Android Design Patterns and Best Practice
Title | Android Design Patterns and Best Practice PDF eBook |
Author | Kyle Mew |
Publisher | Packt Publishing Ltd |
Pages | 361 |
Release | 2016-12-26 |
Genre | Computers |
ISBN | 1786465914 |
Create reliable, robust, and efficient Android apps with industry-standard design patterns About This Book Create efficient object interaction patterns for faster and more efficient Android development Get into efficient and fast app development and start making money from your android apps Implement industry-standard design patterns and best practices to reduce your app development time drastically Who This Book Is For This book is intended for Android developers who have some basic android development experience. Basic Java programming knowledge is a must to get the most out of this book. What You Will Learn Build a simple app and run it on real and emulated devices Explore the WYSIWYG and XML approaches to material design provided within Android Studio Detect user activities by using touch screen listeners, gesture detection, and reading sensors Apply transitions and shared elements to employ elegant animations and efficiently use the minimal screen space of mobile devices Develop apps that automatically apply the best layouts for different devices by using designated directories Socialize in the digital word by connecting your app to social media Make your apps available to the largest possible audience with the AppCompat support library In Detail Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this book! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The book starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. Then you'll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection, touch screen listeners, and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media and explore deployment patterns as well as the best publishing and monetizing practices. The book will start by introducing the Android development environment and exploring the support libraries. You will gradually explore the different Design and layout patterns and learn the best practices on how to use them together. You will then develop an application that will help you grasp Activities, Services and Broadcasts and their roles in Android development. Moving on, you will add user detecting classes and APIs such as at gesture detection, touch screen listeners and sensors to our app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, Auto, and TV. Finally, you will learn to connect your app to social media and explore deployment patterns and best publishing and monetizing practices. Style and approach This book takes a step-by-step approach. The steps are explained using real-world practical examples. Each chapter uses case studies where we show you how using design patterns will help in your development process.
Design Patterns and Best Practices in Java
Title | Design Patterns and Best Practices in Java PDF eBook |
Author | Kamalmeet Singh |
Publisher | Packt Publishing Ltd |
Pages | 272 |
Release | 2018-06-27 |
Genre | Computers |
ISBN | 1786469014 |
Create various design patterns to master the art of solving problems using Java Key Features This book demonstrates the shift from OOP to functional programming and covers reactive and functional patterns in a clear and step-by-step manner All the design patterns come with a practical use case as part of the explanation, which will improve your productivity Tackle all kinds of performance-related issues and streamline your development Book Description Having a knowledge of design patterns enables you, as a developer, to improve your code base, promote code reuse, and make the architecture more robust. As languages evolve, new features take time to fully understand before they are adopted en masse. The mission of this book is to ease the adoption of the latest trends and provide good practices for programmers. We focus on showing you the practical aspects of smarter coding in Java. We'll start off by going over object-oriented (OOP) and functional programming (FP) paradigms, moving on to describe the most frequently used design patterns in their classical format and explain how Java’s functional programming features are changing them. You will learn to enhance implementations by mixing OOP and FP, and finally get to know about the reactive programming model, where FP and OOP are used in conjunction with a view to writing better code. Gradually, the book will show you the latest trends in architecture, moving from MVC to microservices and serverless architecture. We will finish off by highlighting the new Java features and best practices. By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size. What you will learn Understand the OOP and FP paradigms Explore the traditional Java design patterns Get to know the new functional features of Java See how design patterns are changed and affected by the new features Discover what reactive programming is and why is it the natural augmentation of FP Work with reactive design patterns and find the best ways to solve common problems using them See the latest trends in architecture and the shift from MVC to serverless applications Use best practices when working with the new features Who this book is for This book is for those who are familiar with Java development and want to be in the driver’s seat when it comes to modern development techniques. Basic OOP Java programming experience and elementary familiarity with Java is expected.
Hands-On Design Patterns with Kotlin
Title | Hands-On Design Patterns with Kotlin PDF eBook |
Author | Alexey Soshin |
Publisher | Packt Publishing Ltd |
Pages | 299 |
Release | 2018-06-15 |
Genre | Computers |
ISBN | 1788999592 |
Make the most of Kotlin by leveraging design patterns and best practices to build scalable and high performing apps Key Features Understand traditional GOF design patterns to apply generic solutions Shift from OOP to FP; covering reactive and concurrent patterns in a step-by-step manner Choose the best microservices architecture and MVC for your development environment Book Description Design patterns enable you as a developer to speed up the development process by providing you with proven development paradigms. Reusing design patterns helps prevent complex issues that can cause major problems, improves your code base, promotes code reuse, and makes an architecture more robust. The mission of this book is to ease the adoption of design patterns in Kotlin and provide good practices for programmers. The book begins by showing you the practical aspects of smarter coding in Kotlin, explaining the basic Kotlin syntax and the impact of design patterns. From there, the book provides an in-depth explanation of the classical design patterns of creational, structural, and behavioral families, before heading into functional programming. It then takes you through reactive and concurrent patterns, teaching you about using streams, threads, and coroutines to write better code along the way By the end of the book, you will be able to efficiently address common problems faced while developing applications and be comfortable working on scalable and maintainable projects of any size. What you will learn Get to grips with Kotlin principles, including its strengths and weaknesses Understand classical design patterns in Kotlin Explore functional programming using built-in features of Kotlin Solve real-world problems using reactive and concurrent design patterns Use threads and coroutines to simplify concurrent code flow Understand antipatterns to write clean Kotlin code, avoiding common pitfalls Learn about the design considerations necessary while choosing between architectures Who this book is for This book is for developers who would like to master design patterns with Kotlin to build efficient and scalable applications. Basic Java or Kotlin programming knowledge is assumed
Flutter Design Patterns and Best Practices
Title | Flutter Design Patterns and Best Practices PDF eBook |
Author | Daria Orlova |
Publisher | Packt Publishing Ltd |
Pages | 362 |
Release | 2024-09-27 |
Genre | Computers |
ISBN | 1801074550 |
Elevate your mobile app development skills using reusable software development methodologies and code design principles, leveraging proven strategies from industry experts who have fostered thriving developer communities Key Features Cover code structure, app architecture, testing, performance optimization, error handling, and more Get hands on with code examples and exercises to apply design patterns and best practices in real-world scenarios Leverage the intricacies of the Flutter framework to build better apps for your clients Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionFlutter’s rapid adoption by developers and businesses alike has led to an increased demand for skilled developers who can deliver high-quality Flutter apps. Flutter can be a great tool to develop apps for yourself, but you don’t always need to consider things like scalability or business goals as a hobbyist. When you build apps for a business, however, you must use specific tools to help the business achieve its goals. This requires solutions to be fast, reliable, and delivered on time. This book will help you meet these business requirements. You'll begin by learning how to build responsive UIs that work on all devices. Next, you'll delve into state management, understanding how to select the appropriate solution and gaining hands-on experience with InheritedWidget, ChangeNotifier, and BLoC. Later, you'll move on to high-level practices such as layered architecture, dependency injection, and repository patterns. The book will also show you how to develop features of any complexity, such as multithreading and native layer implementations. You'll also learn how to ensure the quality of your solutions by prioritizing testing. By the end of this book, you'll be able to deliver well-architected Flutter projects that are stable, scalable, and maintainable.What you will learn Translate business requirements into technical solutions Understand when and where specific design patterns would be applicable Separate concerns into multiple layers with scoped responsibility Build reusable architecture that can be applied to any type of app and supported by various teams Debug and solve problems before they reach the user Prevent production bugs by prioritizing testing during the development cycle Design encapsulated features that are resilient to business requirement changes and software updates Who this book is for If you’re a mobile developer who has already realized the potential of Flutter as a tool to solve business problems and are looking forward to leveling up your app-building skills, then this book is for you. Freelancers, agencies, or individuals who have already developed basic applications with Flutter and want to level up their skills to build production-ready apps at scale will find this book helpful. Basic Flutter knowledge and experience in building apps will be beneficial. Moreover, if you’re transitioning from another mobile framework, this book will make the transition easier.
Android Design Patterns and Best Practices - Volume 2
Title | Android Design Patterns and Best Practices - Volume 2 PDF eBook |
Author | Kyle Mew |
Publisher | |
Pages | |
Release | 2017 |
Genre | |
ISBN | 9781788298575 |
Create reliable, robust, and efficient Android apps with industry-standard design patterns About This Video Create efficient object interaction patterns for faster and more efficient Android development Get into efficient and fast app development and start making money from your Android apps Implement industry-standard design patterns and best practices to reduce your app development time drastically In Detail Are you an Android developer with some experience under your belt? Are you wondering how the experts create efficient and good-looking apps? Then your wait will end with this video! We will teach you about different Android development patterns that will enable you to write clean code and make your app stand out from the crowd. The video starts by introducing the Android development environment and exploring the support libraries. You will gradually explore the different design and layout patterns and get to know the best practices of how to use them together. You'll then develop an application that will help you grasp activities, services, and broadcasts and their roles in Android development. Moving on, you will add user-detecting classes and APIs such as gesture detection touch screen listeners and sensors to your app. You will also learn to adapt your app to run on tablets and other devices and platforms, including Android Wear, auto, and TV. Finally, you will see how to connect your app to social media.
Learning Java by Building Android Games
Title | Learning Java by Building Android Games PDF eBook |
Author | John Horton |
Publisher | Packt Publishing Ltd |
Pages | 775 |
Release | 2018-08-29 |
Genre | Computers |
ISBN | 1788836723 |
Get ready for a fun-filled experience of learning Java by developing games for the Android platform Key Features Learn Java, Android, and object-oriented programming from scratch Build games including Sub Hunter, Retro Pong, Bullet Hell, Classic Snake, and a 2D Scrolling Shooter Create and design your own games, such as an open-world platform game Book Description Android is one of the most popular mobile operating systems presently. It uses the most popular programming language, Java, as the primary language for building apps of all types. However, this book is unlike other Android books in that it doesn’t assume that you already have Java proficiency. This new and expanded second edition of Learning Java by Building Android Games shows you how to start building Android games from scratch. The difficulty level will grow steadily as you explore key Java topics, such as variables, loops, methods, object oriented programming, and design patterns, including code and examples that are written for Java 9 and Android P. At each stage, you will put what you’ve learned into practice by developing a game. You will build games such as Minesweeper, Retro Pong, Bullet Hell, and Classic Snake and Scrolling Shooter games. In the later chapters, you will create a time-trial, open-world platform game. By the end of the book, you will not only have grasped Java and Android but will also have developed six cool games for the Android platform. What you will learn Set up a game development environment in Android Studio Implement screen locking, screen rotation, pixel graphics, and play sound effects Respond to a player’s touch, and program intelligent enemies who challenge the player in different ways Learn game development concepts, such as collision detection, animating sprite sheets, simple tracking and following, AI, parallax backgrounds, and particle explosions Animate objects at 60 frames per second (FPS) and manage multiple independent objects using Object-Oriented Programming (OOP) Understand the essentials of game programming, such as design patterns, object-oriented programming, Singleton, strategy, and entity-component patterns Learn how to use the Android API, including Activity lifecycle, detecting version number, SoundPool API, Paint, Canvas, and Bitmap classes Build a side-scrolling shooter and an open world 2D platformer using advanced OOP concepts and programming patterns Who this book is for Learning Java by Building Android Games is for you if you are completely new to Java, Android, or game programming and want to make Android games. This book also acts as a refresher for those who already have experience of using Java on Android or any other platform without game development experience.
Application Development and Design: Concepts, Methodologies, Tools, and Applications
Title | Application Development and Design: Concepts, Methodologies, Tools, and Applications PDF eBook |
Author | Management Association, Information Resources |
Publisher | IGI Global |
Pages | 1641 |
Release | 2017-08-11 |
Genre | Computers |
ISBN | 1522534237 |
Advancements in technology have allowed for the creation of new tools and innovations that can improve different aspects of life. These applications can be utilized across different technological platforms. Application Development and Design: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on trends, techniques, and uses of various technology applications and examines the benefits and challenges of these computational developments. Highlighting a range of pertinent topics such as software design, mobile applications, and web applications, this multi-volume book is ideally designed for researchers, academics, engineers, professionals, students, and practitioners interested in emerging technology applications.