Between Reality and Fantasy

Between Reality and Fantasy
Title Between Reality and Fantasy PDF eBook
Author Simon A. Grolnick
Publisher Jason Aronson
Pages 581
Release 1995
Genre Psychology
ISBN 9781568217185

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This work offers a collection of 31 essays that explore Donald W. Winnicott's recognition and delineation of transitional objects and phenomena. Written by American and European authors, it serves as a tribute to Winnicott and goes some way towards placing his seminal ideas into proper perspective in terms of child development and clinical applied psychoanalysis.

Science Fiction Cinema

Science Fiction Cinema
Title Science Fiction Cinema PDF eBook
Author Christine Cornea
Publisher Edinburgh University Press
Pages 320
Release 2007-06-06
Genre Performing Arts
ISBN 0748628703

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This major new study offers a broad historical and theoretical reassessment of the science fiction film genre. The book explores the development of science fiction in cinema from its beginnings in early film through to recent examples of the genre. Each chapter sets analyses of chosen films within a wider historical/cultural context, while concentrating on a specific thematic issue. The book therefore presents vital and unique perspectives in its approach to the genre, which include discussion of the relevance of psychedelic imagery, the 'new woman of science', generic performance and the prevalence of 'techno-orientalism' in recent films. While American films will be one of the principle areas covered, the author also engages with a range of pertinent examples from other nations, as well as discussing the centrality of science fiction as a transnational film genre. Films discussed include The Day the Earth Stood Still, The Body Snatchers, Forbidden Planet, The Quatermass Experiment, 2001: A Space Odyssey, Demon Seed, Star Trek: The Motion Picture, Star Wars, Altered States, Alien, Blade Runner, The Brother from Another Planet, Back to the Future, The Terminator, Predator, The One, Dark City, The Matrix, Fifth Element and eXistenZ. Key Features*Thematically organised for use as a course text.*Introduces current and past theories and practices, and provides an overview of the main themes, approaches and areas of study.*Covers new and burgeoning approaches such as generic performance and aspects of postmodern identity.*Includes new interviews with some of the main practitioners in the field: Roland Emmerich, Paul Verhoeven, Ken Russell, Stan Winston, William Gibson, Brian Aldiss, Joe Morton, Dean Norris and Billy Gray.

The Cambridge Handbook of the Imagination

The Cambridge Handbook of the Imagination
Title The Cambridge Handbook of the Imagination PDF eBook
Author Anna Abraham
Publisher Cambridge University Press
Pages 865
Release 2020-06-18
Genre Psychology
ISBN 1108429246

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The human imagination manifests in countless different forms. We imagine the possible and the impossible. How do we do this so effortlessly? Why did the capacity for imagination evolve and manifest with undeniably manifold complexity uniquely in human beings? This handbook reflects on such questions by collecting perspectives on imagination from leading experts. It showcases a rich and detailed analysis on how the imagination is understood across several disciplines of study, including anthropology, archaeology, medicine, neuroscience, psychology, philosophy, and the arts. An integrated theoretical-empirical-applied picture of the field is presented, which stands to inform researchers, students, and practitioners about the issues of relevance across the board when considering the imagination. With each chapter, the nature of human imagination is examined - what it entails, how it evolved, and why it singularly defines us as a species.

Fantasy Freaks and Gaming Geeks

Fantasy Freaks and Gaming Geeks
Title Fantasy Freaks and Gaming Geeks PDF eBook
Author Ethan Gilsdorf
Publisher Rowman & Littlefield
Pages 335
Release 2010-09-01
Genre Social Science
ISBN 0762766786

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An amazing journey through the thriving worlds of fantasy and gaming What could one man find if he embarked on a journey through fantasy world after fantasy world? In an enthralling blend of travelogue, pop culture analysis, and memoir, forty-year-old former D&D addict Ethan Gilsdorf crisscrosses America, the world, and other worlds—from Boston to New Zealand, and Planet Earth to the realm of Aggramar. “For anyone who has ever spent time within imaginary realms, the book will speak volumes. For those who have not, it will educate and enlighten.” —Wired.com “Gandalf’s got nothing on Ethan Gilsdorf, except for maybe the monster white beard. In his new book, Fantasy Freaks and Gaming Geeks, Gilsdorf . . . offers an epic quest for reality within a realm of magic.” —Boston Globe “Imagine this: Lord of the Rings meets Jack Kerouac’s On the Road.” —National Public Radio’s “Around and About” “What does it mean to be a geek? . . . Fantasy Freaks andGaming Geeks tackles that question with strength and dexterity. . . . part personal odyssey, part medieval mid-life crisis, and part wide-ranging survey of all things freaky and geeky . . . playful . . . funny and poignant. . . . It’s a fun ride and it poses a question that goes to the very heart of fantasy, namely: What does the urge to become someone else tell us about ourselves?” —Huffington Post

The Child, Society and the World

The Child, Society and the World
Title The Child, Society and the World PDF eBook
Author Maria Montessori
Publisher
Pages 126
Release 1989
Genre Montessori method of education
ISBN 9781851091126

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Fake, Fact, and Fantasy

Fake, Fact, and Fantasy
Title Fake, Fact, and Fantasy PDF eBook
Author Maire Messenger Davies
Publisher Routledge
Pages 255
Release 2013-11-05
Genre Social Science
ISBN 1136687130

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Based on a study examining the meaning of the term "media literacy" in children, this volume concentrates on audiovisual narratives of television and film and their effects. It closely examines children's concepts of real and unreal and how they learn to make distinctions between the two. It also explores the idea that children are protected from the harmful effects of violence on television by the knowledge that what they see is not real. This volume is unique in its use of children's own words to explore their awareness of the submerged conventions of television genres, of their functions and effects, of their relationship to the real world, and of how this awareness varies with age and other factors. Based on detailed questionnaire data and conversations with 6 to 11-year-old children, carried out with the support of a fellowship at the Annenberg School for Communication, University of Pennsylvania, the book eloquently demonstrates how children use their knowledge of real life, of literature, and of art, in intelligently evaluating the relationship between television's formats, and the real world in which they live.

How Fantasy Becomes Reality

How Fantasy Becomes Reality
Title How Fantasy Becomes Reality PDF eBook
Author Karen Dill-Shackleford
Publisher Oxford University Press
Pages 281
Release 2016
Genre Psychology
ISBN 0190239298

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From smartphones to social media, from streaming videos to fitness bands, our devices bring us information and entertainment all day long, forming an intimate part of our lives. Their ubiquity represents a major shift in human experience, and although we often hold our devices dear, we do not always fully appreciate how their nearly constant presence can influence our lives for better and for worse. In this revised and expanded edition of How Fantasy Becomes Reality, social psychologist Karen E. Dill-Shackleford explains what the latest science tells us about how our devices influence our thoughts, feelings, and behaviors. In engaging, conversational prose, she discusses both the benefits and the risks that come with our current level of media saturation. The wide-ranging conversation explores Avatar, Mad Men, Grand Theft Auto, and Comic Con to address critical issues such as media violence, portrayals of social groups, political coverage, and fandom. Her conclusions will empower readers to make our favorite sources of entertainment and information work for us and not against us.