Art and the Future : a History-prophecy of the Collaboration Between Science, Technology and Art

Art and the Future : a History-prophecy of the Collaboration Between Science, Technology and Art
Title Art and the Future : a History-prophecy of the Collaboration Between Science, Technology and Art PDF eBook
Author D. Davis
Publisher
Pages
Release 1973
Genre
ISBN

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Art and the Future

Art and the Future
Title Art and the Future PDF eBook
Author Douglas M. Davis
Publisher
Pages 208
Release 1973
Genre Art and science
ISBN

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Art and the Future ; a History

Art and the Future ; a History
Title Art and the Future ; a History PDF eBook
Author Douglas M. Davis
Publisher
Pages 208
Release 1973
Genre Art and science
ISBN

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Chronophobia

Chronophobia
Title Chronophobia PDF eBook
Author Pamela M. Lee
Publisher MIT Press
Pages 408
Release 2004
Genre Art
ISBN 9780262122603

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An examination of the pervasive anxiety about and fixation with time seen in 1960s art.

When the Machine Made Art

When the Machine Made Art
Title When the Machine Made Art PDF eBook
Author Grant D. Taylor
Publisher Bloomsbury Publishing USA
Pages 353
Release 2014-04-10
Genre Social Science
ISBN 1623568846

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"When the Machine Made Art covers the reception and criticism of computer art from its emergence in 1963 to its crisis in 1989, when ideological differences fragment the art movement. The text begins by identifying the various divisions between the humanistic and scientific cultures that inform early criticism. The fact that the first computer art has military origins and is imbued with various techno-science mythologies, places the movement at odds with artworld orthodoxy. Yet, while mainstream art critics reproach computerized art, a comparison between similar art forms of the era, such as conceptual art, reveals that the criticism of computer art was motivated more by the fear of the machine than by aesthetics. Dr. Grant Taylor shows that social anxiety, often fueled by Cold War dystopianism, posited the computer as a powerful instrument in the overall subordination of the individual to the emerging technocracy. But even though anti-computer sentiment abated in the late 1970s, computer art did not find acceptance. The book illustrates how computer art's exponents, desiring artworld legitimacy, traced its lineage back to modernism. Conversely, in the 1980s, art theorists, employing the latest critical theory, began critiquing the assumptions of modernism, and thus viewed computer art's modernist history as hopelessly outdated. And yet other critics reconciled computer technology with the critical insights of postmodernism, viewing the computer as a pluralistic agent that could challenge modernist conventions. Nonetheless, while postmodernist criticism enabled the formation of new discourses for emerging digital arts, it left computer art, which was committed to modernist and techno-science philosophies, in a state of crisis"--

Special Effects

Special Effects
Title Special Effects PDF eBook
Author Michele Pierson
Publisher Columbia University Press
Pages 243
Release 2002-05-23
Genre Performing Arts
ISBN 0231500807

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Designed to trick the eye and stimulate the imagination, special effects have changed the way we look at films and the worlds created in them. Computer-generated imagery (CGI), as seen in Hollywood blockbusters like Star Wars, Terminator 2, Jurassic Park, Independence Day, Men in Black, and The Matrix, is just the latest advance in the evolution of special effects. Even as special effects have been marveled at by millions, this is the first investigation of their broader cultural reception. Moving from an exploration of nineteenth-century popular science and magic to the Hollywood science fiction cinema of our time, Special Effects examines the history, advancements, and connoisseurship of special effects, asking what makes certain types of cinematic effects special, why this matters, and for whom. Michele Pierson shows how popular science magazines, genre filmzines, and computer lifestyle magazines have articulated an aesthetic criticism of this emerging art form and have helped shape how these hugely popular on-screen technological wonders have been viewed by moviegoers.

Against Immediacy

Against Immediacy
Title Against Immediacy PDF eBook
Author William Kaizen
Publisher Dartmouth College Press
Pages 250
Release 2016-07-05
Genre Art
ISBN 1611689465

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Against Immediacy is a history of early video art considered in relation to television in the United States during the 1960s and 1970s. It examines how artists questioned the ways in which "the people" were ideologically figured by the commercial mass media. During this time, artists and organizations including Nam June Paik, Juan Downey, and the Women's Video News Service challenged the existing limits of the one-to-many model of televisual broadcasting while simultaneously constructing more democratic, bottom-up models in which the people mediated themselves. Operating at the intersection between art history and media studies, Against Immediacy connects early video art and the rise of the media screen in gallery-based art to discussions about participation and the activation of the spectator in art and electronic media, moving from video art as an early form of democratic media practice to its canonization as a form of high art.