Advanced MS-DOS
Title | Advanced MS-DOS PDF eBook |
Author | Carl Townsend |
Publisher | Sams Technical Publishing |
Pages | 630 |
Release | 1989 |
Genre | Computers |
ISBN | 9780672226670 |
Advanced MS-DOS Programming
Title | Advanced MS-DOS Programming PDF eBook |
Author | Ray Duncan |
Publisher | |
Pages | 669 |
Release | 1988 |
Genre | Computers |
ISBN | 9781556151576 |
Discusses the structure of MS-DOS application programs and programming tools and looks at peripheral devices, file management, interrupt handlers, and filters
Advanced C Programming for Displays
Title | Advanced C Programming for Displays PDF eBook |
Author | Marc J. Rochkind |
Publisher | |
Pages | 356 |
Release | 1988 |
Genre | Computers |
ISBN |
MS-DOS System Programming
Title | MS-DOS System Programming PDF eBook |
Author | Robert Ward |
Publisher | |
Pages | 260 |
Release | 1990 |
Genre | Computers |
ISBN | 9780923667207 |
Expert C Programming
Title | Expert C Programming PDF eBook |
Author | Peter Van der Linden |
Publisher | Prentice Hall Professional |
Pages | 379 |
Release | 1994 |
Genre | Computers |
ISBN | 0131774298 |
Software -- Programming Languages.
The MS-DOS Encyclopedia
Title | The MS-DOS Encyclopedia PDF eBook |
Author | Ray Duncan |
Publisher | |
Pages | 1610 |
Release | 1988 |
Genre | Computers |
ISBN |
This newly updated and expanded volume contains detailed, thorough and accurate information on MS-DOS written for advanced-level programmers of all environments. Contains an index and appendixes.
Tricks of the Windows Game Programming Gurus
Title | Tricks of the Windows Game Programming Gurus PDF eBook |
Author | André LaMothe |
Publisher | Sams Publishing |
Pages | 1092 |
Release | 2002 |
Genre | Computers |
ISBN | 9780672323690 |
"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.