Affectivity in Interaction

Affectivity in Interaction
Title Affectivity in Interaction PDF eBook
Author Elisabeth Reber
Publisher John Benjamins Publishing
Pages 292
Release 2012
Genre Language Arts & Disciplines
ISBN 9027256209

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How do participants display affectivity in social interaction? Based on recordings of authentic everyday conversations and radio phone-ins, this study offers a fine-grained analysis of how recipients of affect-laden informings deploy sound objects, i.e. interjections (oh, ooh and ah) and paralinguistic signals (whistle and clicks), for responsive displays of affectivity. Examining the use of such sound objects across a number of interactional activities including news telling, troubles talk, complaining, assessments and repair, the study provides evidence that the sound pattern and sequential placement of sound objects systematically contribute to their specific meaning-making in interaction, i.e. the management of sequence organisation and interactional relevancies (e.g. affiliation). Presenting an in-depth analysis of a little researched area of language use from an interactional linguistic perspective, the book will be of theoretical and methodological interest to an audience with a background in linguistics, sociology and conversational studies.

Affectivity in Talk-in-interaction: Sound Objects in English

Affectivity in Talk-in-interaction: Sound Objects in English
Title Affectivity in Talk-in-interaction: Sound Objects in English PDF eBook
Author Elisabeth Reber
Publisher
Pages 295
Release 2008
Genre
ISBN

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Affective Computing and Intelligent Interaction

Affective Computing and Intelligent Interaction
Title Affective Computing and Intelligent Interaction PDF eBook
Author Ana Paiva
Publisher Springer Science & Business Media
Pages 795
Release 2007-08-30
Genre Computers
ISBN 3540748881

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This book constitutes the refereed proceedings of the Second International Conference on Affective Computing and Intelligent Interaction, ACII 2007, held in Lisbon, Portugal, in September 2007. The 57 revised full papers and 4 revised short papers presented together with the extended abstracts of 33 poster papers were carefully reviewed and selected from 151 submissions. The papers are organized in topical sections on affective facial expression and recognition, affective body expression and recognition, affective speech processing, affective text and dialogue processing, recognising affect using physiological measures, computational models of emotion and theoretical foundations, affective databases, annotations, tools and languages, affective sound and music processing, affective interactions: systems and applications, as well as evaluating affective systems.

Affective and Emotional Aspects of Human-Computer Interaction

Affective and Emotional Aspects of Human-Computer Interaction
Title Affective and Emotional Aspects of Human-Computer Interaction PDF eBook
Author M. Pivec
Publisher IOS Press
Pages 332
Release 2006-03-02
Genre Computers
ISBN 160750149X

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The learning process can be seen as an emotional and personal experience that is addictive and motivates learners to proactive behaviour. New research methods in this field are related to affective and emotional approaches to computer-supported learning and human-computer interactions. The major topics discussed are emotions, motivation, games and game-experience. The book is divided in three parts, part I, Game-based Learning, reflects upon the two-way interaction between game and student, thus enabling the game to react to the student’s emotional state. Having the possibility to detect and steer the emotional state of the student could have a positive impact on using digital games in education. It is claimed that some commercial computer games increase cognitive skills and may enhance multitasking abilities and the participants’ general ability to learn. Part II, Motivation and Learning, analyses whether the absence or presence of social and personal cues in the communication between a tutor and his or her students influence students’ learning and their satisfaction with the tutor and the course. The research showed that not all types of personal information are equally important and possibly pictorial information is more important than audible information. Part III, Emotions and Emotional Agents, discusses the production of learning environments which enhance the learner’s self esteem, ensure that the learner’s best interests are respected through paying attention to the narrative structures of the learner’s experience, and the ways in which communication can be enhanced through empathy with the learner.

Emotions and Affect in Human Factors and Human-Computer Interaction

Emotions and Affect in Human Factors and Human-Computer Interaction
Title Emotions and Affect in Human Factors and Human-Computer Interaction PDF eBook
Author Myounghoon Jeon
Publisher Academic Press
Pages 626
Release 2017-04-05
Genre Technology & Engineering
ISBN 0128018798

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Emotions and Affect in Human Factors and Human–Computer Interaction is a complete guide for conducting affect-related research and design projects in H/F and HCI domains. Introducing necessary concepts, methods, approaches, and applications, the book highlights how critical emotions and affect are to everyday life and interaction with cognitive artifacts. The text covers the basis of neural mechanisms of affective phenomena, as well as representative approaches to Affective Computing, Kansei Engineering, Hedonomics, and Emotional Design. The methodologies section includes affect induction techniques, measurement techniques, detection and recognition techniques, and regulation models and strategies. The application chapters discuss various H/F and HCI domains: product design, human–robot interaction, behavioral health and game design, and transportation. Engineers and designers can learn and apply psychological theories and mechanisms to account for their affect-related research and can develop their own domain-specific theory. The approach outlined in this handbook works to close the existing gap between the traditional affect research and the emerging field of affective design and affective computing. Provides a theoretical background of affective sciences Demonstrates diverse affect induction methods in actual research settings Describes sensing technologies, such as brain–computer interfaces, facial expression detection, and more Covers emotion modeling and its application to regulation processes Includes case studies and applied examples in a variety of H/F and HCI application areas Addresses emerging interdisciplinary areas including Positive Technology, Subliminal Perception, Physiological Computing, and Aesthetic Computing

Emotion and Early Interaction

Emotion and Early Interaction
Title Emotion and Early Interaction PDF eBook
Author Tiffany Field
Publisher Psychology Press
Pages 324
Release 1982
Genre Psychology
ISBN 9780898592412

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This book is a collection of papers by investigators who have been attempting to integrate emotion and interaction processes in early development. None profess to have all the answers, yet each paper challenges us to question some of our notions about the boundaries between the individual and society. -- Preface.

Affective Computing and Intelligent Interaction

Affective Computing and Intelligent Interaction
Title Affective Computing and Intelligent Interaction PDF eBook
Author Jianhua Tao
Publisher Springer Science & Business Media
Pages 1025
Release 2005-10-27
Genre Computers
ISBN 3540296212

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This book constitutes the refereed proceedings of the First International Conference on Affective Computing and Intelligent Interaction, ACII 2005, held in Beijing, China in October 2005 as an associated event of ICCV 2005, the International Conference on Computer Vision. The 45 revised full papers and 81 revised poster papers presented were carefully reviewed and selected from 198 submissions. They cover a wide range of topics, such as facial expression recognition, face animation, emotional speech synthesis, intelligent agent, and virtual reality. The papers are organized in topical sections on affective face and gesture processing, affective speech processing, evaluation of affective expressivity, affective database, annotation and tools, psychology and cognition of affect, and affective interaction and systems and applications.