InfoWorld
Title | InfoWorld PDF eBook |
Author | |
Publisher | |
Pages | 52 |
Release | 1981-07-27 |
Genre | |
ISBN |
InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
PC Mag
Title | PC Mag PDF eBook |
Author | |
Publisher | |
Pages | 406 |
Release | 1988-09-27 |
Genre | |
ISBN |
PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
The GW-BASIC Reference
Title | The GW-BASIC Reference PDF eBook |
Author | Don Inman |
Publisher | Osborne Publishing |
Pages | 818 |
Release | 1990 |
Genre | Computers |
ISBN |
This reference includes tutorial sections on basic programming concepts and how to control the language. It also includes descriptions of all GW-BASIC functions, statements, and commands, and teaches the art of good programming form.
BASIC, a Structured Approach
Title | BASIC, a Structured Approach PDF eBook |
Author | James Fred Clark |
Publisher | Thomson South-Western |
Pages | 556 |
Release | 1990 |
Genre | Computers |
ISBN |
Intellivision
Title | Intellivision PDF eBook |
Author | Tom Boellstorff |
Publisher | MIT Press |
Pages | 429 |
Release | 2024-11-05 |
Genre | Games & Activities |
ISBN | 0262380544 |
The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.
Beginning Programming For Dummies
Title | Beginning Programming For Dummies PDF eBook |
Author | Wallace Wang |
Publisher | John Wiley & Sons |
Pages | 408 |
Release | 2011-02-25 |
Genre | Computers |
ISBN | 1118051076 |
Do you think the programmers who work at your office are magical wizards who hold special powers that manipulate your computer? Believe it or not, anyone can learn how to write programs, and it doesn’t take a higher math and science education to start. Beginning Programming for Dummies shows you how computer programming works without all the technical details or hard programming language. It explores the common parts of every computer programming language and how to write for multiple platforms like Windows, Mac OS X, or Linux. This easily accessible guide provides you with the tools you need to: Create programs and divide them into subprograms Develop variables and use constants Manipulate strings and convert them into numbers Use an array as storage space Reuse and rewrite code Isolate data Create a user interface Write programs for the Internet Utilize JavaScript and Java Applets In addition to these essential building blocks, this guide features a companion CD-ROM containing Liberty BASIC compiler and code in several languages. It also provides valuable programming resources and lets you in on cool careers for programmers. With Beginning Programming of Dummies, you can take charge of your computer and begin programming today!
Concepts of Computer Science
Title | Concepts of Computer Science PDF eBook |
Author | Sanjeev Thakur |
Publisher | Rudra Publications |
Pages | 195 |
Release | |
Genre | Computers |
ISBN | 9393767475 |
Computer Science is the basic need of every organization to find out where it stands. it is a very important subject of students and every person involved in it has prescribed set of tasks. A major goal of this book “Concepts of Computer Science” is not just to explain fundamental theories and concept of computer science discipline, but to help students apply those theories and concepts to their IT lives and work lives. This book is a modest attempt to give exposure of concepts of computer science. This book has been written for the students of Class 1 to Graduation. All the new features included and extensive revision done, we feverishly hope that the book would appeal to the students , the teachers and all the interested reader. All the suggestions and feedbacks are welcomed to further improve the quality of the content to achieve the objective of presenting this book.