Animation Unlimited

Animation Unlimited
Title Animation Unlimited PDF eBook
Author Liz Faber
Publisher Laurence King Publishing
Pages 212
Release 2003
Genre Art
ISBN 9781856693462

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Disc characteristics : DVD Region 4.

Castlevania: The Art of the Animated Series

Castlevania: The Art of the Animated Series
Title Castlevania: The Art of the Animated Series PDF eBook
Author Frederator Studios
Publisher Dark Horse Comics
Pages 200
Release 2021-08-31
Genre Art
ISBN 1506715702

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Fans of Castlevania will covet this opportunity to learn all there is to know about the development of the animated series with this beautifu, expertly designed, full color, hardcover art book featuring concept art and commentary from all four seasons of the hit animated series. Gothic adventure and horror abound in Netflix's Castlevania. Now explore the work behind the scenes of the popular show that was originally inspired by the classic video games! Hundreds of pieces of ultra-detailed artwork are contained in these pages, including stunning, never-before-seen illustrations of monsters, characters, and environments. Experience the labor of love expressed while adapting the design for Dracula's castle, and get a closer look at the intricacies of each prop's fastidiously created components!

Hypothermia for Acute Brain Damage

Hypothermia for Acute Brain Damage
Title Hypothermia for Acute Brain Damage PDF eBook
Author N. Hayashi
Publisher Springer Science & Business Media
Pages 352
Release 2012-02-02
Genre Medical
ISBN 4431539611

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The International Brain Hypothermia Symposium 2004, held in Tokyo, was a forum for many of the world’s leading researchers and clinicians to present and discuss developments on the cutting edge of this most promising of neurological therapies. With a view to sharing this knowledge and encouraging the spread of new techniques, the editors have compiled these proceedings covering the latest technology and methods. Topics include brain thermo-pooling, hemoglobin-dysfunction-associated neuronal hypoxia, intensive care management of brain hypothermia for severely brain-injured patients, new findings not yet recorded in animal models, and control of hypothermia-associated immune crises. Also included are advanced clinical results from trauma, stroke, and cardiac arrest patients. The result is a volume that will be a valuable resource for professionals in the fields of emergency treatment, critical medicine, and neurosurgery.

Entertainment for Education. Digital Techniques and Systems

Entertainment for Education. Digital Techniques and Systems
Title Entertainment for Education. Digital Techniques and Systems PDF eBook
Author Xiaopeng Zhang
Publisher Springer
Pages 651
Release 2010-08-12
Genre Education
ISBN 3642145337

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With the technical advancement of digital media and the medium of communication in recent years, there is a widespread interest in digital entertainment. An emerging te- nical research area edutainment, or educational entertainment, has been accepted as education using digital entertainment. Edutainment has been recognized as an eff- tive way of learning using modern digital media tools, like computers, games, mobile phones, televisions, or other virtual reality applications, which emphasizes the use of entertainment with application to the education domain. The Edutainment conference series was established in 2006 and subsequently - ganized as a special event for researchers working in this new interest area of e-learning and digital entertainment. The main purpose of Edutainment conferences is to facilitate the discussion, presentation, and information exchange of the scientific and technological development in the new community. The Edutainment conference series becomes a valuable opportunity for researchers, engineers, and graduate s- dents to communicate at these international annual events. The conference series - cludes plenary invited talks, workshops, tutorials, paper presentation tracks, and panel discussions. The Edutainment conference series was initiated in Hangzhou, China in 2006. Following the success of the first event, the second (Edutainment 2007 in Hong Kong, China), third (Edutainment 2008 in Nanjing, China), and fourth editions (Edutainment 2009 in Banff, Canada) were organized. Edutainment 2010 was held during August 16–18, 2010 in Changchun, China. Two workshops were jointly org- ized together with Edutainment 2010.

Anime and Manga

Anime and Manga
Title Anime and Manga PDF eBook
Author
Publisher PediaPress
Pages 1563
Release
Genre
ISBN

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Animated 'Worlds'

Animated 'Worlds'
Title Animated 'Worlds' PDF eBook
Author Suzanne Buchan
Publisher Indiana University Press
Pages 222
Release 2007-02-20
Genre Performing Arts
ISBN 0861969278

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What do we mean by the term "animation" when we are discussing film? Is it a technique? A style? A way of seeing or experiencing "a world" that has little relation to our own lived experience of "the world"? In Animated Worlds, contributors reveal the astonishing variety of "worlds" animation confronts us with. Essays range from close film analyses to phenomenological and cognitive approaches, spectatorship, performance, literary theory, and digital aesthetics. Authors include Vivian Sobchack, Richard Weihe, Thomas Lamarre, Paul Wells, and Karin Wehn.

The Art of Movies

The Art of Movies
Title The Art of Movies PDF eBook
Author Nicolae Sfetcu
Publisher Nicolae Sfetcu
Pages 1030
Release 2014-05-06
Genre Art
ISBN

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Movie is considered to be an important art form; films entertain, educate, enlighten and inspire audiences. Film is a term that encompasses motion pictures as individual projects, as well as — in metonymy — the field in general. The origin of the name comes from the fact that photographic film (also called filmstock) has historically been the primary medium for recording and displaying motion pictures. Many other terms exist — motion pictures (or just pictures or "picture"), the silver screen, photoplays, the cinema, picture shows, flicks — and commonly movies.