Before the Animation Begins

Before the Animation Begins
Title Before the Animation Begins PDF eBook
Author John Canemaker
Publisher
Pages 234
Release 1996-11-15
Genre Art
ISBN

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Born from daydreams, meditations on color, character and form, and sheer inventiveness, Disney's pioneering animated films begin in the imagination of the "inspired sketch" artist. Now, for the first time ever, noted animation historian John Canemaker chronicles the lives and work of these artists, from the 1930s to the present, situating them in the history of modern art and analyzing their influence on the form. 300 illustrations.

Walt Disney's Nine Old Men and the Art of Animation

Walt Disney's Nine Old Men and the Art of Animation
Title Walt Disney's Nine Old Men and the Art of Animation PDF eBook
Author John Canemaker
Publisher
Pages 326
Release 2001-10-22
Genre Biography & Autobiography
ISBN

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Think of your favourite moments and characters in Disney films from the thirties to the seventies and chances are most were animated by one of Walt Disney's 'Nine Old Men'. Through the span of their careers, these nine highly skilled animators, with widely differing artistic gifts, viewpoints, personalities and ambitions, exhibited an unparalleled loyalty to their employer. In this book, noted film historian John Canemaker brings to life the team whose combined individual genius defined the art of character animation. Illustrated in full-colour throughout.

Two Guys Named Joe

Two Guys Named Joe
Title Two Guys Named Joe PDF eBook
Author John Canemaker
Publisher
Pages 208
Release 2010-08-03
Genre Biography & Autobiography
ISBN

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Explores the interplay between personal creativity and the craft of animation storytelling through the lives and work of Joe Grant and Joe Ranft.

The LEGO Animation Book

The LEGO Animation Book
Title The LEGO Animation Book PDF eBook
Author David Pagano
Publisher No Starch Press
Pages 216
Release 2016-10-16
Genre Performing Arts
ISBN 159327789X

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Have you ever wondered what your LEGO creations would look like on the big screen? The LEGO Animation Book will show you how to bring your models to life with stop-motion animation—no experience required! Follow step-by-step instructions to make your first animation, and then explore the entire filmmaking process, from storyboards to post-production. Along the way, you’ll learn how to: –Create special effects like explosions and flying minifigures –Convey action and emotion with your minifigure actors –Design sets for animation—make three buildings look like an entire city! –Light, frame, and capture consistent photos –Add detail and scope to your films by building in different scales –Build camera dollies and rigs out of LEGO bricks –Choose cameras, software, and other essential animation tools Dive into the world of animation and discover a whole new way to play! For ages 10+

The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles!

The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles!
Title The Comic Book History of Animation: True Toon Tales of the Most Iconic Characters, Artists and Styles! PDF eBook
Author Fred Van Lente
Publisher IDW Publishing
Pages 132
Release 2021-07-21
Genre Comics & Graphic Novels
ISBN 1649360002

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From the team behind The Comic Book History of Comics comes the perfect companion piece telling the story of the triumphs and tragedies of the filmmakers and beloved animated characters of the past century and a half—essential for hardcore fans of the medium and noobies alike! It's all here, from Aardman to Zoetrope, Disney to Miyazaki, Hanna-Barbera to Pixar, and everything in-between! Begin in the early 1900s with J. Stuart Blackton and the first American cartoon, Winsor McCay's Gertie the Dinosaur, and Felix the Cat! Find out about Margaret Winkler, the most powerful person in early animation, and Walt Disney, who revolutionizes cartoons with sound and color! Discover how Fleischer Studios teaches us to sing "Boop-boop-a-doop" and eat our spinach, and how Warner Bros' Looney Toons rivaled Disney's Silly Symphonies! Plus, icons of animation including Hanna-Barbera, Huckleberry Hound, The Flintstones, and Ruby-Spears; the Plastic Age of toy-based TV shows including G.I. Joe, Transformers, and He-Man; and the new Golden Age of TV animation launched by The Simpsons! And go abroad to France with Émile Cohl's dynamic doodles in Fantasmagorie; to Japan, where the Imperial Navy debuts the first full-length anime as propaganda, Divine Sea Warriors, and Osamu Tezuka conquers TV as he conquered manga; and to Argentina, which beat out Snow White for the first feature length animated movie by two decades! And finally, Jurassic Park and the computer animation revolution! Post-Little Mermaid Disney, Pixar, and Studio Ghibli conquer the world! If you’ve ever wanted to know more about the history of animation but were afraid to ask, this book is especially for you!

Walt Before Mickey

Walt Before Mickey
Title Walt Before Mickey PDF eBook
Author Timothy S. Susanin
Publisher Univ. Press of Mississippi
Pages 374
Release 2011
Genre Biography & Autobiography
ISBN 1604739614

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The untold story of ten critical, formative years in the great producer's life

Creativity, Inc. (The Expanded Edition)

Creativity, Inc. (The Expanded Edition)
Title Creativity, Inc. (The Expanded Edition) PDF eBook
Author Ed Catmull
Publisher Random House
Pages 367
Release 2014-04-08
Genre Business & Economics
ISBN 0679644504

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The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.