Basic Game Design and Creation for Fun & Learning
Title | Basic Game Design and Creation for Fun & Learning PDF eBook |
Author | Nanu Swamy |
Publisher | |
Pages | 320 |
Release | 2006 |
Genre | Computers |
ISBN | 9781584504467 |
Provides step-by-step instructions on creating computer games without any programming skills.
Theory of Fun for Game Design
Title | Theory of Fun for Game Design PDF eBook |
Author | Raph Koster |
Publisher | "O'Reilly Media, Inc." |
Pages | 259 |
Release | 2005 |
Genre | Computers |
ISBN | 1932111972 |
Discusses the essential elements in creating a successful game, how playing games and learning are connected, and what makes a game boring or fun.
Educational Game Design Fundamentals
Title | Educational Game Design Fundamentals PDF eBook |
Author | George Kalmpourtzis |
Publisher | CRC Press |
Pages | 479 |
Release | 2018-07-11 |
Genre | Computers |
ISBN | 1351804715 |
Can we learn through play? Can we really play while learning? Of course! But how?! We all learn and educate others in our own unique ways. Successful educational games adapt to the particular learning needs of their players and facilitate the learning objectives of their designers. Educational Game Design Fundamentals embarks on a journey to explore the necessary aspects to create games that are both fun and help players learn. This book examines the art of educational game design through various perspectives and presents real examples that will help readers make more informed decisions when creating their own games. In this way, readers can have a better idea of how to prepare for and organize the design of their educational games, as well as evaluate their ideas through several prisms, such as feasibility or learning and intrinsic values. Everybody can become education game designers, no matter what their technical, artistic or pedagogic backgrounds. This book refers to educators and designers of all sorts: from kindergarten to lifelong learning, from corporate training to museum curators and from tabletop or video game designers to theme park creators!
The Educator's Guide to Designing Games and Creative Active-Learning Exercises
Title | The Educator's Guide to Designing Games and Creative Active-Learning Exercises PDF eBook |
Author | Joe Bisz |
Publisher | Teachers College Press |
Pages | 289 |
Release | 2023 |
Genre | Education |
ISBN | 0807767727 |
Every educator's imaginative instincts will be guided by this book's practical design method, which harnesses the power of play for student learning. Teachers from all disciplines and levels can create a full spectrum of engaging exercises through the authors' six accessible ALLURE steps: Ask where to apply the play. List the mental moves. Link the mental moves to the play. Understand how the learning principles operate. Run the activity-game. Evaluate the learner experience. Along with principles from game-based learning pedagogy, readers will explore a framework of original complex mechanic teaching templates, which will help their fledgling instructional activities cross the bridge into fully formed games. Beginners and veterans will find multiple entry points, from adding a single playful element (student roles to discussions) to more elaborate designs (riddles and simulations). They will also learn different levels of producing physical tabletop components (cards, boards, plastic pieces) or light digital options (discussion board riddles, Google Slides games). Born from the authors' extensive experiences running professional development workshops, this guide has been frequently requested by teachers at the secondary school and college levels, librarians, instructional designers, and others caught by the allure of educational games and play. Book Features: Offers hands-on, practical advice about how to be more playful with your students, with a focus on nondigital activities and games. Written in the language of instructional design, so advanced knowledge about games or technology is not required. Provides creative instructional techniques that will boost student engagement for both in-person and online instruction. Includes more than two dozen original illustrations and designs to aid understanding. Addresses the need for accessible, inclusive learning environments.
Roblox Game Development: From Zero To Proficiency (Beginner)
Title | Roblox Game Development: From Zero To Proficiency (Beginner) PDF eBook |
Author | Patrick Felicia |
Publisher | Patrick Felicia |
Pages | 295 |
Release | 2024-09-27 |
Genre | Computers |
ISBN |
Master Roblox Development Faster Are you ready to bring your game ideas to life? Roblox Game Development: From Zero to Proficiency (Beginner) is your ultimate guide to mastering game development in Roblox, no prior experience required! Dive into the world of Roblox Studio, learning step-by-step how to build dynamic 3D environments, program exciting gameplay mechanics, and create stunning game features. Imagine creating your own games, sharing them with the world, and impressing friends or future employers with your Roblox skills. This book equips you with the essential knowledge and practical skills to become a confident Roblox game developer. Start your journey today and join the thriving Roblox game development community. What You Will Learn After completing this book, you will be able to: - Understand and apply Lua scripting concepts (variables, functions, loops, etc.). - Build a 3D game environment with platforms, moving objects, and collectibles. - Design and implement interactive game mechanics, including timers, scoring systems, and win conditions. - Create a user interface (UI) with buttons, timers, and feedback messages. - Integrate sounds and effects to enhance the player experience. - Use checkpoints, levels, and conditions for winning or losing the game. - Publish your game on Roblox and share it with friends or a broader community. Master Roblox and Game Development for All - Beginners in Game Development: This book offers a clear, step-by-step approach to building a strong foundation in Roblox Studio, empowering you to confidently create your first games. - Aspiring Game Designers: You’ll turn your creative ideas into playable games, designing exciting 3D environments and interactive gameplay mechanics. - Parents, Teachers, and Hobbyists: Whether you want to teach game design or simply explore Roblox, this book provides a comprehensive, accessible resource. - Students and Educators: You’ll find structured learning that can be used to teach others or as a self-study resource for students. - Anyone Curious About Game Development: If you want to learn how to make games, this book is the perfect introduction to Roblox, game mechanics, and Lua programming. Topics Included in This Book - Introduction to Roblox Studio and its interface. - Scripting your first code in Lua. - Building and enhancing game environments. - Creating a scoring system and win/lose conditions. - Implementing a timer and object collection. - Adding a user interface with buttons and feedback. - Working with level management, checkpoints, and triggers. - Publishing your game on Roblox to share with others. Unleash Your Roblox Development Potential Today This book is designed to make your game development journey fun, accessible, and fast. With beginner-friendly tutorials, practical examples, and step-by-step guidance, you’ll become proficient in Roblox game creation in no time. So, why wait? Unlock your Roblox development potential! Buy this book now and start creating your dream games today!
Game Development with GameMaker
Title | Game Development with GameMaker PDF eBook |
Author | Sebastiano M. Cossu |
Publisher | Springer Nature |
Pages | 572 |
Release | |
Genre | |
ISBN |
Learn 2D Game Development with C#
Title | Learn 2D Game Development with C# PDF eBook |
Author | Kelvin Sung |
Publisher | Apress |
Pages | 285 |
Release | 2014-01-25 |
Genre | Computers |
ISBN | 1430266058 |
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.