Algorithm Design for Computer System Design

Algorithm Design for Computer System Design
Title Algorithm Design for Computer System Design PDF eBook
Author Giorgio Ausiello
Publisher Springer
Pages 239
Release 2014-05-04
Genre Computers
ISBN 3709143381

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The Algorithm Design Manual

The Algorithm Design Manual
Title The Algorithm Design Manual PDF eBook
Author Steven S Skiena
Publisher Springer Science & Business Media
Pages 742
Release 2009-04-05
Genre Computers
ISBN 1848000707

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This newly expanded and updated second edition of the best-selling classic continues to take the "mystery" out of designing algorithms, and analyzing their efficacy and efficiency. Expanding on the first edition, the book now serves as the primary textbook of choice for algorithm design courses while maintaining its status as the premier practical reference guide to algorithms for programmers, researchers, and students. The reader-friendly Algorithm Design Manual provides straightforward access to combinatorial algorithms technology, stressing design over analysis. The first part, Techniques, provides accessible instruction on methods for designing and analyzing computer algorithms. The second part, Resources, is intended for browsing and reference, and comprises the catalog of algorithmic resources, implementations and an extensive bibliography. NEW to the second edition: • Doubles the tutorial material and exercises over the first edition • Provides full online support for lecturers, and a completely updated and improved website component with lecture slides, audio and video • Contains a unique catalog identifying the 75 algorithmic problems that arise most often in practice, leading the reader down the right path to solve them • Includes several NEW "war stories" relating experiences from real-world applications • Provides up-to-date links leading to the very best algorithm implementations available in C, C++, and Java

Principles of Computer System Design

Principles of Computer System Design
Title Principles of Computer System Design PDF eBook
Author Jerome H. Saltzer
Publisher Morgan Kaufmann
Pages 561
Release 2009-05-21
Genre Computers
ISBN 0080959423

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Principles of Computer System Design is the first textbook to take a principles-based approach to the computer system design. It identifies, examines, and illustrates fundamental concepts in computer system design that are common across operating systems, networks, database systems, distributed systems, programming languages, software engineering, security, fault tolerance, and architecture.Through carefully analyzed case studies from each of these disciplines, it demonstrates how to apply these concepts to tackle practical system design problems. To support the focus on design, the text identifies and explains abstractions that have proven successful in practice such as remote procedure call, client/service organization, file systems, data integrity, consistency, and authenticated messages. Most computer systems are built using a handful of such abstractions. The text describes how these abstractions are implemented, demonstrates how they are used in different systems, and prepares the reader to apply them in future designs.The book is recommended for junior and senior undergraduate students in Operating Systems, Distributed Systems, Distributed Operating Systems and/or Computer Systems Design courses; and professional computer systems designers. - Concepts of computer system design guided by fundamental principles - Cross-cutting approach that identifies abstractions common to networking, operating systems, transaction systems, distributed systems, architecture, and software engineering - Case studies that make the abstractions real: naming (DNS and the URL); file systems (the UNIX file system); clients and services (NFS); virtualization (virtual machines); scheduling (disk arms); security (TLS) - Numerous pseudocode fragments that provide concrete examples of abstract concepts - Extensive support. The authors and MIT OpenCourseWare provide on-line, free of charge, open educational resources, including additional chapters, course syllabi, board layouts and slides, lecture videos, and an archive of lecture schedules, class assignments, and design projects

The Design and Analysis of Algorithms

The Design and Analysis of Algorithms
Title The Design and Analysis of Algorithms PDF eBook
Author Dexter C. Kozen
Publisher Springer Science & Business Media
Pages 327
Release 2012-12-06
Genre Computers
ISBN 1461244005

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These are my lecture notes from CS681: Design and Analysis of Algo rithms, a one-semester graduate course I taught at Cornell for three consec utive fall semesters from '88 to '90. The course serves a dual purpose: to cover core material in algorithms for graduate students in computer science preparing for their PhD qualifying exams, and to introduce theory students to some advanced topics in the design and analysis of algorithms. The material is thus a mixture of core and advanced topics. At first I meant these notes to supplement and not supplant a textbook, but over the three years they gradually took on a life of their own. In addition to the notes, I depended heavily on the texts • A. V. Aho, J. E. Hopcroft, and J. D. Ullman, The Design and Analysis of Computer Algorithms. Addison-Wesley, 1975. • M. R. Garey and D. S. Johnson, Computers and Intractibility: A Guide to the Theory of NP-Completeness. w. H. Freeman, 1979. • R. E. Tarjan, Data Structures and Network Algorithms. SIAM Regional Conference Series in Applied Mathematics 44, 1983. and still recommend them as excellent references.

Introduction To Design And Analysis Of Algorithms, 2/E

Introduction To Design And Analysis Of Algorithms, 2/E
Title Introduction To Design And Analysis Of Algorithms, 2/E PDF eBook
Author Anany Levitin
Publisher Pearson Education India
Pages 548
Release 2008-09
Genre Algorithms
ISBN 9788131718377

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The Art of Algorithm Design

The Art of Algorithm Design
Title The Art of Algorithm Design PDF eBook
Author Sachi Nandan Mohanty
Publisher CRC Press
Pages 319
Release 2021-10-14
Genre Computers
ISBN 1000463788

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The Art of Algorithm Design is a complementary perception of all books on algorithm design and is a roadmap for all levels of learners as well as professionals dealing with algorithmic problems. Further, the book provides a comprehensive introduction to algorithms and covers them in considerable depth, yet makes their design and analysis accessible to all levels of readers. All algorithms are described and designed with a "pseudo-code" to be readable by anyone with little knowledge of programming. This book comprises of a comprehensive set of problems and their solutions against each algorithm to demonstrate its executional assessment and complexity, with an objective to: Understand the introductory concepts and design principles of algorithms and their complexities Demonstrate the programming implementations of all the algorithms using C-Language Be an excellent handbook on algorithms with self-explanatory chapters enriched with problems and solutions While other books may also cover some of the same topics, this book is designed to be both versatile and complete as it traverses through step-by-step concepts and methods for analyzing each algorithmic complexity with pseudo-code examples. Moreover, the book provides an enjoyable primer to the field of algorithms. This book is designed for undergraduates and postgraduates studying algorithm design.

Game Programming Patterns

Game Programming Patterns
Title Game Programming Patterns PDF eBook
Author Robert Nystrom
Publisher Genever Benning
Pages 353
Release 2014-11-03
Genre Computers
ISBN 0990582914

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The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.