Animated 'Worlds'

Animated 'Worlds'
Title Animated 'Worlds' PDF eBook
Author Suzanne Buchan
Publisher Indiana University Press
Pages 222
Release 2007-02-20
Genre Performing Arts
ISBN 0861969278

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What do we mean by the term "animation" when we are discussing film? Is it a technique? A style? A way of seeing or experiencing "a world" that has little relation to our own lived experience of "the world"? In Animated Worlds, contributors reveal the astonishing variety of "worlds" animation confronts us with. Essays range from close film analyses to phenomenological and cognitive approaches, spectatorship, performance, literary theory, and digital aesthetics. Authors include Vivian Sobchack, Richard Weihe, Thomas Lamarre, Paul Wells, and Karin Wehn.

Life, Animated

Life, Animated
Title Life, Animated PDF eBook
Author Ron Suskind
Publisher Disney Electronic Content
Pages 407
Release 2016-07-12
Genre Biography & Autobiography
ISBN 1368003958

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Now an award winning motion picture! Imagine being trapped inside a Disney movie and having to learn about life mostly from animated characters dancing across a screen of color. A fantasy? A nightmare? This is the real-life story of Owen Suskind, the son of the Pulitzer Prize-winning journalist Ron Suskind and his wife, Cornelia. An autistic boy who couldn't speak for years, Owen memorized dozens of Disney movies, turned them into a language to express love and loss, kinship, brotherhood.The family was forced to become animated characters, communicating with him in Disney dialogue and song; until they all emerge, together, revealing how, in darkness, we all literally need stories to survive. This edition has been updated with additional material from the Suskind family.

Anime Architecture

Anime Architecture
Title Anime Architecture PDF eBook
Author Stefan Riekele
Publisher National Geographic Books
Pages 0
Release 2020-11-17
Genre Architecture
ISBN 0500294526

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An unrivaled visual guide to the cityscapes and buildings of the most celebrated and influential anime movies. Anime has been influencing cinema, literature, comic books, and video games around the world for decades. Part of what makes anime so popular are the memorable and breathtakingly detailed worlds designed by the creators, from futuristic cities of steel to romantic rural locales. Anime Architecture presents the fantastic environments created by the most important and revered directors and illustrators of Japanese animated films, such as Hideaki Anno, Koji Morimoto, and Mamoru Oshii. Unprecedented access to vast studio archives of original background paintings, storyboards, drafts, and film excerpts offers readers a privileged view into the earliest stages of conception, development, and finished versions of iconic scenes from critically acclaimed movies such as Akira, Ghost in the Shell, Metropolis, and more. Revealing the secret creative processes of these major anime studios, Anime Architecture is perfect for anyone touched by the beauty and imagination of classic anime, offering inspiration for artists, illustrators, architects, designers, video game makers, and dreamers.

Unleashing Creativity: The World of Cartoon Concept Art Exploration

Unleashing Creativity: The World of Cartoon Concept Art Exploration
Title Unleashing Creativity: The World of Cartoon Concept Art Exploration PDF eBook
Author Hannah Cooper
Publisher Daniel O Brien
Pages 46
Release
Genre Art
ISBN

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Unleash your artistic potential and delve into the world of cartoon concept art with this comprehensive guide. Designed for aspiring and professional artists, this book covers every aspect of the field, from software and techniques to character design, environment creation, and visual development. Packed with insights and industry secrets, this book provides a roadmap for crafting compelling and original concept art that will ignite your creativity and elevate your skills. Whether you're looking to develop memorable characters, build immersive worlds, or refine your storytelling abilities through visual expression, this book is your go-to resource. Learn from experienced concept artists and gain practical knowledge through case studies and industry examples. Master the tools and techniques of digital and traditional art, and discover how to effectively communicate your vision through concept art. Explore the latest trends and future directions to stay ahead of the curve in this ever-evolving industry. With its in-depth coverage, practical exercises, and inspiring content, this book is the ultimate guide to unleashing your creativity and excelling in the field of cartoon concept art. Embrace the possibilities and become a master of visual storytelling today!

Animation

Animation
Title Animation PDF eBook
Author Regina Dahmen-Ingenhoven
Publisher Springer Science & Business Media
Pages 372
Release 2004-08-10
Genre Architecture
ISBN 9783764366315

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In amusement parks and theme parks the role of architecture in generating an emotional experience has long outgrown its mere functional and structural aspects. This trend is now pervading shopping malls, airports, museums, even banks, and is one which progressive architects will have to confront, as it becomes an increasingly important feature for investors and users in our pleasure-seeking society. With a wealth of international examples ranging from the prototype Disneyland (where Walt Disney's concepts of animation were congenially transformed into reality) to historical amusement parks and modern day theme parks, "Animation" investigates this global trend in contemporary architecture for the first time. Rich visual images and astute analytical texts reveal how animation architecture functions, the effects it can achieve and the uses it can be put to.

Figure and Force in Animation Aesthetics

Figure and Force in Animation Aesthetics
Title Figure and Force in Animation Aesthetics PDF eBook
Author Ryan Pierson
Publisher
Pages 217
Release 2020
Genre Performing Arts
ISBN 0190949759

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How can we describe movements in animated films? In Figure and Force in Animation Aesthetics, Ryan Pierson introduces a powerful new method for the study of animation. By looking for figures--arrangements that seem to intuitively hold together--and forces--underlying units of attraction, repulsion, and direction--Pierson reveals startling new possibilities for animation criticism, history, and theory. Drawing on concepts from Gestalt psychology, Pierson offers a wide-ranging comparative study of four animation techniques--soft-edged forms, walk cycles, camera movement, and rotoscoping--as they appear in commercial, artisanal, and avant-garde works. In the process, through close readings of little-analyzed films, Pierson demonstrates that figures and forces make fertile resources for theoretical speculation, unearthing affinities between animation practice and such topics as the philosophy of mathematics, scientific and political revolution, and love. Beginning and ending with the imperative to look closely, Figure and Force in Animation Aesthetics is a performance in seeing the world of motion anew.

Pervasive Animation

Pervasive Animation
Title Pervasive Animation PDF eBook
Author Suzanne Buchan
Publisher Routledge
Pages 389
Release 2013-08-22
Genre Performing Arts
ISBN 1136519556

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This new addition to the AFI Film Readers series brings together original scholarship on animation in contemporary moving image culture, from classic experimental and independent shorts to digital animation and installation. The collection - that is also a philosophy of animation - foregrounds new critical perspectives on animation, connects them to historical and contemporary philosophical and theoretical contexts and production practice, and expands the existing canon. Throughout, contributors offer an interdisciplinary roadmap of new directions in film and animation studies, discussing animation in relationship to aesthetics, ideology, philosophy, historiography, visualization, genealogies, spectatorship, representation, technologies, and material culture.