Basketball Fun & Games

Basketball Fun & Games
Title Basketball Fun & Games PDF eBook
Author Keven A. Prusak
Publisher Human Kinetics
Pages 148
Release 2005
Genre Education
ISBN 9780736045162

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A collection of fun games and activities for basketball, this text offers an exciting way to build basketball skills and tactical understanding for pre-school children to secondary school pupils.

Basketball for Fun!

Basketball for Fun!
Title Basketball for Fun! PDF eBook
Author Brian Eule
Publisher Capstone
Pages 52
Release 2003
Genre Juvenile Nonfiction
ISBN 9780756504298

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Describes the basic rules, skills, and important people and events in the sport of basketball.

Basketball Is Fun!

Basketball Is Fun!
Title Basketball Is Fun! PDF eBook
Author Robin Nelson
Publisher Lerner Publications
Pages 28
Release 2013-08-01
Genre Juvenile Nonfiction
ISBN 1467711020

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From dribbling the ball to shooting a basket, basketball is fun! Learn the basics of the sport while building reading skills with these supportive texts.

Basketball Shooting

Basketball Shooting
Title Basketball Shooting PDF eBook
Author Dave Hopla
Publisher Human Kinetics
Pages 154
Release 2012
Genre Education
ISBN 0736087370

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Describes the skills and strategies for effective basketball shooting, covering long-range three-pointers, jumpers, bank shots, and free throws, and includes tips, techniques, and drill exercises for individuals and teams.

The Joy of Basketball

The Joy of Basketball
Title The Joy of Basketball PDF eBook
Author Ben Detrick
Publisher Abrams
Pages 753
Release 2021-11-09
Genre Sports & Recreation
ISBN 1647003008

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A vibrant, unconventional, highly opinionated guide to the triumphs, joys, struggles, and heartbreaks of the modern era of the game, for every obsessive basketball fan who loves to hate hot takes The Joy of Basketball celebrates the meteoric rise of basketball over the last quarter century by ignoring the bland, traditionalist binary of wins or losses. Instead, the book's focus is on everything else. Using text, charts, and illustrations that upend conventional jock wisdom, the book details the most incredible players in history, draft flops, long-limbed oddballs, superteams, the international talent wave, brawls, scandals, the rapid evolution of contemporary gameplay, coaching, fashion, crime, positional erosion, tragic tales, memes, and the sacred Kardashian Blessing. Bouncing between witty graphics and keen sociopolitical observations, The Joy of Basketball is a subversive sports manifesto camouflaged as a colorful reference book for your coffee table.

It's a Numbers Game! Basketball

It's a Numbers Game! Basketball
Title It's a Numbers Game! Basketball PDF eBook
Author James Buckley (Jr.)
Publisher
Pages 132
Release 2020
Genre Basketball
ISBN 1426336896

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"Math information for kids while learning about basketball"--

Fun, Taste, & Games

Fun, Taste, & Games
Title Fun, Taste, & Games PDF eBook
Author John Sharp
Publisher MIT Press
Pages 255
Release 2019-03-12
Genre Games & Activities
ISBN 0262039354

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Reclaiming fun as a meaningful concept for understanding games and play. “Fun” is somewhat ambiguous. If something is fun, is it pleasant? Entertaining? Silly? A way to trick students into learning? Fun also has baggage—it seems inconsequential, embarrassing, child's play. In Fun, Taste, & Games, John Sharp and David Thomas reclaim fun as a productive and meaningful tool for understanding and appreciating play and games. They position fun at the heart of the aesthetics of games. As beauty was to art, they argue, fun is to play and games—the aesthetic goal that we measure our experiences and interpretations against. Sharp and Thomas use this fun-centered aesthetic framework to explore a range of games and game issues—from workplace bingo to Meow Wolf, from basketball to Myst, from the consumer marketplace to Marcel Duchamp. They begin by outlining three elements for understanding the drive, creation, and experience of fun: set-outsideness, ludic forms, and ambiguity. Moving from theory to practice and back again, they explore the complicated relationships among the titular fun, taste, and games. They consider, among other things, the dismissal of fun by game journalists and designers; the seminal but underinfluential game Myst, and how tastes change over time; the shattering of the gamer community in Gamergate; and an aesthetics of play that goes beyond games.