Animation, Sport and Culture

Animation, Sport and Culture
Title Animation, Sport and Culture PDF eBook
Author P. Wells
Publisher Springer
Pages 241
Release 2014-10-09
Genre Performing Arts
ISBN 1137027630

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Animation, Sport and Culture is a wide-ranging study of both sport and animated films. From Goofy to Goalkeepers, Wallace and Gromit to Tiger Woods, Mickey Mouse to Messi, and Nike to Nationhood, this Olympic-sized analysis looks at the history, politics, aesthetics and technologies of sport and animation from around the globe.

Animation and Advertising

Animation and Advertising
Title Animation and Advertising PDF eBook
Author Malcolm Cook
Publisher Springer Nature
Pages 340
Release 2019-12-17
Genre Performing Arts
ISBN 3030279391

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Throughout its history, animation has been fundamentally shaped by its application to promotion and marketing, with animation playing a vital role in advertising history. In individual case study chapters this book addresses, among others, the role of promotion and advertising for anime, Disney, MTV, Lotte Reiniger, Pixar and George Pal, and highlights American, Indian, Japanese, and European examples. This collection reviews the history of famous animation studios and artists, and rediscovers overlooked ones. It situates animated advertising within the context of a diverse intermedial and multi-platform media environment, influenced by print, radio and digital practices, and expanding beyond cinema and television screens into the workplace, theme park, trade expo and urban environment. It reveals the part that animation has played in shaping our consumption of particular brands and commodities, and assesses the ways in which animated advertising has both changed and been changed by the technologies and media that supported it, including digital production and distribution in the present day. Challenging the traditional privileging of art or entertainment over commercial animation, Animation and Advertising establishes a new and rich field of research, and raises many new questions concerning particular animation and media histories, and our methods for researching them.

Fantasy/Animation

Fantasy/Animation
Title Fantasy/Animation PDF eBook
Author Christopher Holliday
Publisher Routledge
Pages 310
Release 2018-04-27
Genre Performing Arts
ISBN 1351681419

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This book examines the relationship that exists between fantasy cinema and the medium of animation. Animation has played a key role in defining our collective expectations and experiences of fantasy cinema, just as fantasy storytelling has often served as inspiration for our most popular animated film and television. Bringing together contributions from world-renowned film and media scholars, Fantasy/Animation considers the various historical, theoretical, and cultural ramifications of the animated fantasy film. This collection provides a range of chapters on subjects including Disney, Pixar, and Studio Ghibli, filmmakers such as Ralph Bakshi and James Cameron, and on film and television franchises such as Dreamworks’ How To Train Your Dragon (2010–) and HBO’s Game of Thrones (2011–).

Animated Landscapes

Animated Landscapes
Title Animated Landscapes PDF eBook
Author Chris Pallant
Publisher Bloomsbury Publishing USA
Pages 335
Release 2015-08-27
Genre Performing Arts
ISBN 1628923504

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Winner of the 2017 McLaren-Lambart Award for Best Book on the Subject of Animation Studying landscape in cinema isn't quite new; it'd be hard to imagine Woody Allen without New York, or the French New Wave without Paris. But the focus on live-action cinema leaves a significant gap in studying animated films. With the almost total pervasiveness of animation today, this collection provides the reader with a greater sense of how the animated landscapes of the present relate to those of the past. Including essays from international perspectives, Animated Landscapes introduces an idea that has seemed, literally, to be in the background of animation studies. The collection provides a timely counterpoint to the dominance of character (be that either animated characters such as Mickey Mouse or real world personalities such as Walt Disney) that exists within animation scholarship (and film studies more generally). Chapters address a wide range of topics including history, case studies in national contexts (including Australia, Japan, China and Latvia), the traversal of animated landscape, the animation of fantastical landscapes, and the animation of interactive landscapes. Animated Landscapes promises to be an invaluable addition to the existing literature, for the most overlooked aspect of animation.

Methodology in Sports History

Methodology in Sports History
Title Methodology in Sports History PDF eBook
Author Wray Vamplew
Publisher Routledge
Pages 433
Release 2018-12-07
Genre Sports & Recreation
ISBN 1351727702

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The process of converting the ‘past’ into ‘history’ involves engagement with a multitude of different sources and methods, and sports historians inevitably participate in the same debates over approaches and methodologies as their counterparts in other historical disciplines. At its heart, history remains a genre of empirical knowledge that is based upon the remains of the past, and without suitable evidence, there can be no sports history. A burgeoning range of sources has stimulated new ways of thinking and a significant expansion in the sports historian’s evidentiary base, as textual sources have been supplemented by photos, films and cartoons, uniforms, architecture, maps and landscapes, and material culture more generally. This book deals with some of these innovations. It is divided into two sections, the first offering chapter-length studies of particular methodologies, and the second, brief responses from experts in their fields to the question ‘what can sports historians learn from other disciplines?’

Aardman Animations

Aardman Animations
Title Aardman Animations PDF eBook
Author Annabelle Honess Roe
Publisher Bloomsbury Publishing
Pages 288
Release 2020-02-06
Genre Performing Arts
ISBN 135013029X

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The Bristol-based animation company Aardman is best known for its most famous creations Wallace and Gromit and Shaun the Sheep. But despite the quintessentially British aesthetic and tone of its movies, this very British studio continues to enjoy international box office success with movies such as Shaun the Sheep Movie, Flushed Away and Wallace and Gromit: Curse of the Were-Rabbit. Aardman has always been closely linked with one of its key animators, Nick Park, and its stop motion, Plasticine-modelled family films, but it has more recently begun to experiment with modern digital filmmaking effects that either emulate 'Claymation' methods or form a hybrid animation style. This unique volume brings together leading film and animation scholars with children's media/animation professionals to explore the production practices behind Aardman's creativity, its history from its early shorts to contemporary hits, how its films fit within traditions of British animation, social realism and fantasy cinema, the key personalities who have formed its ethos, its representations of 'British-ness' on screen and the implications of traditional animation methods in a digital era.

Official Gazette of the United States Patent and Trademark Office

Official Gazette of the United States Patent and Trademark Office
Title Official Gazette of the United States Patent and Trademark Office PDF eBook
Author
Publisher
Pages 1480
Release 2006
Genre Trademarks
ISBN

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