Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments

Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments
Title Analysis of Mission-based Scenarios for Training Soldiers and Small Unit Leaders in Virtual Environments PDF eBook
Author Robert J. Pleban
Publisher
Pages 96
Release 2000
Genre Computer simulation
ISBN

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"This report describes a multi-tiered process for generating a set of high payoff tasks that can be cost effectively represented in virtual environments. The tasks were used to guide the development of small unit (squad/team) dismounted Infantry training scenarios which were evaluated at the Dismounted Battlespace Battlelab (DBBL) Land Warrior Test Bed. Scenarios were based on five major tasks, Assault, Move Tactically, Enter Building and Clear a Room, Reconnoiter Area, and React to Contact. Soldiers, working as teams or part of a squad, executed all task-based scenarios through the use of individual combatant simulators. Soldiers indicated that simulations improved their real-world performance on similar tasks. Overall, the simulators were seen as effective for small unit training, e.g., team coordination, communication, decision making. the scenarios which provided the most training value integrated soldiers with computer generated forces to provide live force-on-force capability. The research showed the potential training value of dismounted infantry simulation technologies for soldier and small unit training, particularly cognitive-based activities. Subsequent research will focus on the use of this technology to enhance the decision-making skills of soldiers and small unit leaders."--Stinet.

Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals

Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals
Title Using Virtual Environments for Conducting Small Unit Dismounted Mission Rehearsals PDF eBook
Author Robert J. Pleban
Publisher
Pages 90
Release 1995
Genre Soldiers
ISBN

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"This research examined the use of virtual environments as a viable dismounted infantry mission rehearsal tool. Four squads of soldiers individually conducted two missions that involved clearing a two-story building located at an urban operations training site. Two squads rehearsed the mission in a virtual representation of the exact building they would clear at the urban training site. The remaining squads rehearsed in an actual two-story building that was similar to the one they would clear at the urban training site. Squads executed both missions in each environment. Performance differences between the rehearsal groups across the two real-world' missions were small to negligible. Group performance differences for flatricides and personnel flagging were negatively affected by simulator constraints. Effectiveness ratings for the two rehearsal modes were clearly dependent on the setting where soldiers rehearsed. The research showed that while virtual environments show promise for this type of training, a number of interface and technology problems must be overcome. Currently, virtual environments do not appear to be as effective as real-world tactical training for improving skills underlying specific small unit tasks or battle drills. However, these environments may be used effectively at selected stages of training to enhance cognitive skills development."--DTIC.

Research Report

Research Report
Title Research Report PDF eBook
Author
Publisher
Pages 56
Release 2009
Genre Military education
ISBN

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List of U.S. Army Research Institute Research and Technical Publications, October 1, 1999 to September 30, 2000

List of U.S. Army Research Institute Research and Technical Publications, October 1, 1999 to September 30, 2000
Title List of U.S. Army Research Institute Research and Technical Publications, October 1, 1999 to September 30, 2000 PDF eBook
Author
Publisher
Pages 36
Release 2000
Genre Social sciences
ISBN

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A Scenario-generation Package for Assessing and Training Leader Skills

A Scenario-generation Package for Assessing and Training Leader Skills
Title A Scenario-generation Package for Assessing and Training Leader Skills PDF eBook
Author Richard L. Wampler
Publisher
Pages 68
Release 2004
Genre Combat
ISBN

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The PSI Handbook of Virtual Environments for Training and Education

The PSI Handbook of Virtual Environments for Training and Education
Title The PSI Handbook of Virtual Environments for Training and Education PDF eBook
Author Joseph V. Cohn
Publisher Bloomsbury Publishing USA
Pages 1441
Release 2008-11-30
Genre Psychology
ISBN 031335166X

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The increasingly complex environment of the 21st century demands unprecedented knowledge, skills and abilities for people from all walks of life. One powerful solution that blends the science of learning with the technological advances of computing is Virtual Environments. In the United States alone, the Department of Defense has invested billions of dollars over the past decade to make this field and its developments as effective as possible. This 3-volume work provides, for the first time, comprehensive coverage of the many different domains that must be integrated for Virtual Environments to fully provide effective training and education. The first volume is dedicated to a thorough understanding of learning theory, requirements definition and performance measurement, providing insight into the human-centric specifications the VE must satisfy to succeed. Volume II provides the latest information on VE component technologies, and Volume III offers discussion of an extensive collection of integrated systems presented as VE use-cases, and results of effectiveness evaluation studies. The text includes emerging directions of this evolving technology, from cognitive rehabilitation to the next generation of museum exhibitions. Finally, the handbook offers a glimpse into the future with this fascinating technology. This groundbreaking set will interest students, scholars and researchers in the fields of military science, technology, computer science, business, law enforcement, cognitive psychology, education and health. Topics addressed include guidance and interventions using VE as a teaching tool, what to look for in terms of human-centered systems and components, and current training uses in the Navy, Army, Air Force and Marines. Game-based and long distance training are explained, as are particular challenges such as the emergence of VE sickness. Chapters also highlight the combination of VE and cybernetics, robotics and artificial intelligence.

Research Product - U.S. Army Research Institute for the Behavioral and Social Sciences

Research Product - U.S. Army Research Institute for the Behavioral and Social Sciences
Title Research Product - U.S. Army Research Institute for the Behavioral and Social Sciences PDF eBook
Author
Publisher
Pages 240
Release 2004
Genre Military intelligence
ISBN

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