Amiga Surfin'

Amiga Surfin'
Title Amiga Surfin' PDF eBook
Author Karl Jeacle
Publisher Karl Jeacle
Pages 129
Release 1996
Genre Amiga (Computer)
ISBN 1855500078

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The British National Bibliography

The British National Bibliography
Title The British National Bibliography PDF eBook
Author Arthur James Wells
Publisher
Pages 1864
Release 1998
Genre Bibliography, National
ISBN

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Whitaker's Books in Print

Whitaker's Books in Print
Title Whitaker's Books in Print PDF eBook
Author
Publisher
Pages 2954
Release 1998
Genre Bibliography, National
ISBN

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Programming the Amiga again

Programming the Amiga again
Title Programming the Amiga again PDF eBook
Author Jens Christian Ingvartsen Thomsen
Publisher Trisect Retro Development
Pages 118
Release 2021-06-13
Genre Art
ISBN

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Learn to create games for the Amiga with Amos Professional. In this book you will learn to make five games for the Amiga.

Amiga Hardware Reference Manual

Amiga Hardware Reference Manual
Title Amiga Hardware Reference Manual PDF eBook
Author Commodore-Amiga, Inc
Publisher Addison-Wesley Longman
Pages 465
Release 1991-01-01
Genre Computers
ISBN 9780201567762

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This detailed reference manual provides an in-depth description of the entire line of Amiga machines, from the Amiga 500 to the Amiga 3000. It covers the new functions made possible by Amiga's enchanced chip set, as well as new sections on the Amiga's Zorro II and Zorro III expansion bus.

The Future Was Here

The Future Was Here
Title The Future Was Here PDF eBook
Author Jimmy Maher
Publisher MIT Press
Pages 342
Release 2018-01-26
Genre Games & Activities
ISBN 0262535696

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Exploring the often-overlooked history and technological innovations of the world's first true multimedia computer. Long ago, in 1985, personal computers came in two general categories: the friendly, childish game machine used for fun (exemplified by Atari and Commodore products); and the boring, beige adult box used for business (exemplified by products from IBM). The game machines became fascinating technical and artistic platforms that were of limited real-world utility. The IBM products were all utility, with little emphasis on aesthetics and no emphasis on fun. Into this bifurcated computing environment came the Commodore Amiga 1000. This personal computer featured a palette of 4,096 colors, unprecedented animation capabilities, four-channel stereo sound, the capacity to run multiple applications simultaneously, a graphical user interface, and powerful processing potential. It was, Jimmy Maher writes in The Future Was Here, the world's first true multimedia personal computer. Maher argues that the Amiga's capacity to store and display color photographs, manipulate video (giving amateurs access to professional tools), and use recordings of real-world sound were the seeds of the digital media future: digital cameras, Photoshop, MP3 players, and even YouTube, Flickr, and the blogosphere. He examines different facets of the platform—from Deluxe Paint to AmigaOS to Cinemaware—in each chapter, creating a portrait of the platform and the communities of practice that surrounded it. Of course, Maher acknowledges, the Amiga was not perfect: the DOS component of the operating systems was clunky and ill-matched, for example, and crashes often accompanied multitasking attempts. And Commodore went bankrupt in 1994. But for a few years, the Amiga's technical qualities were harnessed by engineers, programmers, artists, and others to push back boundaries and transform the culture of computing.

Inside Amiga Graphics

Inside Amiga Graphics
Title Inside Amiga Graphics PDF eBook
Author Sheldon Leemon
Publisher Compute
Pages 303
Release 1986-01-01
Genre Computers
ISBN 9780874550405

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Shows how to use the Amiga home computer to set up display screens, draw lines and shapes, handle text, create sprites, and manipulate image blocks