Authenticity in the Music of Video Games
Title | Authenticity in the Music of Video Games PDF eBook |
Author | Stephanie Lind |
Publisher | Rowman & Littlefield |
Pages | 211 |
Release | 2022-11-01 |
Genre | Music |
ISBN | 1793627134 |
From historical games to hyperrealism to retro gaming, Authenticity in the Music of Video Games explores, the shifting understanding of authenticity among players. What do gamers believe authenticity to be? How are their expectations structured by the soundtrack? And how do their actions impact the overall interaction of sound with narrative? Ranging from harmonic analysis to more multimedia approaches, the book links musical analysis to the practical experience of gamers.
Music Video Games
Title | Music Video Games PDF eBook |
Author | Michael Austin |
Publisher | Bloomsbury Publishing USA |
Pages | 354 |
Release | 2016-07-28 |
Genre | Games & Activities |
ISBN | 1501308505 |
Music Video Games takes a look (and listen) at the popular genre of music games – video games in which music is at the forefront of player interaction and gameplay. With chapters on a wide variety of music games, ranging from well-known console games such as Guitar Hero and Rock Band to new, emerging games for smartphones and tablets, scholars from diverse disciplines and backgrounds discuss the history, development, and cultural impact of music games. Each chapter investigates important themes surrounding the ways in which we play music and play with music in video games. Starting with the precursors to music games - including Simon, the hand-held electronic music game from the 1980s, Michael Austin's collection goes on to discuss issues in musicianship and performance, authenticity and “selling out,” and composing, creating, and learning music with video games. Including a glossary and detailed indices, Austin and his team shine a much needed light on the often overlooked subject of music video games.
The Cambridge Companion to Video Game Music
Title | The Cambridge Companion to Video Game Music PDF eBook |
Author | Melanie Fritsch |
Publisher | Cambridge University Press |
Pages | 483 |
Release | 2021-04-29 |
Genre | Computers |
ISBN | 1108473024 |
A wide-ranging survey of video game music creation, practice, perception and analysis - clear, authoritative and up-to-date.
Popular Music in the Nostalgia Video Game
Title | Popular Music in the Nostalgia Video Game PDF eBook |
Author | Andra Ivănescu |
Publisher | Springer |
Pages | 173 |
Release | 2019-01-11 |
Genre | Performing Arts |
ISBN | 3030042812 |
This book looks at the uses of popular music in the newly-redefined category of the nostalgia game, exploring the relationship between video games, popular music, nostalgia, and socio-cultural contexts. History, gender, race, and media all make significant appearances in this interdisciplinary work, as it explores what some of the most critically acclaimed games of the past two decades (including both AAA titles like Fallout and BioShock, and more cult releases like Gone Home and Evoland) tell us about our relationship to our past and our future. Appropriated music is the common thread throughout these chapters, engaging these broader discourses in heterogeneous ways. This volume offers new perspectives on how the intersection between popular music, nostalgia, and video games, can be examined, revealing much about our relationship to the past and our hopes for the future.
Sound Play
Title | Sound Play PDF eBook |
Author | William Cheng |
Publisher | Oxford University Press |
Pages | 261 |
Release | 2014-03-05 |
Genre | Music |
ISBN | 0199970009 |
Video games open portals to fantastical worlds where imaginative play and enchantment prevail. These virtual settings afford us considerable freedom to act out with relative impunity. Or do they? Sound Play explores the aesthetic, ethical, and sociopolitical stakes of people's creative engagements with gaming's audio phenomena-from sonorous violence to synthesized operas, from democratic music-making to vocal sexual harassment. William Cheng shows how video games empower their designers, composers, players, critics, and scholars to tinker (often transgressively) with practices and discourses of music, noise, speech, and silence. Faced with collisions between utopian and alarmist stereotypes of video games, Sound Play synthesizes insights across musicology, sociology, anthropology, communications, literary theory, philosophy, and additional disciplines. With case studies spanning Final Fantasy VI, Silent Hill, Fallout 3, The Lord of the Rings Online, and Team Fortress 2, this book insists that what we do in there-in the safe, sound spaces of games-can ultimately teach us a great deal about who we are and what we value (musically, culturally, humanly) out here. Foreword by Richard Leppert Video Games Live cover image printed with permission from Tommy Tallarico
The Oxford Handbook of Video Game Music and Sound
Title | The Oxford Handbook of Video Game Music and Sound PDF eBook |
Author | William Gibbons |
Publisher | Oxford University Press |
Pages | 977 |
Release | 2024 |
Genre | Computers |
ISBN | 0197556167 |
Bringing together dozens of leading scholars from across the world to address topics from pinball to the latest in virtual reality, The Oxford Handbook of Video Game Music and Sound is the most comprehensive and multifaceted single-volume source in the rapidly expanding field of game audio research.
The Queerness of Video Game Music
Title | The Queerness of Video Game Music PDF eBook |
Author | Tim Summers |
Publisher | Cambridge University Press |
Pages | 146 |
Release | 2023-08-03 |
Genre | Music |
ISBN | 100937138X |
Video game music is a significant site of queerness where normative demands are questioned, suspended or loosened. Games resist hegemonic musical logics, challenge musical value systems and use music to complicate essentialist notions of identity. This Element proposes three areas of queerness, each representing different relationships between 'queer design' and 'queer engagement', ranging fromunintentionally resistive to explicit engagement with identity. First, this Element examines musical structures that provide queer temporal alternatives to normative linear development, and interactive systems that reframe the power relationship between musical material and listener. Second, it considers 'retro' or 'chiptune' timbres that queer notions of technological progress to be improvements, rejecting chrononormativity. Finally, the Element discusses music that queers the self/other binary of identity. Games present ways of listening to, engaging with and understanding music that provide opportunities to challenge inherited assumptions and reductive or monolithic values, practices and identities.