Ascetic Games

Ascetic Games
Title Ascetic Games PDF eBook
Author Dhirendra K. Jha
Publisher Context
Pages 0
Release 2019
Genre Hinduism and politics
ISBN 9789388689410

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Man, Play, and Games

Man, Play, and Games
Title Man, Play, and Games PDF eBook
Author Roger Caillois
Publisher University of Illinois Press
Pages 228
Release 2001
Genre Games & Activities
ISBN 9780252070334

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According to Roger Caillois, play is an occasion of pure waste. In spite of this - or because of it - play constitutes an essential element of human social and spiritual development. In this study, the author defines play as a free and voluntary activity that occurs in a pure space, isolated and protected from the rest of life.

Indian Asceticism

Indian Asceticism
Title Indian Asceticism PDF eBook
Author Carl Olson
Publisher Oxford University Press
Pages 305
Release 2015
Genre History
ISBN 0190225319

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Throughout the history of Indian religions, the ascetic figure is most closely identified with power. A by-product of the ascetic path, power is displayed in the ability to fly, walk on water or through dense objects, read minds, discern the former lives of others, see into the future, harm others, or simply levitate one's body. These tales give rise to questions about how power and violence are related to the phenomenon of play. Indian Asceticism focuses on the powers exhibited by ascetics of India from ancient to modern time. Carl Olson discusses the erotic, the demonic, the comic, and the miraculous forms of play and their connections to power and violence. He focuses on Hinduism, but evidence is also presented from Buddhism and Jainism, suggesting that the subject matter of this book pervades India's major indigenous religious traditions. The book includes a look at the extent to which findings in cognitive science can add to our understanding of these various powers; Olson argues that violence is built into the practice of the ascetic. Indian Asceticism culminates with an attempt to rethink the nature of power in a way that does justice to the literary evidence from Hindu, Buddhist, and Jain sources.

Siva

Siva
Title Siva PDF eBook
Author Wendy Doniger O'Flaherty
Publisher Oxford University Press
Pages 414
Release 1981-05-28
Genre Religion
ISBN 0199727937

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Originally published under the title Asceticism and Eroticism in the Mythology of Siva, this book traces the development of an Indian approach to an enduring human dilemma: the conflict between spiritual aspirations and human desires. The work examines hundreds of related myths and a wide range of Indian texts--Vedic, Puranic, classical, modern, and tribal--centering on the stories of the great ascetic, Siva, and his erotic alter ego, Kama.

Ascetic Lives of Mothers

Ascetic Lives of Mothers
Title Ascetic Lives of Mothers PDF eBook
Author Annalisa Boyd
Publisher
Pages 176
Release 2014-04-15
Genre Mothers
ISBN 9781936270958

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Annalisa Boyd knows motherhood--its challenges, its joys, and its potential for spiritual growth. In this prayer book she offers a wide selection of prayers mothers can use to intercede for their families as well as to grow in virtue themselves.

Varieties of the Gaming Experience

Varieties of the Gaming Experience
Title Varieties of the Gaming Experience PDF eBook
Author Robert Perinbanayagam
Publisher Routledge
Pages 178
Release 2017-09-08
Genre Social Science
ISBN 1351296108

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The games that human societies devised over the centuries can be considered one of the most comprehensive and fertile symbolic systems ever created by human ingenuity. In all societies, members feel compelled to interact and communicate with each other as much as possible. As linguistic creatures, humans use language to establish social and interpersonal contacts. Games are a device to enable such connections. Robert Perinbanayagam examines how players value games. He assesses games as systems that embody metaphysics and pragmatic action. He then examines various religious ideas and how participants reference respective approaches to game playing. Perinbanayagam argues that games are forms of activity in which the human agent as an actor engages with others in various interactional situations. Such engagement creates dramas in which agents assume identities, give play to emotions and enrich their selves. He also examines the issue of game writing, particularly how selected writers have used game structures as narrative devices in their work.

The Game Design Reader

The Game Design Reader
Title The Game Design Reader PDF eBook
Author Katie Salen Tekinbas
Publisher MIT Press
Pages 955
Release 2005-11-23
Genre Computers
ISBN 0262303175

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Classic and cutting-edge writings on games, spanning nearly 50 years of game analysis and criticism, by game designers, game journalists, game fans, folklorists, sociologists, and media theorists. The Game Design Reader is a one-of-a-kind collection on game design and criticism, from classic scholarly essays to cutting-edge case studies. A companion work to Katie Salen and Eric Zimmerman's textbook Rules of Play: Game Design Fundamentals, The Game Design Reader is a classroom sourcebook, a reference for working game developers, and a great read for game fans and players. Thirty-two essays by game designers, game critics, game fans, philosophers, anthropologists, media theorists, and others consider fundamental questions: What are games and how are they designed? How do games interact with culture at large? What critical approaches can game designers take to create game stories, game spaces, game communities, and new forms of play? Salen and Zimmerman have collected seminal writings that span 50 years to offer a stunning array of perspectives. Game journalists express the rhythms of game play, sociologists tackle topics such as role-playing in vast virtual worlds, players rant and rave, and game designers describe the sweat and tears of bringing a game to market. Each text acts as a springboard for discussion, a potential class assignment, and a source of inspiration. The book is organized around fourteen topics, from The Player Experience to The Game Design Process, from Games and Narrative to Cultural Representation. Each topic, introduced with a short essay by Salen and Zimmerman, covers ideas and research fundamental to the study of games, and points to relevant texts within the Reader. Visual essays between book sections act as counterpoint to the writings. Like Rules of Play, The Game Design Reader is an intelligent and playful book. An invaluable resource for professionals and a unique introduction for those new to the field, The Game Design Reader is essential reading for anyone who takes games seriously.