Basketball Fun & Games
Title | Basketball Fun & Games PDF eBook |
Author | Keven A. Prusak |
Publisher | Human Kinetics |
Pages | 148 |
Release | 2005 |
Genre | Education |
ISBN | 9780736045162 |
A collection of fun games and activities for basketball, this text offers an exciting way to build basketball skills and tactical understanding for pre-school children to secondary school pupils.
Basketball for Fun!
Title | Basketball for Fun! PDF eBook |
Author | Brian Eule |
Publisher | Capstone |
Pages | 52 |
Release | 2003 |
Genre | Juvenile Nonfiction |
ISBN | 9780756504298 |
Describes the basic rules, skills, and important people and events in the sport of basketball.
Basketball Is Fun!
Title | Basketball Is Fun! PDF eBook |
Author | Robin Nelson |
Publisher | Lerner Publications |
Pages | 28 |
Release | 2013-08-01 |
Genre | Juvenile Nonfiction |
ISBN | 1467711020 |
From dribbling the ball to shooting a basket, basketball is fun! Learn the basics of the sport while building reading skills with these supportive texts.
Basketball Shooting
Title | Basketball Shooting PDF eBook |
Author | Dave Hopla |
Publisher | Human Kinetics |
Pages | 154 |
Release | 2012 |
Genre | Education |
ISBN | 0736087370 |
Describes the skills and strategies for effective basketball shooting, covering long-range three-pointers, jumpers, bank shots, and free throws, and includes tips, techniques, and drill exercises for individuals and teams.
The Joy of Basketball
Title | The Joy of Basketball PDF eBook |
Author | Ben Detrick |
Publisher | Abrams |
Pages | 753 |
Release | 2021-11-09 |
Genre | Sports & Recreation |
ISBN | 1647003008 |
A vibrant, unconventional, highly opinionated guide to the triumphs, joys, struggles, and heartbreaks of the modern era of the game, for every obsessive basketball fan who loves to hate hot takes The Joy of Basketball celebrates the meteoric rise of basketball over the last quarter century by ignoring the bland, traditionalist binary of wins or losses. Instead, the book's focus is on everything else. Using text, charts, and illustrations that upend conventional jock wisdom, the book details the most incredible players in history, draft flops, long-limbed oddballs, superteams, the international talent wave, brawls, scandals, the rapid evolution of contemporary gameplay, coaching, fashion, crime, positional erosion, tragic tales, memes, and the sacred Kardashian Blessing. Bouncing between witty graphics and keen sociopolitical observations, The Joy of Basketball is a subversive sports manifesto camouflaged as a colorful reference book for your coffee table.
It's a Numbers Game! Basketball
Title | It's a Numbers Game! Basketball PDF eBook |
Author | James Buckley (Jr.) |
Publisher | |
Pages | 132 |
Release | 2020 |
Genre | Basketball |
ISBN | 1426336896 |
"Math information for kids while learning about basketball"--
Fun, Taste, & Games
Title | Fun, Taste, & Games PDF eBook |
Author | John Sharp |
Publisher | MIT Press |
Pages | 255 |
Release | 2019-03-12 |
Genre | Games & Activities |
ISBN | 0262039354 |
Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.