Brain Games Jeopardy Challenge
Title | Brain Games Jeopardy Challenge PDF eBook |
Author | Publications International, Limited |
Publisher | Publications International, Limited |
Pages | 160 |
Release | 2019-11-15 |
Genre | Games & Activities |
ISBN | 9781645580829 |
A licensed product from the seminal clue-and-response game show Jeopardy! that incorporates the style and format of the show into word search puzzles. Contains 67 word search puzzles with 5 Jeopardy! clues for each puzzle whose correct responses can then be used to solve the puzzle. Puzzles focus on Jeopardy! categories like World History, U.S. History, Word Origins, State Capitals, and Geography. Answer key in the back of the book. 160 pages
Flipped
Title | Flipped PDF eBook |
Author | Wendelin Van Draanen |
Publisher | Ember |
Pages | 259 |
Release | 2003-05-13 |
Genre | Young Adult Fiction |
ISBN | 0375825444 |
A classic he-said-she-said romantic comedy! This updated anniversary edition offers story-behind-the-story revelations from author Wendelin Van Draanen. The first time she saw him, she flipped. The first time he saw her, he ran. That was the second grade, but not much has changed by the seventh. Juli says: “My Bryce. Still walking around with my first kiss.” He says: “It’s been six years of strategic avoidance and social discomfort.” But in the eighth grade everything gets turned upside down: just as Bryce is thinking that there’s maybe more to Juli than meets the eye, she’s thinking that he’s not quite all he seemed. This is a classic romantic comedy of errors told in alternating chapters by two fresh, funny voices. The updated anniversary edition contains 32 pages of extra backmatter: essays from Wendelin Van Draanen on her sources of inspiration, on the making of the movie of Flipped, on why she’ll never write a sequel, and a selection of the amazing fan mail she’s received. Awards and accolades for Flipped: SLJ Top 100 Children’s Novels of all time IRA-CBC Children’s Choice IRA Teacher’s Choice Honor winner, Judy Lopez Memorial Award/WNBA Winner of the California Young Reader Medal “We flipped over this fantastic book, its gutsy girl Juli and its wise, wonderful ending.” — The Chicago Tribune “Van Draanen has another winner in this eighth-grade ‘he-said, she-said’ romance. A fast, funny, egg-cellent winner.” — SLJ, Starred review “With a charismatic leading lady kids will flip over, a compelling dynamic between the two narrators and a resonant ending, this novel is a great deal larger than the sum of its parts.” —Publishers Weekly, Starred review
Soldiers of Reason
Title | Soldiers of Reason PDF eBook |
Author | Alex Abella |
Publisher | Houghton Mifflin Harcourt |
Pages | 416 |
Release | 2009 |
Genre | Business & Economics |
ISBN | 9780156033442 |
This history of the RAND Corporation, written with full access to its archives, is a page-turning chronicle of the rise of the secretive think tank that has been the driving force behind the American government for 60 years.
WALC 6
Title | WALC 6 PDF eBook |
Author | Leslie Bilik-Thompson |
Publisher | |
Pages | |
Release | 2004 |
Genre | Cognition disorders |
ISBN |
Provides a comprehensive series of tasks and functional carryover activities allowing for integration of language and cognitive skills for neurologically-impaired adolescents and adults with diverse levels of functioning. Exercises cover a broad scope of skills including orientation, auditory comprehension, verbal expression, and reading comprehension.
Word Power in 15 Minutes a Day
Title | Word Power in 15 Minutes a Day PDF eBook |
Author | |
Publisher | Learning Express (NY) |
Pages | 0 |
Release | 2009 |
Genre | Vocabulary |
ISBN | 9781576856741 |
Offers easy-to-understand lessons and fun factoids that enable students to enrich their vocabularies.
The Cult of Smart
Title | The Cult of Smart PDF eBook |
Author | Fredrik deBoer |
Publisher | All Points Books |
Pages | 149 |
Release | 2020-08-04 |
Genre | Education |
ISBN | 1250200385 |
Named one of Vulture’s Top 10 Best Books of 2020! Leftist firebrand Fredrik deBoer exposes the lie at the heart of our educational system and demands top-to-bottom reform. Everyone agrees that education is the key to creating a more just and equal world, and that our schools are broken and failing. Proposed reforms variously target incompetent teachers, corrupt union practices, or outdated curricula, but no one acknowledges a scientifically-proven fact that we all understand intuitively: Academic potential varies between individuals, and cannot be dramatically improved. In The Cult of Smart, educator and outspoken leftist Fredrik deBoer exposes this omission as the central flaw of our entire society, which has created and perpetuated an unjust class structure based on intellectual ability. Since cognitive talent varies from person to person, our education system can never create equal opportunity for all. Instead, it teaches our children that hierarchy and competition are natural, and that human value should be based on intelligence. These ideas are counter to everything that the left believes, but until they acknowledge the existence of individual cognitive differences, progressives remain complicit in keeping the status quo in place. This passionate, voice-driven manifesto demands that we embrace a new goal for education: equality of outcomes. We must create a world that has a place for everyone, not just the academically talented. But we’ll never achieve this dream until the Cult of Smart is destroyed.
Actionable Gamification
Title | Actionable Gamification PDF eBook |
Author | Yu-kai Chou |
Publisher | Packt Publishing Ltd |
Pages | 500 |
Release | 2019-12-03 |
Genre | Computers |
ISBN | 183921077X |
Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.