Battlefield 2: Modern Combat

Battlefield 2: Modern Combat
Title Battlefield 2: Modern Combat PDF eBook
Author David Knight
Publisher Random House Digital, Inc.
Pages 162
Release 2005
Genre Games & Activities
ISBN 0761548866

Download Battlefield 2: Modern Combat Book in PDF, Epub and Kindle

Your Field Manual for Moving Up the Ranks *Hunt down all the Field Tasks with detailed maps *Details on ranks and soldier enhancements help you master the military hierarchy *Tips and stats for all five classes *Battle-proven tactics for all land, sea, and air vehicles *Detailed strategies for the propaganda-fueled single-player campaign *Tips on maximizing your score in the single-player challenges *Comprehensive guide to all state-of-the-art weapons, including upgrades and attachments *Comprehensive strategy and control point breakdowns for all multiplayer maps

GameAxis Unwired

GameAxis Unwired
Title GameAxis Unwired PDF eBook
Author
Publisher
Pages 72
Release 2005-11
Genre
ISBN

Download GameAxis Unwired Book in PDF, Epub and Kindle

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Codes & Cheats Spring 2008 Edition

Codes & Cheats Spring 2008 Edition
Title Codes & Cheats Spring 2008 Edition PDF eBook
Author
Publisher
Pages 658
Release
Genre
ISBN 0761556710

Download Codes & Cheats Spring 2008 Edition Book in PDF, Epub and Kindle

The Video Games Guide

The Video Games Guide
Title The Video Games Guide PDF eBook
Author Matt Fox
Publisher McFarland
Pages 385
Release 2012-12-01
Genre Games & Activities
ISBN 1476600678

Download The Video Games Guide Book in PDF, Epub and Kindle

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Playstation 3

Playstation 3
Title Playstation 3 PDF eBook
Author
Publisher PediaPress
Pages 749
Release
Genre
ISBN

Download Playstation 3 Book in PDF, Epub and Kindle

Codes & Cheats

Codes & Cheats
Title Codes & Cheats PDF eBook
Author
Publisher Prima Games
Pages 564
Release 2008-12-09
Genre Games & Activities
ISBN 9780761559481

Download Codes & Cheats Book in PDF, Epub and Kindle

Containing more than 18,000 codes, cheats, and unlockables for over 1,500 of the most popular current and next-gen games on the biggest platforms, including PS3, Wii, and Xbox 360, this guide offers gamers invincibility, all items, and hidden content are at their fingertips.

Game Design Deep Dive

Game Design Deep Dive
Title Game Design Deep Dive PDF eBook
Author Joshua Bycer
Publisher CRC Press
Pages 259
Release 2024-09-11
Genre Computers
ISBN 1040113699

Download Game Design Deep Dive Book in PDF, Epub and Kindle

This entry in the Game Design Deep Dive series takes a look at the shooter genre: one that has grown with the times and whose influence can be felt from indie teams to major studios. Joshua Bycer breaks down the 30‐plus‐year history of one of the most popular genres of the games industry to educate readers on how to design their own. This book is suitable for students and designers to learn about one of the most popular genres on the market. Key features: Discusses reflex‐driven design and the challenges and balances that go into single and multiplayer gameplay Provides a breakdown of what gunplay is and how to make your FPS design pop Draws from examples across the industry Examines the design and philosophies that went into many of the best shooters released in the past 30 years