Analog Game Studies: Volume III

Analog Game Studies: Volume III
Title Analog Game Studies: Volume III PDF eBook
Author Evan Torner
Publisher Lulu.com
Pages 348
Release 2019-02-05
Genre Education
ISBN 0359383971

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Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

Analog Game Studies: Volume I

Analog Game Studies: Volume I
Title Analog Game Studies: Volume I PDF eBook
Author Aaron Trammell
Publisher Lulu.com
Pages 218
Release 2016-06-21
Genre Education
ISBN 1365015475

Download Analog Game Studies: Volume I Book in PDF, Epub and Kindle

Analog Game Studiesis a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more.Analog Game Studieswas founded to reserve a space for scholarship on analog games in the wider field of game studies."

Analog Game Studies: Volume II

Analog Game Studies: Volume II
Title Analog Game Studies: Volume II PDF eBook
Author Aaron Trammell
Publisher Lulu.com
Pages 264
Release 2017-05-05
Genre Education
ISBN 1365640930

Download Analog Game Studies: Volume II Book in PDF, Epub and Kindle

Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.

Board Games as Media

Board Games as Media
Title Board Games as Media PDF eBook
Author Paul Booth
Publisher Bloomsbury Academic
Pages 297
Release 2021-01-14
Genre Games & Activities
ISBN 1501357174

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Leading expert Paul Booth explores the growth in popularity of board games today, and unpacks what it means to read a board game. What does a game communicate? How do games play us? And how do we decide which games to play and which are just wastes of cardboard? With little scholarly research in this still-emerging field, Board Games as Media underscores the importance of board games in the ever-evolving world of media.

Tabletop

Tabletop
Title Tabletop PDF eBook
Author Drew Davidson
Publisher Lulu.com
Pages 207
Release 2011
Genre Education
ISBN 1257870602

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In this volume, people of diverse backgrounds talk about tabletop games, game culture, and the intersection of games with learning, theater, and other forms. Some have chosen to write about their design process, others about games they admire, others about the culture of tabletop games and their fans. The results are various and individual, but all cast some light on what is a multivarious and fascinating set of game styles.

Role-Playing Game Studies

Role-Playing Game Studies
Title Role-Playing Game Studies PDF eBook
Author Sebastian Deterding
Publisher Routledge
Pages 905
Release 2018-04-17
Genre Games & Activities
ISBN 1317268318

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This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

Gaming the Stage

Gaming the Stage
Title Gaming the Stage PDF eBook
Author Gina Bloom
Publisher University of Michigan Press
Pages 305
Release 2018-07-10
Genre Games & Activities
ISBN 0472053817

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Illuminates the fascinating, intertwined histories of games and the Early Modern theater