The Behavior of Crowds
Title | The Behavior of Crowds PDF eBook |
Author | Everett Dean Martin |
Publisher | Lulu.com |
Pages | 324 |
Release | 1920 |
Genre | Crowds |
ISBN |
Group and Crowd Behavior for Computer Vision
Title | Group and Crowd Behavior for Computer Vision PDF eBook |
Author | Vittorio Murino |
Publisher | Academic Press |
Pages | 440 |
Release | 2017-04-18 |
Genre | Computers |
ISBN | 0128092807 |
Group and Crowd Behavior for Computer Vision provides a multidisciplinary perspective on how to solve the problem of group and crowd analysis and modeling, combining insights from the social sciences with technological ideas in computer vision and pattern recognition. The book answers many unresolved issues in group and crowd behavior, with Part One providing an introduction to the problems of analyzing groups and crowds that stresses that they should not be considered as completely diverse entities, but as an aggregation of people. Part Two focuses on features and representations with the aim of recognizing the presence of groups and crowds in image and video data. It discusses low level processing methods to individuate when and where a group or crowd is placed in the scene, spanning from the use of people detectors toward more ad-hoc strategies to individuate group and crowd formations. Part Three discusses methods for analyzing the behavior of groups and the crowd once they have been detected, showing how to extract semantic information, predicting/tracking the movement of a group, the formation or disaggregation of a group/crowd and the identification of different kinds of groups/crowds depending on their behavior. The final section focuses on identifying and promoting datasets for group/crowd analysis and modeling, presenting and discussing metrics for evaluating the pros and cons of the various models and methods. This book gives computer vision researcher techniques for segmentation and grouping, tracking and reasoning for solving group and crowd modeling and analysis, as well as more general problems in computer vision and machine learning. - Presents the first book to cover the topic of modeling and analysis of groups in computer vision - Discusses the topics of group and crowd modeling from a cross-disciplinary perspective, using social science anthropological theories translated into computer vision algorithms - Focuses on group and crowd analysis metrics - Discusses real industrial systems dealing with the problem of analyzing groups and crowds
The Crowd
Title | The Crowd PDF eBook |
Author | Gustave Le Bon |
Publisher | |
Pages | 680 |
Release | 1897 |
Genre | Crowds |
ISBN |
The Wisdom of Crowds
Title | The Wisdom of Crowds PDF eBook |
Author | James Surowiecki |
Publisher | Anchor |
Pages | 335 |
Release | 2005-08-16 |
Genre | Business & Economics |
ISBN | 0307275051 |
In this fascinating book, New Yorker business columnist James Surowiecki explores a deceptively simple idea: Large groups of people are smarter than an elite few, no matter how brilliant—better at solving problems, fostering innovation, coming to wise decisions, even predicting the future. With boundless erudition and in delightfully clear prose, Surowiecki ranges across fields as diverse as popular culture, psychology, ant biology, behavioral economics, artificial intelligence, military history, and politics to show how this simple idea offers important lessons for how we live our lives, select our leaders, run our companies, and think about our world.
Preventing Crowd Violence
Title | Preventing Crowd Violence PDF eBook |
Author | Tamara Madensen |
Publisher | |
Pages | 0 |
Release | 2011 |
Genre | Collective behavior |
ISBN | 9781588267535 |
From jubilant sports fans celebrating a victory to angry political protestors, crowds create volatile situations that can all too often result in violence or property destruction. Preventing Crowd Violence offers a lucid examination of crowd behavior and of law enforcement tactics designed to deescalate tensions and promote cooperative interactions.
Virtual Crowds
Title | Virtual Crowds PDF eBook |
Author | Mubbasir Kapadia |
Publisher | Morgan & Claypool Publishers |
Pages | 272 |
Release | 2015-11-01 |
Genre | Computers |
ISBN | 162705829X |
This volume presents novel computational models for representing digital humans and their interactions with other virtual characters and meaningful environments. In this context, we describe efficient algorithms to animate, control, and author human-like agents having their own set of unique capabilities, personalities, and desires. We begin with the lowest level of footstep determination to steer agents in collision-free paths. Steering choices are controlled by navigation in complex environments, including multi-domain planning with dynamically changing situations. Virtual agents are given perceptual capabilities analogous to those of real people, including sound perception, multi-sense attention, and understanding of environment semantics which affect their behavior choices. The roles and impacts of individual attributes, such as memory and personality are explored. The animation challenges of integrating a number of simultaneous behavior and movement demands on an agent are addressed through an open source software system. Finally, the creation of stories and narratives with groups of agents subject to planning and environmental constraints culminates the presentation.
Simulating Heterogeneous Crowds with Interactive Behaviors
Title | Simulating Heterogeneous Crowds with Interactive Behaviors PDF eBook |
Author | Nuria Pelechano |
Publisher | CRC Press |
Pages | 253 |
Release | 2016-10-26 |
Genre | Computers |
ISBN | 1315353059 |
This book provides a deep understanding of state-of-art methods for simulation of heterogeneous crowds in computer graphics. It will cover different aspects that are necessary to achieve plausible crowd behaviors. The book will be a review of the most recent literature in this field that can help professionals and graduate students interested in this field to get up to date with the latest contributions, and open problems for their possible future research. The chapter contributors are well known researchers and practitioners in the field and they include their latest contributions in the different topics required to achieve believable heterogeneous crowd simulation.