Autodesk VIZ 2009 Fundamentals

Autodesk VIZ 2009 Fundamentals
Title Autodesk VIZ 2009 Fundamentals PDF eBook
Author Stephen J. Ethier
Publisher
Pages 0
Release 2008-05
Genre
ISBN 9780138135195

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Autodesk VIZ® Fundamentals: Using Release 2009 is written for users with basic knowledge of computers and CAD and explores Autodesk VIZ®, from the basics of computer animation to the practical applications of the program. Combining a theoretical approach with hands-on activities, users learn not only what commands and techniques to use, but why they are important in today's dynamic environment. Designed to develop skills in a progressive manner, the text incorporates more than 1000 images and a full-color insert to help readers visualize processes as they are presented. Readers also receive an accompanying CD-ROM and a tear-out quick chart highlighting short cut keys for easy reference

Autodesk VIZ 2008 Fundamentals

Autodesk VIZ 2008 Fundamentals
Title Autodesk VIZ 2008 Fundamentals PDF eBook
Author Stephen J. Ethier
Publisher Prentice Hall
Pages 446
Release 2007-05
Genre Computers
ISBN

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For intermediate/advanced-level courses in 3D Design and Concepts, Technical Illustration, Mechanical Design and Drafting, Architectural Design and Drafting, Animation, and Computer Graphics in departments of Engineering, Architecture, Drafting, and Computer Graphic Arts. Designed to provide students with the skills and practical applications necessary to use VIZ for those who are familiar with AutoCAD. Autodesk VIZ 2008 Fundamentals is the next book in the Instant AutoCAD series and continues with the tradition of delivering technical information in a quick and easy format. With integrated Hands-On sessions to illustrate basic concepts and lots of questions, texts and exercises, it will offer a look at VIZ, the 3D modeling and animation program for Autodesk. This book begins with an overview of VIZ and how it relates to AutoCAD thereby ensuring an increased learning speed. It then moves onto viewing, creating, and editing, special modeling including walls, doors, and windows. The book is completed with the creation and application of materials and the generation of animations.

Autodesk VIZ 2006 Fundamentals

Autodesk VIZ 2006 Fundamentals
Title Autodesk VIZ 2006 Fundamentals PDF eBook
Author Stephen J. Ethier
Publisher Prentice Hall
Pages 0
Release 2006
Genre Autodesk VIZ.
ISBN 9780130484802

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For intermediate/advanced-level courses in 3D Design and Concepts, Technical Illustration, Mechanical Design and Drafting, Architectural Design and Drafting, Animation, and Computer Graphics in departments of Engineering, Architecture, Drafting, and Computer Graphic Arts. Designed to provide students with the skills and practical applications necessary to use VIZ for those who are familiar with AutoCAD. Autodesk VIZ 2006 Fundamentals is the next book in the Instant AutoCAD series and continues with the tradition of delivering technical information in a quick and easy format. With integrated Hands-On sessions to illustrate basic concepts and lots of questions, texts and exercises, it will offer a look at VIZ, the 3D modeling and animation program for Autodesk. This book begins with an overview of VIZ and how it relates to AutoCAD thereby ensuring an increased learning speed. It then moves onto viewing, creating, and editing, special modeling including walls, doors, and windows. The book is completed with the creation and application of materials and the generation of animations.

Autodesk VIZ 2007

Autodesk VIZ 2007
Title Autodesk VIZ 2007 PDF eBook
Author Autodesk, Inc
Publisher
Pages
Release 2006
Genre Autodesk VIZ.
ISBN

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Game Engine Architecture

Game Engine Architecture
Title Game Engine Architecture PDF eBook
Author Jason Gregory
Publisher CRC Press
Pages 1042
Release 2017-03-27
Genre Computers
ISBN 135160564X

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Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Mastering Autodesk Revit Architecture 2013

Mastering Autodesk Revit Architecture 2013
Title Mastering Autodesk Revit Architecture 2013 PDF eBook
Author Phil Read
Publisher John Wiley & Sons
Pages 1122
Release 2012-07-03
Genre Computers
ISBN 111824009X

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Learn BIM the Revit Way Revit is Autodesk's industry-leading Building Information Modeling (BIM) software, and this Autodesk Official Training Guide thoroughly covers core Revit topics such as modeling, massing, sustainability, and more. It also brings you up to speed on advanced techniques such as using Revit in the cloud and how to go direct to fabrication. Organized by real-world workflows, this book covers the interface, templates, worksharing, modeling and massing, visualization techniques for different industries, sustainability, roofs and floors, stairs and railings, documentation, and much more. This Autodesk Official Training Guide teaches you how to use the leading BIM software and also serves as a study aid for Autodesk's Certified Associate and Certified Professional exams Organized according to actual workflows, the book begins with an explanation of key BIM concepts, familiarizes you with the interface, and then moves into actual application Covers modeling and massing, the Family Editor, visualization techniques for various industries, documentation, annotation and detailing, and how to work with complex walls, roofs, floors, stairs, and railings Companion website features before-and-after tutorial files, so readers can jump in at any point Mastering Autodesk Revit Architecture helps you learn Revit in a context that makes real-world sense.

Fundamentals of Information Systems

Fundamentals of Information Systems
Title Fundamentals of Information Systems PDF eBook
Author Ralph Stair
Publisher
Pages 544
Release 2015-01-01
Genre
ISBN 9781305634268

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Equipping you with a solid understanding of the core principles of IS and how it is practiced, the brief FUNDAMENTALS OF INFORMATION SYSTEMS, 8E covers the latest developments from the field and their impact on the rapidly changing role of today's IS professional. A concise nine chapters, this streamlined book includes expansive coverage of mobile solutions, energy and environmental concerns, cloud computing, IS careers, virtual communities, global IS work solutions, and social networking. You learn firsthand how information systems can increase profits and reduce costs as you explore new information on e-commerce and enterprise systems, artificial intelligence, virtual reality, green computing, and other issues reshaping the industry. The book also introduces the challenges and risks of computer crimes, hacking, and cyberterrorism. A long-running example illustrates how technology was used in the design, development, and production of this book. No matter where your career path may lead, FUNDAMENTALS OF INFORMATION SYSTEMS, 8E can help you maximize your success as an employee, a decision maker, and a business leader.