InfoWorld

InfoWorld
Title InfoWorld PDF eBook
Author
Publisher
Pages 52
Release 1981-07-27
Genre
ISBN

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InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

PC Mag

PC Mag
Title PC Mag PDF eBook
Author
Publisher
Pages 406
Release 1988-09-27
Genre
ISBN

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PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

The GW-BASIC Reference

The GW-BASIC Reference
Title The GW-BASIC Reference PDF eBook
Author Don Inman
Publisher Osborne Publishing
Pages 818
Release 1990
Genre Computers
ISBN

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This reference includes tutorial sections on basic programming concepts and how to control the language. It also includes descriptions of all GW-BASIC functions, statements, and commands, and teaches the art of good programming form.

BASIC, a Structured Approach

BASIC, a Structured Approach
Title BASIC, a Structured Approach PDF eBook
Author James Fred Clark
Publisher Thomson South-Western
Pages 556
Release 1990
Genre Computers
ISBN

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Intellivision

Intellivision
Title Intellivision PDF eBook
Author Tom Boellstorff
Publisher MIT Press
Pages 429
Release 2024-11-05
Genre Games & Activities
ISBN 0262380544

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The engaging story of Intellivision, an overlooked videogame system from the late 1970s and early 1980s whose fate was shaped by Mattel, Atari, and countless others who invented the gaming industry. Astrosmash, Snafu, Star Strike, Utopia—do these names sound familiar to you? No? Maybe? They were all videogames created for the Intellivision videogame system, sold by Mattel Electronics between 1979 and 1984. This system was Atari’s main rival during a key period when videogames were moving from the arcades into the home. In Intellivision, Tom Boellstorff and Braxton Soderman tell the fascinating inside story of this overlooked gaming system. Along the way, they also analyze Intellivision’s chips and code, games, marketing and business strategies, organizational and social history, and the cultural and economic context of the early US games industry from the mid-1970s to the great videogame industry crash of 1983. While many remember Atari, Intellivision has largely been forgotten. As such, Intellivision fills a crucial gap in videogame scholarship, telling the story of a console that sold millions and competed aggressively against Atari. Drawing on a wealth of data from both institutional and personal archives and over 150 interviews with programmers, engineers, executives, marketers, and designers, Boellstorff and Soderman examine the relationship between videogames and toys—an under-analyzed aspect of videogame history—and discuss the impact of home computing on the rise of videogames, the gendered implications of play and videogame design at Mattel, and the blurring of work and play in the early games industry.

Beginning Programming For Dummies

Beginning Programming For Dummies
Title Beginning Programming For Dummies PDF eBook
Author Wallace Wang
Publisher John Wiley & Sons
Pages 408
Release 2011-02-25
Genre Computers
ISBN 1118051076

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Do you think the programmers who work at your office are magical wizards who hold special powers that manipulate your computer? Believe it or not, anyone can learn how to write programs, and it doesn’t take a higher math and science education to start. Beginning Programming for Dummies shows you how computer programming works without all the technical details or hard programming language. It explores the common parts of every computer programming language and how to write for multiple platforms like Windows, Mac OS X, or Linux. This easily accessible guide provides you with the tools you need to: Create programs and divide them into subprograms Develop variables and use constants Manipulate strings and convert them into numbers Use an array as storage space Reuse and rewrite code Isolate data Create a user interface Write programs for the Internet Utilize JavaScript and Java Applets In addition to these essential building blocks, this guide features a companion CD-ROM containing Liberty BASIC compiler and code in several languages. It also provides valuable programming resources and lets you in on cool careers for programmers. With Beginning Programming of Dummies, you can take charge of your computer and begin programming today!

Concepts of Computer Science

Concepts of Computer Science
Title Concepts of Computer Science PDF eBook
Author Sanjeev Thakur
Publisher Rudra Publications
Pages 195
Release
Genre Computers
ISBN 9393767475

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Computer Science is the basic need of every organization to find out where it stands. it is a very important subject of students and every person involved in it has prescribed set of tasks. A major goal of this book “Concepts of Computer Science” is not just to explain fundamental theories and concept of computer science discipline, but to help students apply those theories and concepts to their IT lives and work lives. This book is a modest attempt to give exposure of concepts of computer science. This book has been written for the students of Class 1 to Graduation. All the new features included and extensive revision done, we feverishly hope that the book would appeal to the students , the teachers and all the interested reader. All the suggestions and feedbacks are welcomed to further improve the quality of the content to achieve the objective of presenting this book.