Advanced Global Illumination

Advanced Global Illumination
Title Advanced Global Illumination PDF eBook
Author Philip Dutre
Publisher CRC Press
Pages 293
Release 2018-10-24
Genre Computers
ISBN 1315359871

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This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

Radiosity and Global Illumination

Radiosity and Global Illumination
Title Radiosity and Global Illumination PDF eBook
Author François X. Sillion
Publisher Morgan Kaufmann
Pages 251
Release 1994
Genre Computers
ISBN 9781558602779

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The book discusses practical issues and provides a complete presentation of the most recent and innovative advances in the radiosity method: an exciting new technique for producing synthetic images. Unique illustrations and 45 color plates make this visually appealing to computer graphics buyers.

Advanced Maya Texturing and Lighting

Advanced Maya Texturing and Lighting
Title Advanced Maya Texturing and Lighting PDF eBook
Author Lee Lanier
Publisher John Wiley & Sons
Pages 679
Release 2011-03-08
Genre Computers
ISBN 1118059670

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If you already understand the basics of Maya, the industry-leading 3D animation and effects software, you’ll be ready to move on to the sophisticated topics in this updated edition of Advanced Maya Texturing and Lighting. Detailed, easy-to-follow instructions will teach you the real-world production secrets that professional animators use to achieve amazing results. In the second edition, you will find extensive and updated coverage of the latest theories and trends in addition to an enclosed CD with exclusive content to help you sharpen your skills.

Real-Time Rendering, Fourth Edition

Real-Time Rendering, Fourth Edition
Title Real-Time Rendering, Fourth Edition PDF eBook
Author Tomas Akenine-Möller
Publisher CRC Press
Pages 1199
Release 2018-08-06
Genre Computers
ISBN 1351816152

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Thoroughly updated, this fourth edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. New to this edition: new chapter on VR and AR as well as expanded coverage of Visual Appearance, Advanced Shading, Global Illumination, and Curves and Curved Surfaces.

Digital Lighting and Rendering

Digital Lighting and Rendering
Title Digital Lighting and Rendering PDF eBook
Author Jeremy Birn
Publisher Pearson Education
Pages 727
Release 2006-04-27
Genre Computers
ISBN 0132798212

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Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Advanced RenderMan

Advanced RenderMan
Title Advanced RenderMan PDF eBook
Author Anthony A. Apodaca
Publisher Morgan Kaufmann
Pages 592
Release 2000
Genre Computers
ISBN 9781558606180

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From contributors to animated films such as Toy Story and A Bug's Life, comes this text to help animators create the sophisticated computer-generated special effects seen in such features as Jurassic Park.

Practical Global Illumination with Irradiance Caching

Practical Global Illumination with Irradiance Caching
Title Practical Global Illumination with Irradiance Caching PDF eBook
Author Jaroslav Krivanek
Publisher Springer Nature
Pages 134
Release 2022-05-31
Genre Mathematics
ISBN 3031795407

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Irradiance caching is a ray tracing-based technique for computing global illumination on diffuse surfaces. Specifically, it addresses the computation of indirect illumination bouncing off one diffuse object onto another. The sole purpose of irradiance caching is to make this computation reasonably fast. The main idea is to perform the indirect illumination sampling only at a selected set of locations in the scene, store the results in a cache, and reuse the cached value at other points through fast interpolation. This book is for anyone interested in making a production-ready implementation of irradiance caching that reliably renders artifact-free images. Since its invention 20 years ago, the irradiance caching algorithm has been successfully used to accelerate global illumination computation in the Radiance lighting simulation system. Its widespread use had to wait until computers became fast enough to consider global illumination in film production rendering. Since then, its use is ubiquitous. Virtually all commercial and open-source rendering software base the global illumination computation upon irradiance caching. Although elegant and powerful, the algorithm in its basic form often fails to produce artifact-free mages. Unfortunately, practical information on implementing the algorithm is scarce. The main objective of this book is to show the irradiance caching algorithm along with all the details and tricks upon which the success of its practical implementation is dependent. In addition, we discuss some extensions of the basic algorithm, such as a GPU implementation for interactive global illumination computation and temporal caching that exploits temporal coherence to suppress flickering in animations. Our goal is to show the material without being overly theoretical. However, the reader should have some basic understanding of rendering concepts, ray tracing in particular. Familiarity with global illumination is useful but not necessary to read this book. Table of Contents: Introduction to Ray Tracing and Global Illumination / Irradiance Caching Core / Practical Rendering with Irradiance Caching / Irradiance Caching in a Complete Global Illumination / Irradiance Caching on Graphics Hardware / Temporal Irradiance Caching