Agents for Educational Games and Simulations

Agents for Educational Games and Simulations
Title Agents for Educational Games and Simulations PDF eBook
Author Martin Beer
Publisher Springer
Pages 204
Release 2012-07-20
Genre Computers
ISBN 364232326X

Download Agents for Educational Games and Simulations Book in PDF, Epub and Kindle

This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications.

Agents for Games and Simulations

Agents for Games and Simulations
Title Agents for Games and Simulations PDF eBook
Author Frank Dignum
Publisher Springer Science & Business Media
Pages 247
Release 2009-12-21
Genre Computers
ISBN 3642111971

Download Agents for Games and Simulations Book in PDF, Epub and Kindle

Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation. This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.

Gaming and Simulations: Concepts, Methodologies, Tools and Applications

Gaming and Simulations: Concepts, Methodologies, Tools and Applications
Title Gaming and Simulations: Concepts, Methodologies, Tools and Applications PDF eBook
Author Management Association, Information Resources
Publisher IGI Global
Pages 2084
Release 2010-11-30
Genre Games & Activities
ISBN 1609601963

Download Gaming and Simulations: Concepts, Methodologies, Tools and Applications Book in PDF, Epub and Kindle

"This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Games and Simulations in Online Learning

Games and Simulations in Online Learning
Title Games and Simulations in Online Learning PDF eBook
Author David Gibson
Publisher IGI Global
Pages 428
Release 2007
Genre Computers
ISBN

Download Games and Simulations in Online Learning Book in PDF, Epub and Kindle

"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Agent-Based Modeling Meets Gaming Simulation

Agent-Based Modeling Meets Gaming Simulation
Title Agent-Based Modeling Meets Gaming Simulation PDF eBook
Author K. Arai
Publisher Springer Science & Business Media
Pages 153
Release 2006-10-10
Genre Social Science
ISBN 4431294279

Download Agent-Based Modeling Meets Gaming Simulation Book in PDF, Epub and Kindle

This collection of excellent papers cultivates a new perspective on agent-based social system sciences, gaming simulation, and their hybridization. Most of the papers included here were presented in the special session titled Agent-Based Modeling Meets Gaming Simulation at ISAGA2003, the 34th annual conference of the International Simulation and Gaming Association (ISAGA) at Kazusa Akademia Park in Kisarazu, Chiba, Japan, August 25–29, 2003. This post-proceedings was supported by the twenty-?rst century COE (Centers of Excellence) program Creation of Agent-Based Social Systems Sciences (ABSSS), established at the Tokyo Institute of Technology in 2004. The present volume comprises papers submitted to the special session of ISAGA2003 and provides a good example of the diverse scope and standard of research achieved in simulation and gaming today. The theme of the special session at ISAGA2003 was Agent-Based Modeling Meets Gaming Simulation. Nowadays, agent-based simulation is becoming very popular for modeling and solving complex social phenomena. It is also used to arrive at practical solutions to social problems. At the same time, however, the validity of simulation does not exist in the magni?cence of the model. R. Axelrod stresses the simplicity of the agent-based simulation model through the “Keep it simple, stupid” (KISS) principle: As an ideal, simple modeling is essential.

Games and Simulations in Online Learning: Research and Development Frameworks

Games and Simulations in Online Learning: Research and Development Frameworks
Title Games and Simulations in Online Learning: Research and Development Frameworks PDF eBook
Author Gibson, David
Publisher IGI Global
Pages 420
Release 2006-09-30
Genre Education
ISBN 1599043068

Download Games and Simulations in Online Learning: Research and Development Frameworks Book in PDF, Epub and Kindle

"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the Semantic Web. It explores how the Semantic Web will impact education and how games and simulations can evolve to become robust teaching resources"--Provided by publisher.

Educational Gameplay and Simulation Environments

Educational Gameplay and Simulation Environments
Title Educational Gameplay and Simulation Environments PDF eBook
Author David Kaufman
Publisher IGI Global
Pages 0
Release 2010
Genre Computers
ISBN 9781615207312

Download Educational Gameplay and Simulation Environments Book in PDF, Epub and Kindle

"This book covers theoretical, social, and practical issues related to educational games and simulations, contributing to a more effective design and implementation of these activities in learning environments"--Provided by publisher.