Using Physics Gadgets and Gizmos, Grades 9-12 PDF eBook |
Author | Matthew Bobrowsky |
Publisher | NSTA Press |
Pages | 189 |
Release | 2014-03-01 |
Genre | Education |
ISBN | 1938946626 |
What student—or teacher—can resist the chance to experiment with Rocket Launchers, Drinking Birds, Dropper Poppers, Boomwhackers, Flying Pigs, and more? The 54 experiments in Using Physics Gadgets and Gizmos, Grades 9–12, encourage your high school students to explore a variety of phenomena involved with pressure and force, thermodynamics, energy, light and color, resonance, buoyancy, two-dimensional motion, angular momentum, magnetism, and electromagnetic induction. The authors say there are three good reasons to buy this book: 1. To improve your students’ thinking skills and problem-solving abilities 2. To acquire easy-to-perform experiments that engage students in the topic 3. To make your physics lessons waaaaay more cool The phenomenon-based learning (PBL) approach used by the authors—two Finnish teachers and a U.S. professor—is as educational as the experiments are attention-grabbing. Instead of putting the theory before the application, PBL encourages students to first experience how the gadgets work and then grow curious enough to find out why. Students engage in the activities not as a task to be completed but as exploration and discovery. The idea is to help your students go beyond simply memorizing physics facts. Using Physics Gadgets and Gizmos can help them learn broader concepts, useful critical-thinking skills, and science and engineering practices (as defined by the Next Generation Science Standards). And—thanks to those Boomwhackers and Flying Pigs—both your students and you will have some serious fun. For more information about hands-on materials for Using Physical Science Gadgets and Gizmos books, visit Arbor Scientific at http://www.arborsci.com/nsta-hs-kits
The Gadget Show: the Big Book of Cool Stuff
Title | The Gadget Show: the Big Book of Cool Stuff PDF eBook |
Author | |
Publisher | |
Pages | 192 |
Release | 2021-10 |
Genre | Computers |
ISBN | 9781912165353 |
The perfect gift for anyone interested in tech and gadgetry, this book provides fans of the long-running TV show with an insight into the minds of Craig Charles and the team, while offering tech-heads young and old the lowdown on the coolest gear and gizmos out there - and what to look out for in the not-too-distant future.
When Gadgets Betray Us
Title | When Gadgets Betray Us PDF eBook |
Author | Robert Vamosi |
Publisher | Basic Books (AZ) |
Pages | 242 |
Release | 2011-03-29 |
Genre | Computers |
ISBN | 0465019587 |
Looks at the important issues that are often overlooked in the race to find the best, fastest, and most cutting-edge technological wonders.