Architectonics of Game Spaces
Title | Architectonics of Game Spaces PDF eBook |
Author | Andri Gerber |
Publisher | transcript Verlag |
Pages | 347 |
Release | 2020-03-31 |
Genre | Architecture |
ISBN | 3839448026 |
What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places - over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.
Game | World | Architectonics
Title | Game | World | Architectonics PDF eBook |
Author | Marc Bonner |
Publisher | |
Pages | |
Release | 2021 |
Genre | |
ISBN | 9783968220475 |
Expressive Space
Title | Expressive Space PDF eBook |
Author | Gregory Whistance-Smith |
Publisher | Walter de Gruyter GmbH & Co KG |
Pages | 272 |
Release | 2022-01-19 |
Genre | History |
ISBN | 3110723840 |
Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.
Video Game Spaces
Title | Video Game Spaces PDF eBook |
Author | Michael Nitsche |
Publisher | MIT Press |
Pages | 315 |
Release | 2008-12-05 |
Genre | Games & Activities |
ISBN | 0262293013 |
An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.
Architectonics of Game Spaces
Title | Architectonics of Game Spaces PDF eBook |
Author | Andri Gerber |
Publisher | Transcript Verlag, Roswitha Gost, Sigrid Nokel u. Dr. Karin Werner |
Pages | 346 |
Release | 2019-10 |
Genre | |
ISBN | 9783837648027 |
What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.
The Plague Years
Title | The Plague Years PDF eBook |
Author | Michael Titlestad |
Publisher | Taylor & Francis |
Pages | 341 |
Release | 2022-08-15 |
Genre | Fiction |
ISBN | 1000631842 |
The Plague Years collects scholarly and essayistic reflections on literary, visual, and sonic representations of the COVID-19 and other pandemics. These are placed alongside poetry and short fiction written in the first two years of quarantine or isolation. This range expresses the intellectual and imaginative struggle and ingenuity entailed in coming to terms with the rampant spread of disease and its emotional, cultural, and political consequences. The contributions are from diverse contexts: Africa (from Egypt to South Africa), China, Japan, the US, and Scandinavia. They consider some of the array of contemporary engagements: poems translated from Mandarin about the traumas of the frontline, Chinese calligraphic poetry printed on cartons of PPE, comments on the literary history of representing epidemics and pandemics, political analyses of the post-truth present, and the role of life-writing and gaming in an interrupted world. Given the generative and creative obliquity of many of its parts, this collection shifts how one thinks about the diseased present and the archival pasts on which it draws. The chapters in this book were originally published as a special issue of English Studies in Africa.
Toward a Ludic Architecture
Title | Toward a Ludic Architecture PDF eBook |
Author | Steffen P. Walz |
Publisher | Lulu.com |
Pages | 384 |
Release | 2010 |
Genre | Architecture |
ISBN | 0557285631 |
“Toward a Ludic Architecture†is a pioneering publication, architecturally framing play and games as human practices in and of space. Filling the gap in literature, Steffen P. Walz considers game design theory and practice alongside architectural theory and practice, asking: how are play and games architected? What kind of architecture do they produce and in what way does architecture program play and games? What kind of architecture could be produced by playing and gameplaying?