Alice 3 in Action: Computing Through Animation

Alice 3 in Action: Computing Through Animation
Title Alice 3 in Action: Computing Through Animation PDF eBook
Author Joel Adams
Publisher Cengage Learning
Pages 0
Release 2014-01-15
Genre Computers
ISBN 9781133589228

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Readers discover the excitement and action of computer programming right away with this dynamic addition to any introductory computer programming course - ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E by Joel Adams. This brief six-chapter supplementary book uses Alice -- the popular 3D virtual reality computer programming system for teaching and learning that reduces the syntax and eliminates many of the common barriers to programming success. Alice and ALICE 3 IN ACTION: COMPUTING THROUGH ANIMATION, 2E make programming both simple and fun. Even beginning programmers instantly see the possibilities and rewarding results of computer programming. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Programming Logic and Design + Alice 3 in Action: Computing Through Animation

Programming Logic and Design + Alice 3 in Action: Computing Through Animation
Title Programming Logic and Design + Alice 3 in Action: Computing Through Animation PDF eBook
Author Joyce Farrell
Publisher
Pages
Release 2017
Genre
ISBN 9781337762557

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Alice in Action

Alice in Action
Title Alice in Action PDF eBook
Author Joel Adams
Publisher Cengage Learning
Pages 644
Release 2008
Genre Computers
ISBN

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Alice in Action with Java, an innovative new text by Joel Adams, provides CS1 students with a meaningful and motivating introduction to object-oriented programming. Using a spiral pedagogy, Adams introduces key object-oriented topics using Alice 2.0, then circles back to the same concepts in Java. Alice was developed to help teach introductory programming techniques in a less syntax-intensive environment, and addresses some of the barriers that currently prevent many students from successfully learning to program. By initially introducing basic concepts in Alice, students will have a positive first programming experience and a foundation on which to build when they revisit those concepts in Java.

The Cambridge Handbook of Computing Education Research

The Cambridge Handbook of Computing Education Research
Title The Cambridge Handbook of Computing Education Research PDF eBook
Author Sally A. Fincher
Publisher
Pages 924
Release 2019-02-13
Genre Computers
ISBN 1108756212

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This is an authoritative introduction to Computing Education research written by over 50 leading researchers from academia and the industry.

Learning to Program with Alice

Learning to Program with Alice
Title Learning to Program with Alice PDF eBook
Author Wanda Dann
Publisher Prentice Hall
Pages 152
Release 2006-06
Genre Alice (Computer program language)
ISBN 0132397757

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This book takes an innovative approach to fundamental programming concepts using 3D animation. Introduces the basic concepts of object-oriented programming as related to today's multimedia world. Explains how to use the Alice environment to explore the fundamentals of programming. Provides illustrations and step-by-step demonstrations to explore topics in DEPTH. For anyone interested in programming using the Alice environment

Alice 3 to Java

Alice 3 to Java
Title Alice 3 to Java PDF eBook
Author Wanda Dann
Publisher
Pages 0
Release 2017
Genre Alice (Computer file)
ISBN 9780136156741

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For courses in Introductory Programming for Java and Alice Learn programming basics in a creative context that's more engaging and less complicated Taking a computer programming course can be challenging, time-consuming, and downright frustrating-but there's a better way. Alice 3 to Java: Learning Creative Programming through Storytelling and Gaming, First Edition introduces readers to programming in a creative context that's more engaging and less complicated, while still covering all the essential concepts you'd expect to see in an introductory programming course. Readers are invited to step into the world of creating 3D animations through chapters that present programming concepts with hands-on examples. Throughout the text, readers create a short story or game centered on Lawrence Prenderghast's Haunted Circus, a story by Laura Paoletti. Students bring the story to life through projects and exercises using Alice, an animation tool similar to professional software used by studios like Pixar and DreamWorks. Later in the book, students may apply what they've learned in Alice to using Java, a professional, production-level programming course.

The Language of New Media

The Language of New Media
Title The Language of New Media PDF eBook
Author Lev Manovich
Publisher MIT Press
Pages 595
Release 2002-02-22
Genre Social Science
ISBN 0262632551

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A stimulating, eclectic accountof new media that finds its origins in old media, particularly the cinema. In this book Lev Manovich offers the first systematic and rigorous theory of new media. He places new media within the histories of visual and media cultures of the last few centuries. He discusses new media's reliance on conventions of old media, such as the rectangular frame and mobile camera, and shows how new media works create the illusion of reality, address the viewer, and represent space. He also analyzes categories and forms unique to new media, such as interface and database. Manovich uses concepts from film theory, art history, literary theory, and computer science and also develops new theoretical constructs, such as cultural interface, spatial montage, and cinegratography. The theory and history of cinema play a particularly important role in the book. Among other topics, Manovich discusses parallels between the histories of cinema and of new media, digital cinema, screen and montage in cinema and in new media, and historical ties between avant-garde film and new media.