Beginner's Guide to Create Models in 3ds Max 2016

Beginner's Guide to Create Models in 3ds Max 2016
Title Beginner's Guide to Create Models in 3ds Max 2016 PDF eBook
Author Raavi O'Connor
Publisher Createspace Independent Publishing Platform
Pages 0
Release 2015-08-20
Genre 3ds max (Computer file)
ISBN 9781516985418

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The Beginner's Guide to Create Models in 3ds Max(r) 2016 offers a hands-on exercises based strategy for all those digital artists who have just started working on the 3ds Max [no experience needed] and interested in learning modeling in 3ds Max. This brilliant guide takes you step-by-step through the whole process of modeling. From the very first pages, the users of the book will learn how to effectively use 3ds Max for hard-surface modeling. TOCUnit M1 - Introduction to 3ds Max - I Unit M2 - Introduction to 3ds Max - II Unit M3 - Working with Geometric Primitives and Architectural Objects Unit M4: Working with Polygons Unit M5: Graphite Modeling Tools Unit M6: Working with Shapes Unit M7: Modifiers Unit MH1: Hands-on Exercises More info: bit.ly/max-modeling

3ds Max Modeling for Games

3ds Max Modeling for Games
Title 3ds Max Modeling for Games PDF eBook
Author Andrew Gahan
Publisher Taylor & Francis
Pages 479
Release 2013-01-17
Genre Computers
ISBN 1136139176

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With 18 years under his belt in the game industry, a key contributor to the MotorStorm series, and the creator of the 3ds Max in Minutes video series (at FocalPress.com), Andrew Gahan delivers the expert techniques in 3ds Max Modeling for Games, 2nd edition. This updated edition is packed with new tutorials that will enhance your modeling skills and pump up your portfolio with high-quality work in no time. Along with Anthony O'Donnell and a team of experts, Gahan covers all of the fundamental game modeling techniques, including character and environment modeling, mapping, and texturing. Finally, a bonus section in 3ds Max Modeling for Games offers readers insights and tips on how to get their careers started in the game industry. New, expanded tutorials take readers of all abilities through full character and environment modeling from beginning to end Companion website (3d-for-games.com) offers a robust, supportive forum where readers can get commentary on new work, develop skills and portfolio art, as well as network with other game artists on a variety of projects. Also features project files for all tutorials in the book and enough support images and photos to keep the budding artist busy for months Completely updated gallery allows the reader to build on various models

Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide

Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide
Title Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide PDF eBook
Author Kelly Murdock
Publisher SDC Publications
Pages 1282
Release 2015
Genre Computers
ISBN 1585039500

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Kelly L. Murdock's Autodesk 3ds Max 2016 Complete Reference Guide is a popular book among users new to 3ds Max and is used extensively in schools around the globe. The success of this book is found in its simple easy-to-understand explanations coupled with its even easier to follow tutorials. The tutorials are laser focused on a specific topic without any extra material, making it simple to grasp difficult concepts. The book also covers all aspects of the software, making it a valuable reference for users of all levels. The Complete Reference Guide is the ultimate book on 3ds Max, and like Autodesk’s 3D animation software, it just gets better and better with each release. Whether you're new to 3ds Max or an experienced user, you'll find everything you need in this complete resource. The book kicks off with a getting started section, so beginners can jump in and begin working with 3ds Max right away. Experienced 3ds Max users, will appreciate advanced coverage of features like crowd simulation, particle systems, radiosity, MAXScript and more. Over 150 tutorials – complete with before and after files – help users at all levels build real world skills.

3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists
Title 3ds Max Speed Modeling for 3D Artists PDF eBook
Author Thomas Mooney
Publisher Packt Publishing Ltd
Pages 593
Release 2012-10-23
Genre Computers
ISBN 1849692378

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Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Autodesk 3ds Max 2016 for Beginners

Autodesk 3ds Max 2016 for Beginners
Title Autodesk 3ds Max 2016 for Beginners PDF eBook
Author Prof Sham Tickoo Purdue Univ
Publisher
Pages 620
Release 2015-08-09
Genre
ISBN 9781942689058

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Get up to speed quickly with this compelling guide to Autodesk 3ds Max. With its real-world, hands-on exercises, 'Autodesk 3ds Max 2016 for Beginners' helps new users learn the fundamentals of Autodesk 3ds Max quickly become productive.

Blender 3D Basics

Blender 3D Basics
Title Blender 3D Basics PDF eBook
Author Gordon Fisher
Publisher Packt Publishing Ltd
Pages 715
Release 2012-06-22
Genre Computers
ISBN 184951691X

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The complete novice's guide to 3D modeling and animation.

Autodesk 3ds Max 2016

Autodesk 3ds Max 2016
Title Autodesk 3ds Max 2016 PDF eBook
Author Prof Sham Tickoo Purdue Univ
Publisher
Pages 802
Release 2015-07-18
Genre 3ds max (Computer file)
ISBN 9781942689041

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Autodesk 3ds Max is developed by Autodesk Inc., provides powerful tools for 3D modeling, animation, rendering, dynamics, and compositing. This enables game developers, visual effects artists, architects, designers, engineers, and visualization specialists to create stunning artwork. Additionally, the intuitive user interface and workflow tools of 3ds Max 2016 have made the job of design visualization specialists easier. Autodesk 3ds Max 2016: A Comprehensive Guide textbook aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The textbook caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the textbook first introduces the basic features of 3ds Max 2016 and then gradually progresses to cover the advanced 3D models and animations. In this textbook, two projects based on the tools and concepts covered in the book have been added to enhance the knowledge of users. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. The textbook will help the learners transform their imagination into reality with ease. Also, it takes the users across a wide spectrum of animations through progressive examples, numerous illustrations, and ample exercises.