Analog Game Studies: Volume IV
Title | Analog Game Studies: Volume IV PDF eBook |
Author | Evan Torner |
Publisher | Lulu.com |
Pages | 262 |
Release | |
Genre | |
ISBN | 1678151068 |
Analog Game Studies: Volume I
Title | Analog Game Studies: Volume I PDF eBook |
Author | Aaron Trammell |
Publisher | Lulu.com |
Pages | 218 |
Release | 2016-06-21 |
Genre | Education |
ISBN | 1365015475 |
Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."
Board Games as Media
Title | Board Games as Media PDF eBook |
Author | Paul Booth |
Publisher | Bloomsbury Academic |
Pages | 297 |
Release | 2021-01-14 |
Genre | Games & Activities |
ISBN | 1501357174 |
Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.
Analog Game Studies: Volume III
Title | Analog Game Studies: Volume III PDF eBook |
Author | Evan Torner |
Publisher | Lulu.com |
Pages | 348 |
Release | 2019-02-05 |
Genre | Education |
ISBN | 0359383971 |
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Tabletop
Title | Tabletop PDF eBook |
Author | Drew Davidson |
Publisher | Lulu.com |
Pages | 207 |
Release | 2011 |
Genre | Education |
ISBN | 1257870602 |
In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.
Rules of Play
Title | Rules of Play PDF eBook |
Author | Katie Salen Tekinbas |
Publisher | MIT Press |
Pages | 680 |
Release | 2003-09-25 |
Genre | Computers |
ISBN | 9780262240451 |
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.
Watch Us Roll
Title | Watch Us Roll PDF eBook |
Author | Shelly Jones |
Publisher | McFarland |
Pages | 227 |
Release | 2021-08-03 |
Genre | Games & Activities |
ISBN | 1476643431 |
Actual play is a movement within role-playing gaming in which players livestream their gameplay for others to watch and enjoy. This new medium has allowed the playing of games to become a digestible, consumable text for individuals to watch, enjoy, learn from, and analyze. Bridging the gap between the analog and the digital, actual play is changing and challenging our expectations of tabletop role-playing and providing a space for new scholarship. This edited collection of essays focuses on Dungeons and Dragons actual play and examines this phenomenon from a variety of different disciplinary approaches. Authors explore how to define actual play, how fans interact with and affect the narrative and gameplay of actual play, the diversity of gamers (or lack thereof) within actual play media, and how audiences can use actual play media for more than mere entertainment.