Applications and Usability of Interactive Television

Applications and Usability of Interactive Television
Title Applications and Usability of Interactive Television PDF eBook
Author María José Abásolo
Publisher Springer
Pages 178
Release 2018-04-20
Genre Computers
ISBN 3319901702

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This book constitutes the refereed proceedings of the 6th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2017, in Aveiro, Portugal, in October 2017. The 11 full papers presented together with one invited talk paper were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Design and Evaluation of IDTV Services and Content; IDTV Content Recommendation; Omnidirectional Video and Video Repositories; IDTV Interaction Techniques and Accessibility.

Human-Computer Interaction – INTERACT 2017

Human-Computer Interaction – INTERACT 2017
Title Human-Computer Interaction – INTERACT 2017 PDF eBook
Author Regina Bernhaupt
Publisher Springer
Pages 563
Release 2017-09-20
Genre Computers
ISBN 3319680595

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The four-volume set LNCS 10513—10516 constitutes the proceedings of the 16th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2017, held in Mumbai, India, in September 2017. The total of 68 papers presented in these books was carefully reviewed and selected from 221 submissions. The contributions are organized in topical sections named: Part I: adaptive design and mobile applications; aging and disabilities; assistive technology for blind users; audience engagement; co-design studies; cultural differences and communication technology; design rationale and camera-control. Part II: digital inclusion; games; human perception, cognition and behavior; information on demand, on the move, and gesture interaction; interaction at the workplace; interaction with children. Part III: mediated communication in health; methods and tools for user interface evaluation; multi-touch interaction; new interaction techniques; personalization and visualization; persuasive technology and rehabilitation; and pointing and target selection. Part IV: security and trust; social media and design innovation; UX adoption in the organizations; virtual reality and feeling of immersion; case studies; courses; demonstrations; interactive posters; field trips.

Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video

Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
Title Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video PDF eBook
Author Judith Redi
Publisher
Pages 136
Release 2017
Genre Digital video
ISBN

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Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video

Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video
Title Adjunct Publication of the 2017 ACM International Conference on Interactive Experiences for TV and Online Video PDF eBook
Author Judith Redi
Publisher
Pages
Release 2017-06-14
Genre
ISBN 9781450350235

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TVX '17: ACM International Conference on Interactive Experiences for TV and Online Video Jun 14, 2017-Jun 16, 2017 Hilversum, Netherlands. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Advances in Computers

Advances in Computers
Title Advances in Computers PDF eBook
Author Suyel Namasudra
Publisher Academic Press
Pages 282
Release 2021-06-08
Genre Mathematics
ISBN 0128241225

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Advances in Computers, Volume 123 presents innovations in computer hardware, software, theory, design and applications, with this updated volume including new chapters on Downlink Resource Allocations of Satellite-Airborne-Terrestrial Networks Integration, Evaluating Software Testing Techniques: A Systematic Mapping Study, The Screening Phase in Systematic Reviews: Can we speed up the process?, A Survey on Cloud-Based Video Streaming Services, and User Behavior-Ensemble Learning based Improving QoE Fairness in HTTP Adaptive Streaming over SDN approach. - Contains novel subject matter that is relevant to computer science - Includes the expertise of contributing authors - Presents an easy to comprehend writing style

Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video

Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video
Title Proceedings of the ACM International Conference on Interactive Experiences for TV and Online Video PDF eBook
Author Patrick Whitney
Publisher
Pages
Release 2016-06-22
Genre Computer science
ISBN 9781450340670

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TVX'16: ACM International Conference on Interactive Experiences for TV and Online Video Jun 22, 2016-Jun 24, 2016 Chicago, USA. You can view more information about this proceeding and all of ACM�s other published conference proceedings from the ACM Digital Library: http://www.acm.org/dl.

Human-Computer Interaction – INTERACT 2021

Human-Computer Interaction – INTERACT 2021
Title Human-Computer Interaction – INTERACT 2021 PDF eBook
Author Carmelo Ardito
Publisher Springer Nature
Pages 732
Release 2021-08-25
Genre Computers
ISBN 3030856232

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The five-volume set LNCS 12932-12936 constitutes the proceedings of the 18th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2021, held in Bari, Italy, in August/September 2021. The total of 105 full papers presented together with 72 short papers and 70 other papers in these books was carefully reviewed and selected from 680 submissions. The contributions are organized in topical sections named: Part I: affective computing; assistive technology for cognition and neurodevelopment disorders; assistive technology for mobility and rehabilitation; assistive technology for visually impaired; augmented reality; computer supported cooperative work. Part II: COVID-19 & HCI; croudsourcing methods in HCI; design for automotive interfaces; design methods; designing for smart devices & IoT; designing for the elderly and accessibility; education and HCI; experiencing sound and music technologies; explainable AI. Part III: games and gamification; gesture interaction; human-centered AI; human-centered development of sustainable technology; human-robot interaction; information visualization; interactive design and cultural development. Part IV: interaction techniques; interaction with conversational agents; interaction with mobile devices; methods for user studies; personalization and recommender systems; social networks and social media; tangible interaction; usable security. Part V: user studies; virtual reality; courses; industrial experiences; interactive demos; panels; posters; workshops. The chapter ‘Stress Out: Translating Real-World Stressors into Audio-Visual Stress Cues in VR for Police Training’ is open access under a CC BY 4.0 license at link.springer.com. The chapter ‘WhatsApp in Politics?! Collaborative Tools Shifting Boundaries’ is open access under a CC BY 4.0 license at link.springer.com.