ARVO 1994

ARVO 1994
Title ARVO 1994 PDF eBook
Author Association for Research in Vision and Ophthalmology. Meeting
Publisher
Pages 1130
Release 1994
Genre
ISBN

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The Oxford Handbook of Music and Medievalism

The Oxford Handbook of Music and Medievalism
Title The Oxford Handbook of Music and Medievalism PDF eBook
Author Stephen C. Meyer
Publisher Oxford University Press
Pages 736
Release 2020-03-02
Genre Music
ISBN 0190658452

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The Oxford Handbook of Music and Medievalism provides a snapshot of the diverse ways in which medievalism--the retrospective immersion in the images, sounds, narratives, and ideologies of the European Middle Ages--powerfully transforms many of the varied musical traditions of the last two centuries. Thirty-three chapters from an international group of scholars explore topics ranging from the representation of the Middle Ages in nineteenth-century opera to medievalism in contemporary video game music, thereby connecting disparate musical forms across typical musicological boundaries of chronology and geography. While some chapters focus on key medievalist works such as Orff's Carmina Burana or Peter Jackson's Lord of the Rings films, others explore medievalism in the oeuvre of a single composer (e.g. Richard Wagner or Arvo Pärt) or musical group (e.g. Led Zeppelin). The topics of the individual chapters include both well-known works such as John Boorman's film Excalibur and also less familiar examples such as Eduard Lalo's Le Roi d'Ys. The authors of the chapters approach their material from a wide array of disciplinary perspectives, including historical musicology, popular music studies, music theory, and film studies, examining the intersections of medievalism with nationalism, romanticism, ideology, nature, feminism, or spiritualism. Taken together, the contents of the Handbook develop new critical insights that venture outside traditional methodological constraints and provide a capstone and point of departure for future scholarship on music and medievalism.

Real-Time Rendering

Real-Time Rendering
Title Real-Time Rendering PDF eBook
Author Tomas Akenine-Möller
Publisher CRC Press
Pages 1046
Release 2019-01-18
Genre Computers
ISBN 1315362007

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Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Physically Based Rendering, fourth edition

Physically Based Rendering, fourth edition
Title Physically Based Rendering, fourth edition PDF eBook
Author Matt Pharr
Publisher MIT Press
Pages 1274
Release 2023-03-28
Genre Computers
ISBN 0262048027

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A comprehensive update of the leading-edge computer graphics textbook that sets the standard for physically-based rendering in the industry and the field, with new material on GPU ray tracing. Photorealistic computer graphics are ubiquitous in today’s world, widely used in movies and video games as well as product design and architecture. Physically-based approaches to rendering, where an accurate modeling of the physics of light scattering is at the heart of image synthesis, offer both visual realism and predictability. Now in a comprehensively updated new edition, this best-selling computer graphics textbook sets the standard for physically-based rendering in the industry and the field. Physically Based Rendering describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method known as literate programming combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The book’s leading-edge algorithms, software, and ideas—including new material on GPU ray tracing—equip the reader to design and employ a full-featured rendering system capable of creating stunning imagery. This essential text represents the future of real-time graphics. Detailed and rigorous but accessible approach guides readers all the way from theory to practical software implementation Fourth edition features new chapter on GPU ray tracing essential for game developers The premier reference for professionals learning about and working in the field Won its authors a 2014 Academy Award for Scientific and Technical Achievement Includes a companion site complete with source code

Arvo Pärt's Resonant Texts

Arvo Pärt's Resonant Texts
Title Arvo Pärt's Resonant Texts PDF eBook
Author Andrew Shenton
Publisher Cambridge University Press
Pages 311
Release 2018-05-10
Genre Music
ISBN 1108505929

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Statistically the most performed and listened to contemporary composer in the world, Arvo Pärt is a musical and cultural phenomenon. This book is an essential resource for anyone interested in his extraordinarily innovative and uniquely appealing music. Andrew Shenton surveys the full scope of Pärt's oeuvre, providing context and chronological continuity while concentrating in particular on his text-based music, analysing and describing individual pieces and techniques such as tintinnabulation. The book also explores the spiritual and theological contexts of Pärt's creativity, and the challenges of performing his work. This volume is the definitive guide for readers looking to engage with the form, content, and context of Pärt's compositions, as Shenton situates Pärt in the narrative of metamodernism and suggests new ways of understanding this unique and beautiful music.

Folklore

Folklore
Title Folklore PDF eBook
Author
Publisher
Pages 728
Release 2004
Genre Estonia
ISBN

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This journal features articles about shamanism, urban legends, ethnomusicology, pareomiology, popular calendar data and folk belief.

Physically Based Rendering

Physically Based Rendering
Title Physically Based Rendering PDF eBook
Author Matt Pharr
Publisher Morgan Kaufmann
Pages 1270
Release 2016-09-30
Genre Computers
ISBN 0128007095

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Physically Based Rendering: From Theory to Implementation, Third Edition, describes both the mathematical theory behind a modern photorealistic rendering system and its practical implementation. Through a method known as 'literate programming', the authors combine human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, users will learn to design and employ a fully-featured rendering system for creating stunning imagery. This completely updated and revised edition includes new coverage on ray-tracing hair and curves primitives, numerical precision issues with ray tracing, LBVHs, realistic camera models, the measurement equation, and much more. It is a must-have, full color resource on physically-based rendering. Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering Provides the source code for a complete rendering system allowing readers to get up and running fast Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described Serves as an essential resource on physically-based rendering