Anime and the Visual Novel
Title | Anime and the Visual Novel PDF eBook |
Author | Dani Cavallaro |
Publisher | McFarland |
Pages | 269 |
Release | 2014-10-16 |
Genre | Performing Arts |
ISBN | 0786458186 |
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player's choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games' attributes, yielding thought-provoking yarns and complex personalities.
Futu. Re
Title | Futu. Re PDF eBook |
Author | Dmitry Glukhovsky |
Publisher | |
Pages | 0 |
Release | 2015-10-05 |
Genre | Aging |
ISBN | 9781517679279 |
'A worthy successor to '1984' and 'Brave New World'' - PLAYBOY What would I do for eternal life? Discoveries made within our lifetime will allow people to remain young forever. There is no more death. Our children will never die. Welcome to a world inhabited by people who are perfectly healthy, beautiful and eternally young. Every utopia has its shadowy backstreets. Someone has to make sure that overpopulation doesn't bring the wonderful world of the future crashing down. Someone has to make people forget their animal instincts and live in a fitting way for immortals. Maybe that someone is me? The utopia "FUTURE" is the first novel after five years' silence from Dmitry Glukhovksy, author of the cult novel "METRO 2033". The author's books have been translated into dozens of foreign languages, selling in millions of copies, and have been adapted for the big screen in Hollywood - but none of them will grip you like "FUTURE".
Teaching Visual Literacy
Title | Teaching Visual Literacy PDF eBook |
Author | Nancy Frey |
Publisher | Corwin Press |
Pages | 209 |
Release | 2008-01-09 |
Genre | Education |
ISBN | 1412953111 |
A collection of nine essays that describes strategies for teaching visual literacy by using graphic novels, comics, anime, political cartoons, and picture books.
Negima!
Title | Negima! PDF eBook |
Author | Ken Akamatsu |
Publisher | Kodansha Comics |
Pages | 185 |
Release | 2014-07-22 |
Genre | Comics & Graphic Novels |
ISBN | 1612628516 |
DARKNESS APPROACHES His battle with Fate looms ever closer, but Negi has more pressing concerns. The darkness has started to consume him, and if he doesn't get it under control, he'll turn into a monster. Before Negi can keep his students safe from Fate, he has to keep them safe from himself. This volume of Negima! includes special extras after the story!
Game Development with Ren'Py
Title | Game Development with Ren'Py PDF eBook |
Author | Robert Ciesla |
Publisher | Apress |
Pages | 361 |
Release | 2019-06-29 |
Genre | Computers |
ISBN | 1484249208 |
Get your feet wet in developing visual novels and take a guided tour through easy to follow tutorials using three of the most popular tools (Ren'Py, TyranoBuilder, and Twine). This book uses a two-pronged approach into the fine art of text-based games, showing you what makes for compelling writing as well as the programming logic and techniques needed to bring your visual novels to life. In this book, you will uncover the rich history of interactive fiction from the bare-bones 1970s games to the audiovisually rich modern output. You will take a detailed look at how to work with some of the most popular and exotic sub-genres and tropes of interactive fiction, such as nakige ("crying game"), dating sims, and horror. Once the stage is set, you will learn to use all-purpose programming logic and techniques in three mini tutorial games and also learn how to deploy your titles to both desktop and mobile platforms. Not solely relegated to the ancient historical period of the 1980s and 1990s, interactive fiction has again become appealing to developers as new tools became available. The visual novel is an increasingly popular and potentially lucrative genre of video game, being deployed for Windows, Mac, iOS, Android, and more. Game Development with Ren'Py reveals how multi-platform tools such as Ren'Py, TyranoBuilder, and Twine are becoming ever more plentiful for creating games in this genre. What You'll Learn Gain a working knowledge of Ren'Py, TyranoBuilder, and Twine Examine the basics of general programming logic Deploy to all available operating systems and platforms Review different approaches to fiction writing in the context of text-based games Who This Book Is For People with no programming experience who are interested in working in the genre of visual novels or interactive fiction.
KRAZY!
Title | KRAZY! PDF eBook |
Author | Tim Johnson |
Publisher | University of California Press |
Pages | 275 |
Release | 2008 |
Genre | Art |
ISBN | 9780520257849 |
Stunningly illustrated with eye-popping art, "Krazy!" offers a dizzying introduction to the art forms set to dominate the new century. Featured are commentary and interviews with "Maus" author Art Spiegelman, "SimCity" creator Will Wright, and many others.University of California Press
Musashi
Title | Musashi PDF eBook |
Author | Eiji Yoshikawa |
Publisher | Vertical, Inc. |
Pages | 1547 |
Release | 2012-08-10 |
Genre | Fiction |
ISBN | 1568364512 |
The classic samurai novel about the real exploits of the most famous swordsman. Miyamoto Musashi was the child of an era when Japan was emerging from decades of civil strife. Lured to the great Battle of Sekigahara in 1600 by the hope of becoming a samurai—without really knowing what it meant—he regains consciousness after the battle to find himself lying defeated, dazed and wounded among thousands of the dead and dying. On his way home, he commits a rash act, becomes a fugitive and brings life in his own village to a standstill—until he is captured by a weaponless Zen monk. The lovely Otsu, seeing in Musashi her ideal of manliness, frees him from his tortuous punishment, but he is recaptured and imprisoned. During three years of solitary confinement, he delves into the classics of Japan and China. When he is set free again, he rejects the position of samurai and for the next several years pursues his goal relentlessly, looking neither to left nor to right. Ever so slowly it dawns on him that following the Way of the Sword is not simply a matter of finding a target for his brute strength. Continually striving to perfect his technique, which leads him to a unique style of fighting with two swords simultaneously, he travels far and wide, challenging fighters of many disciplines, taking nature to be his ultimate and severest teacher and undergoing the rigorous training of those who follow the Way. He is supremely successful in his encounters, but in the Art of War he perceives the way of peaceful and prosperous governance and disciplines himself to be a real human being He becomes a reluctant hero to a host of people whose lives he has touched and been touched by. And, inevitably, he has to pit his skill against the naked blade of his greatest rival. Musashi is a novel in the best tradition of Japanese story telling. It is a living story, subtle and imaginative, teeming with memorable characters, many of them historical. Interweaving themes of unrequited love, misguided revenge, filial piety and absolute dedication to the Way of the Samurai, it depicts vividly a world Westerners know only vaguely. Full of gusto and humor, it has an epic quality and universal appeal. The novel was made into a three-part movie by Director Hiroshi Inagai. For more information, visit the Shopping area