Autodesk 3D Studio Release 4
Title | Autodesk 3D Studio Release 4 PDF eBook |
Author | Autodesk, Inc |
Publisher | |
Pages | |
Release | 1994 |
Genre | 3D studio |
ISBN |
Autodesk 3D Studio
Title | Autodesk 3D Studio PDF eBook |
Author | |
Publisher | |
Pages | 0 |
Release | 1994 |
Genre | 3D studio |
ISBN |
Autodesk 3D Studio for Release 3 and Release 4
Title | Autodesk 3D Studio for Release 3 and Release 4 PDF eBook |
Author | |
Publisher | |
Pages | 126 |
Release | 1995 |
Genre | 3D studio |
ISBN |
Inside 3D Studio Max
Title | Inside 3D Studio Max PDF eBook |
Author | Steven D. Elliott |
Publisher | New Riders Publishing |
Pages | 1234 |
Release | 1996 |
Genre | Computers |
ISBN | 9781562054274 |
Inside 3D Studio has consistently been the bestselling 3D Studio book on the market since it was first published in March 1994. Readers will learn about 3D Studio MAX from the #1 authority, Phillip Miller, product director for 3D Studio MAX at Autodesk. The book is a complete tutorial and production guide to creating professional-quality 3D animations with MAX. The CD-ROM includes meshes, texture maps, graphics file format conversion utilities and more.
Inside 3D Studio, Release 4
Title | Inside 3D Studio, Release 4 PDF eBook |
Author | Steven D. Elliott |
Publisher | New Riders |
Pages | 642 |
Release | 1995 |
Genre | Computers |
ISBN | 9781562054151 |
A companion to the reference and tutorial manuals that ship with 3D Studio. It explains in detail the more difficult or less frequently used commands that give many users trouble. It also demonstrates techniques and strategies for accomplishing effects that increase productivity and produce better results. The included CD-ROM contains over 200MB of programs, meshes, maps, scripts, and other sample software. Annotation copyright by Book News, Inc., Portland, OR
3D Studio Release 4
Title | 3D Studio Release 4 PDF eBook |
Author | |
Publisher | |
Pages | 248 |
Release | 1994 |
Genre | 3D studio |
ISBN |
3ds Max 4 Magic
Title | 3ds Max 4 Magic PDF eBook |
Author | Sean Bonney |
Publisher | Waite Group Press |
Pages | 330 |
Release | 2001 |
Genre | Computers |
ISBN |
3ds Max 4 Magic follows the same project-based pedagogy that has made previous Magic titles a success. The primary goals are to present changes in functionality, best practices, and inspirational effects. Each project is 10 to15 pages in length and provides instruction as well as suggestions for enhancing or modifying the project/effect. Each page is designed in a 3-column format with step-by-step instructions on the left and corresponding graphics (or code) in the middle. The third column is used to provide additional tips and tricks. Any effect, technique, or tip can easily be customized to fit the readers'