Advanced MS-DOS

Advanced MS-DOS
Title Advanced MS-DOS PDF eBook
Author Carl Townsend
Publisher Sams Technical Publishing
Pages 630
Release 1989
Genre Computers
ISBN 9780672226670

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Advanced MS-DOS Programming

Advanced MS-DOS Programming
Title Advanced MS-DOS Programming PDF eBook
Author Ray Duncan
Publisher
Pages 669
Release 1988
Genre Computers
ISBN 9781556151576

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Discusses the structure of MS-DOS application programs and programming tools and looks at peripheral devices, file management, interrupt handlers, and filters

Advanced C Programming for Displays

Advanced C Programming for Displays
Title Advanced C Programming for Displays PDF eBook
Author Marc J. Rochkind
Publisher
Pages 356
Release 1988
Genre Computers
ISBN

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MS-DOS System Programming

MS-DOS System Programming
Title MS-DOS System Programming PDF eBook
Author Robert Ward
Publisher
Pages 260
Release 1990
Genre Computers
ISBN 9780923667207

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Expert C Programming

Expert C Programming
Title Expert C Programming PDF eBook
Author Peter Van der Linden
Publisher Prentice Hall Professional
Pages 379
Release 1994
Genre Computers
ISBN 0131774298

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Software -- Programming Languages.

The MS-DOS Encyclopedia

The MS-DOS Encyclopedia
Title The MS-DOS Encyclopedia PDF eBook
Author Ray Duncan
Publisher
Pages 1610
Release 1988
Genre Computers
ISBN

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This newly updated and expanded volume contains detailed, thorough and accurate information on MS-DOS written for advanced-level programmers of all environments. Contains an index and appendixes.

Tricks of the Windows Game Programming Gurus

Tricks of the Windows Game Programming Gurus
Title Tricks of the Windows Game Programming Gurus PDF eBook
Author André LaMothe
Publisher Sams Publishing
Pages 1092
Release 2002
Genre Computers
ISBN 9780672323690

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"Tricks of the Windows Game Programmin Gurus, 2E" takes the reader through Win32 programming, covering all the major components of DirectX including DirectDraw, DirectSound, DirectInput (including Force Feedback), and DirectMusic. Andre teaches the reader 2D graphics and rasterization techniques. Finally, Andre provides the most intense coverage of game algorithms, multithreaded programming, artificial intelligence (including fuzzy logic, neural nets, and genetic algorithms), and physics modeling you have ever seen in a game book.