Beyond Role and Play

Beyond Role and Play
Title Beyond Role and Play PDF eBook
Author Markus Montola
Publisher
Pages 324
Release 2004
Genre Fantasy games
ISBN

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Worlds Beyond (Classic Reprint)

Worlds Beyond (Classic Reprint)
Title Worlds Beyond (Classic Reprint) PDF eBook
Author Frank Shewmake
Publisher Precis Intermedia
Pages 164
Release 2021-05-05
Genre
ISBN 9781938270345

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Risk everything and confront your destiny. In Worlds Beyond, the future is now. Explore known space as one of four sentient races. Probe the complexities of interstellar politics, alien interaction, and corporate intrigue. Only the smart, the brave, and the lucky dare to live out their dreams. Take the challenge... Worlds Beyond presents a flexible and comprehensive character generation system. Four diverse species and eight different occupations enable players to create an endless variety of adventures. The fast-paced combat system provides for realistic, exciting, and potentially deadly encounters. Journey to the Sleeper Worlds, Earth's first colonies and sometimes enemies. Walk on the home world of the Swarr and witness clan rituals thousands of years old. Venture into the Rift, where the Dolf sell anything from technology to slaves. Follow the Sher'tazi as they make their pilgrimages through life, never knowing where it will lead or end. This roleplaying game contains everything you need to get started quickly, including easy to run combat mechanics; star, world, and civiliation generation; starship construction and combat; information on robots and androids; catalog of worlds in known space; and an introductory adventure.

Spooks! Welcome to the Great Beyond

Spooks! Welcome to the Great Beyond
Title Spooks! Welcome to the Great Beyond PDF eBook
Author Nathan Reese Maher
Publisher Nathan Reese Maher
Pages 362
Release
Genre Games & Activities
ISBN

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Spooks! Welcome to the Great Beyond Tabletop Role-playing in the Afterlife The gates to paradise are shut, the dead are restless and a shadow war between the pharaohs threatens to consume the Great Beyond... and you just got here. Congratulations, you're dead! and the afterlife isn't what we thought. In this fantastical game you play as a spook, otherwise known as the dearly departed, in an Ancient Egyptian inspired hereafter known as the Great Beyond. Play as a bhoot, doll, ghost, ghoul, skeleton, vampire, wraith or zombie in a predominate Victorian society. Meet people from history, explore a rich and infinite world under the shinning lights of Necropolis, city of the dead. Tour infamous locations such as the River of Styx, manifest into the Spirit Realm to haunt the living, unravel the dreams of yesterday and today through the Dream Veil, brave the dangers of the Hellfire Lands or quest for the lost paradises of old such as Elysium, Valhalla or Avalon. How will you spend your afterlife? Game Features d6 mechanic that pools dice for purposes of determining fate and skill rolls. Non-class system where players choose their spook, select their skills and buy equipment without feeling restricted by class abilities. Watch this video for how to make a character: https://www.youtube.com/watch?v=pfsOEKxQ9G4 Statistic point-buy system that is determined on character level and not a variety of rolls. Characters don't die, they just faint. Improvise-friendly game where challenges and denizens can be created in a manner of minutes without spending hours ahead of game in preparation or cause large amounts of in-game downtime. Spell card magic system, where players can either use an official Spooks! WTTGB spell deck or use any playing card deck to track their spells. No memorization or spell slots on how often a spell can be used. Magic is tracked by magic points, much like hit points, and regenerate quickly. 24 historical non-player characters (NPCs) that the players can meet including George Washington, Ada Lovelace, Lord Byron, Edgar Allan Poe and more. 12 organizations characters can encounter or possibly join in the afterlife. 34 magic items specific to the game 41 denizens to incorporate into your stories Plus all the rules you need to create your own spells, equipment, magic items and denizens.

Beyond the Trauma Vortex

Beyond the Trauma Vortex
Title Beyond the Trauma Vortex PDF eBook
Author Gina Ross
Publisher North Atlantic Books
Pages 236
Release 2003
Genre Family & Relationships
ISBN 9781556434464

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In Beyond the Trauma Vortex, Gina Ross proposes a collaboration between the media, trauma researchers, and helping officials in order to break the vicious cycle of trauma and violence. The media, Ross suggests, can use their tremendous influence to promote peace rather than violence and to heal wounded psyches, communities, and nations. Delving first into the destructive nature of the "trauma vortex" through a variety of individual and historical examples, Ross then offers her insight into an alternate, restorative "healing vortex." By focusing on the interrelatedness of personal and collective healing, the author makes a compelling case for why--and how--media professionals can play an influential role in effecting widespread healing for their viewers and for themselves.

Beyond the Creative Species

Beyond the Creative Species
Title Beyond the Creative Species PDF eBook
Author Oliver Bown
Publisher MIT Press
Pages 417
Release 2021-02-23
Genre Computers
ISBN 026204501X

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A multidisciplinary introduction to the field of computational creativity, analyzing the impact of advanced generative technologies on art and music. As algorithms get smarter, what role will computers play in the creation of music, art, and other cultural artifacts? Will they be able to create such things from the ground up, and will such creations be meaningful? In Beyond the Creative Species, Oliver Bown offers a multidisciplinary examination of computational creativity, analyzing the impact of advanced generative technologies on art and music. Drawing on a wide range of disciplines, including artificial intelligence and machine learning, design, social theory, the psychology of creativity, and creative practice research, Bown argues that to understand computational creativity, we must not only consider what computationally creative algorithms actually do, but also examine creative artistic activity itself.

Playing for More

Playing for More
Title Playing for More PDF eBook
Author Case Keenum
Publisher B&H Publishing Group
Pages 151
Release 2018-09-04
Genre Religion
ISBN 153593980X

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Case Keenum has traveled one of the most unique paths in the NFL. Recruited by just one college, undrafted, and released three times, Case has overcome every obstacle to become a successful starting quarterback. In 2017, Keenum captured America’s imagination by leading the Minnesota Vikings to a 13-3 record and an NFC North title. His game-winning touchdown in the final seconds of their divisional playoff game against the Saints, the "Minneapolis Miracle," made Case part of NFL history. Keenum shares stories from every stage of his life, starting out as a ball boy for his father’s college team in West Texas, going on to win a state title in high school, and rewriting the NCAA record book at the University of Houston. A devastating knee injury almost derailed his football career, but helped him get closer to the woman who would soon become his wife. Throughout his story, Case will explain how being a Christian helped him navigate the winding path to success. No matter what obstacle has been placed in front of him, Case believes God has a plan for him. That’s why he plays football and that’s why he’s writing this book: To glorify God and to help others who face adversity in their everyday life. “Am I a football player who happens to be a Christian?” Case writes, "No, I’m a Christian who happens to be a football player. That’s my calling. That’s my defining characteristic. Once I realized that, everything else fell into place. I became a better football player and, more importantly, a better person.”

Adventures in Oz

Adventures in Oz
Title Adventures in Oz PDF eBook
Author F. Douglas Wall
Publisher CreateSpace
Pages 136
Release 2011-06-22
Genre Games
ISBN 9781451544800

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The Adventure Begins With You! For over 100 years, Dorothy's adventures in the Land of Oz have fired the imaginations of millions. Now it's time to create your own Adventures in Oz! * Easily create your own unique Oz character, or recreate your favorite Oz hero! * Simple rules and a bloodless combat system make it a great game for Oz fans of all ages! * Over 30 locations from L. Frank Baum's Oz stories as well as advice for creating your own Ozzy locales! * "The Jaded City of Oz" a fun new Oz adventure!