Beginning Direct3d Game Programming
Title | Beginning Direct3d Game Programming PDF eBook |
Author | Wolfgang Engel |
Publisher | Createspace Independent Publishing Platform |
Pages | 128 |
Release | 2017-07-15 |
Genre | |
ISBN | 9781548879853 |
3-D graphics development is an engaging, rewarding process that gives developers the opportunity to flex their creative muscles. However, it can also be intimidating to those on the outside. A follow-up to Direct2D, Direct3D tears down the barriers to entry. Requiring only a background in C++, author Chris Rose will guide you through the process of developing your own 3-D applications. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.
The Zen of Direct3D Game Programming
Title | The Zen of Direct3D Game Programming PDF eBook |
Author | Peter Walsh |
Publisher | Course Technology |
Pages | 0 |
Release | 2001 |
Genre | Computer games |
ISBN | 9780761534297 |
It is 1933 and the President and First Lady have just settled into the White House to face a nation in the depths of the Depression and a world on the brink of war. When the body of a White House police officer is discovered at the foot of the President's bedroom door ...
Introduction to 3D Game Programming with DirectX 9.0c
Title | Introduction to 3D Game Programming with DirectX 9.0c PDF eBook |
Author | Frank Luna |
Publisher | Jones & Bartlett Publishers |
Pages | 724 |
Release | 2006-06-07 |
Genre | Computers |
ISBN | 1449623905 |
Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.
Introduction to 3D Game Programming with DirectX 11
Title | Introduction to 3D Game Programming with DirectX 11 PDF eBook |
Author | Frank Luna |
Publisher | Mercury Learning and Information |
Pages | 1029 |
Release | 2012-03-15 |
Genre | Computers |
ISBN | 1937585964 |
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Introduction to 3D Game Programming with DirectX 12
Title | Introduction to 3D Game Programming with DirectX 12 PDF eBook |
Author | Frank Luna |
Publisher | Mercury Learning and Information |
Pages | 1226 |
Release | 2016-04-19 |
Genre | Computers |
ISBN | 1944534555 |
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12
Programming an RTS Game with Direct3D
Title | Programming an RTS Game with Direct3D PDF eBook |
Author | Carl Granberg |
Publisher | |
Pages | 0 |
Release | 2007 |
Genre | Business & Economics |
ISBN | 9781584504986 |
There are many books that teach the basics of Direct3D, but few of these books teach and apply the more advanced topics needed to program complete applications such as games. Programming an RTS Game with Direct3D is such a reference. The book provides intermediate programmers with a step-by-step implementation guide for programming a complete RTS game. And, unlike other books that teach basic game programming, this book teaches programmers how to implement the more challenging parts of an RTS game, including advanced topics such as Skinned Meshes, Fog-of-war implementation, Team-color pixel shaders, AI, networking, and much more. The game is developed from chapter to chapter, beginning with design and storyboards through the development of a fully implemented RTS game, complete with Multi-Tier AI and Networking. This is a must-have resource for intermediate game programmers who wish to increase their skills and learn the more advanced topics required in todays commercial games.
Windows Game Programming with Visual Basic and DirectX
Title | Windows Game Programming with Visual Basic and DirectX PDF eBook |
Author | Wayne S. Freeze |
Publisher | Que Publishing |
Pages | 412 |
Release | 2002 |
Genre | Computers |
ISBN | 9780789725929 |
This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.