The Anti-Hero in the American Novel
Title | The Anti-Hero in the American Novel PDF eBook |
Author | D. Simmons |
Publisher | Springer |
Pages | 210 |
Release | 2008-05-26 |
Genre | Fiction |
ISBN | 0230612520 |
The Anti-Hero in the American Novel rereads major texts of the 1960s to offer an innovative re-evaluation of a set of canonical novels that moves beyond entrenched post-modern and post-structural interpretations towards an appraisal which emphasizes the specifically humanist and idealist elements of these works.
The Anti-Hero
Title | The Anti-Hero PDF eBook |
Author | Robert O'Brian |
Publisher | Lulu.com |
Pages | 230 |
Release | 2018-09-08 |
Genre | Fiction |
ISBN | 0359091970 |
What is the true nature of evil? Why is there evil? Does it serve a purpose? Are there deeds and crimes so heinous that one mustn't even discuss their existence? Malcolm X. "Mark" Moses is the prototypical post-modern anti-hero, born in the late Fifties, raised on Sixties iconoclasm, the end-of-the-century Alienated Man, a rebel to the bitter end, until he is confronted with an evil that is, in his words, "worse than the Holocaust" and realizes that his pamphlets and proclamations, his entire world-view, had left him unequipped to counter it. The ANTI-HERO chronicles Mark Moses's life from his free-thinking childhood to his radical teens and college years to the day he comes face to face with the specter that will change his destiny.
Heroizability
Title | Heroizability PDF eBook |
Author | Ibrahim Taha |
Publisher | Walter de Gruyter GmbH & Co KG |
Pages | 380 |
Release | 2015-07-01 |
Genre | Language Arts & Disciplines |
ISBN | 1501502670 |
It is commonly believed that some approaches of structural semiotics, narratology and cognitive science have not yet succeeded in constructing a complete and coherent theory of literary character. The author argues that the primary explanation of the failure is the artificial separation between characters and their actions. One of the chief implications of such separation is treating characters in terms of structures, agents, actants, functions, roles, and signs, which obviously mean that actions can hardly be explained as intended, motivated, performed and experienced. Survival, as a motivation-based concept, is one of the key concepts making the separation between character and action something impossible. Humans in literary narratives search for survival as an aware process of knowing and meaning making. Meaning in literary narratives can be produced by heroizability, which treats literary characters as living anthroposemiotic entities aware of their natural motivation to achieve in order to survive and produce meanings of their survival. As such, characters in literary narratives have active cognitions, and their cognitive activities remain meaningless without a process of semiosis. Applying Anthroposemiotic theory with Modeling System Theory, heroizability provides methodical tools to explain how the narrative text is represented and, thus, how it is to be interpreted properly by the reader not only to find, but also to make meaning in narrative world.
13 Steps To Evil: How To Craft A Superbad Villain
Title | 13 Steps To Evil: How To Craft A Superbad Villain PDF eBook |
Author | Sacha Black |
Publisher | Atlas Black Publishing |
Pages | |
Release | |
Genre | Language Arts & Disciplines |
ISBN |
Your hero is not the most important character in your book. Your villain is. Are you fed up of drowning in two-dimensional villains? Frustrated with creating clichés? And failing to get your reader to root for your villain? In 13 Steps to Evil, you’ll discover: + How to develop a villain’s mindset + A step-by-step guide to creating your villain from the ground up + Why getting to the core of a villain’s personality is essential to make them credible + What pitfalls and clichés to avoid as well as the tropes your story needs Finally, there is a comprehensive writing guide to help you create superbad villains. Whether you’re just starting out or are a seasoned writer, this book will help power up your bad guy and give them that extra edge. These lessons will help you master and control your villainous minions, navigate and gain the perfect balance of good and evil, as well as strengthening your villain to give your story the tension and punch it needs. If you like dark humor, learning through examples and want to create the best villains you can, then you’ll love Sacha Black’s guide to crafting superbad villains. Read 13 Steps to Evil today and start creating kick-ass villains.
Creating Characters
Title | Creating Characters PDF eBook |
Author | Writer's Digest Books |
Publisher | Penguin |
Pages | 353 |
Release | 2014-10-03 |
Genre | Language Arts & Disciplines |
ISBN | 1599638800 |
Create characters that leap off the page--and into readers' hearts! Populating your fiction with authentic, vivid characters is a surefire way to captivate your readers from the first sentence to the last. Whether you're writing a series, novel, short story, or flash fiction, Creating Characters is an invaluable guide to bringing your fictional cast to life. This book is a comprehensive reference to every stage of character development. You'll find timely advice and helpful instruction from best-selling authors like Nancy Kress, Elizabeth Sims, Orson Scott Card, Chuck Wendig, Hallie Ephron, Donald Maass, and James Scott Bell. They'll show you how to: • Effectively introduce your characters • Build a believable protagonist • Develop strong anti-heroes and compelling villains • Juggle multiple points of view without missing a beat • Craft authentic dialogue that propels the story forward • Motivate your characters with powerful objectives and a believable conflict • Show dynamic character development over the course of a story No matter what your genre, Creating Characters gives you the tools necessary to create realistic, fascinating characters that your readers will root for and remember long after they've finished the story.
Heroes and Anti-heroes in Medieval Romance
Title | Heroes and Anti-heroes in Medieval Romance PDF eBook |
Author | Neil Cartlidge |
Publisher | DS Brewer |
Pages | 260 |
Release | 2012 |
Genre | Literary Collections |
ISBN | 1843843048 |
Investigations into the heroic - or not - behaviour of the protagonists of medieval romance. Medieval romances so insistently celebrate the triumphs of heroes and the discomfiture of villains that they discourage recognition of just how morally ambiguous, antisocial or even downright sinister their protagonists can be, and, correspondingly, of just how admirable or impressive their defeated opponents often are. This tension between the heroic and the antiheroic makes a major contribution to the dramatic complexity of medieval romance, but it is not an aspect of the genre that has been frequently discussed up until now. Focusing on fourteen distinct characters and character-types in medieval narrative, this book illustrates the range of different ways in which the imaginative power and appeal of romance-texts often depend on contradictions implicit in the very ideal of heroism. Dr Neil Cartlidge is Lecturer in English at the University of Durham. Contributors: Neil Cartlidge, Penny Eley, David Ashurst, Meg Lamont, Laura Ashe, Judith Weiss, Gareth Griffith, Kate McClune, Nancy Mason Bradbury, Ad Putter, Robert Rouse, Siobhain Bly Calkin, James Wade, Stephanie Vierick Gibbs Kamath
Entertainment Computing - ICEC 2015
Title | Entertainment Computing - ICEC 2015 PDF eBook |
Author | Konstantinos Chorianopoulos |
Publisher | Springer |
Pages | 594 |
Release | 2015-09-24 |
Genre | Computers |
ISBN | 3319245899 |
This book constitutes the refereed proceedings of the 14th International Conference on Entertainment Computing, ICEC 2015, held in Trondheim, Norway, in September/October 2015. The 26 full papers, 6 short papers, 16 posters, 6 demos and 6 workshops/tutorial descriptions presented were carefully reviewed and selected from 106 submissions. The multidisciplinary nature of Entertainment Computing is reflected by the papers. They focus on computer games; serious games for learning; interactive games; design and evaluation methods for Entertainment Computing; digital storytelling; games for health and well-being; digital art and installations; artificial intelligence and machine learning for entertainment; interactive television and entertainment.