Adam Gets Back in the Game

Adam Gets Back in the Game
Title Adam Gets Back in the Game PDF eBook
Author Greg Adams
Publisher Et Alia Press
Pages 34
Release 2019-09
Genre
ISBN 9781944528843

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For ten-year-old Adam, happiness is being involved in a little of everything, including his favorite thing of all, playing basketball with his best friend Isaiah. But when he falls on a broken bottle, everything must stop for his "big hurt." Later, all that Adam learned in healing from his injured hand will be put to the test when Isaiah dies suddenly in an accident. Along with Adam, children experiencing the loss of a friend or family member can consider the costs of avoiding their pain and come to understand how grieving can help them more fully return to living.

Let's Go Play at the Adams'

Let's Go Play at the Adams'
Title Let's Go Play at the Adams' PDF eBook
Author Mendal W. Johnson
Publisher
Pages 298
Release 1974
Genre Euphrates River Valley
ISBN

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Facilitating Breakthrough

Facilitating Breakthrough
Title Facilitating Breakthrough PDF eBook
Author Adam Kahane
Publisher Berrett-Koehler Publishers
Pages 217
Release 2021-08-31
Genre Business & Economics
ISBN 152309205X

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Making progress on complex, problematic situations requires a new approach to working together: transformative facilitation, a structured and creative process for removing the obstacles to fluid forward movement. It is becoming less straightforward for people to move forward together. They face increasing complexity and decreasing control. They need to work with more people from across more divides. In such situations, the most common ways of advancing—some people telling others what to do, or everyone just doing what they think they need to—aren't adequate. One better way is through facilitating. But the most common approaches to facilitating—bossy vertical directing from above or collegial horizontal accompanying from alongside—aren't adequate. They often leave the participants frustrated and yearning for breakthrough. This book describes a new approach: transformative facilitation. It doesn't choose either the bossy vertical or the collegial horizontal approach: it cycles back and forth between them. Rather than forcing or cajoling, the facilitator removes the obstacles that stand in the way of people contributing and connecting equitably. It enables people to bring their whole selves to the process. This book is for anyone who helps people work together to transform their situation, be it a professional facilitator, manager, consultant, coach, chairperson, organizer, mediator, stakeholder, or friend. It offers a broad and bold vision of the contribution that facilitation can make to helping people collaborate to make progress.

A Tale Dark & Grimm

A Tale Dark & Grimm
Title A Tale Dark & Grimm PDF eBook
Author Adam Gidwitz
Publisher Penguin
Pages 200
Release 2010-10-28
Genre Juvenile Fiction
ISBN 1101445289

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In this mischievous and utterly original debut, Hansel and Gretel walk out of their own story and into eight other classic Grimm-inspired tales. As readers follow the siblings through a forest brimming with menacing foes, they learn the true story behind (and beyond) the bread crumbs, edible houses, and outwitted witches. Fairy tales have never been more irreverent or subversive as Hansel and Gretel learn to take charge of their destinies and become the clever architects of their own happily ever after.

No One Gets Out Alive

No One Gets Out Alive
Title No One Gets Out Alive PDF eBook
Author Adam Nevill
Publisher Macmillan
Pages 641
Release 2015-04-28
Genre Fiction
ISBN 1250041287

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When Stephanie moves to the notoriously cheap Perry Bar neighborhood of Birmingham, she's just happy to find an affordable room for rent that's large enough not to deserve her previous room's nickname, "the cell." The eccentric — albeit slightly overly-friendly — landlord seems nice and welcoming enough, the ceilings are high, and all of the other tenants are also girls. Things aren't great, but they're stable. Or at least that's what she tells herself when she impulsively hands over enough money to cover the first month's rent and decides to give it a go. But soon after she becomes uneasy about her rash decision. She hears things in the night. Feels them. Things...or people...who aren't there in the light. Who couldn't be there, because after-all, her door is locked every night, and the key is still in place in the morning. Concern soon turns to terror when the voices she hears and presence she feels each night become hostile. It's clear that something very bad has happened in this house. And something even worse is happening now. Stephanie has to find a way out, before whatever's going on in the house finds her first. Adam Nevill's No One Gets Out Alive will chill you straight through to the core — a cold, merciless, fear-inducing nightmare to the last page. A word of caution, don't read this one in the dark.

ROOK

ROOK
Title ROOK PDF eBook
Author Aaron Marquis
Publisher Null+Void
Pages 398
Release 2021-10-08
Genre Fiction
ISBN

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The year is 2090. Earth is a dystopian nightmare filled with lonely people seeking connection in virtual worlds while corporate conglomerates profit from war and secretly run every country's government. So, nothing's changed. Except there are more robots! Like the one the slovenly Null Lasker (he's your hero, unfortunately) controls from the comfort of his living room in order to fight for SKIRM® in a distant warzone. Think of SKIRM® as like Uber for war, except there are less benefits and the pay is somehow worse. Everything goes well until Null pushes the system too far and finds himself in a world of trouble — and on the run from his employer. Elon Musk, Jeff Bezos, the George Orwell estate, Olive Garden... these are just a few of the potential plaintiffs in lawsuits that could come from this book. Oh, and Uber now. One last thing: 10% of all book sales go to shatterproof.org — forever. For all time. Contributing to a charity was a huge part of this project and it goes towards a cause we're very passionate about. Enjoy.

Play at Work

Play at Work
Title Play at Work PDF eBook
Author Adam L. Penenberg
Publisher Penguin
Pages 259
Release 2013-10-03
Genre Business & Economics
ISBN 1101623020

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Do games hold the secret to better productivity? If you’ve ever found yourself engrossed in Angry Birds, Call of Duty, or a plain old crossword puzzle when you should have been doing something more productive, you know how easily games hold our attention. Hardcore gamers have spent the equivalent of 5.93 million years playing World of Warcraft while the world collectively devotes about 5 million hours per day to Angry Birds. A colossal waste of time? Perhaps. But what if we could tap into all the energy, engagement, and brainpower that people are already expending and use it for more creative and valuable pursuits? Harnessing the power of games sounds like a New-Age fantasy, or at least a fad that’s only for hip start-ups run by millennials in Silicon Valley. But according to Adam L. Penenberg, the use of smart game design in the workplace and beyond is taking hold in every sector of the economy, and the companies that apply it are witnessing unprecedented results. “Gamification” isn’t just for consumers chasing reward points anymore. It’s transforming, well, just about everything. Penenberg explores how, by understanding the way successful games are designed, we can apply them to become more efficient, come up with new ideas, and achieve even the most daunting goals. He shows how game mechanics are being applied to make employees happier and more motivated, improve worker safety, create better products, and improve customer service. For example, Microsoft has transformed an essential but mind-numbing task—debugging software—into a game by having employees compete and collaborate to find more glitches in less time. Meanwhile, Local Motors, an independent automaker based in Arizona, crowdsources designs from car enthusiasts all over the world by having them compete for money and recognition within the community. As a result, the company was able to bring a cutting-edge vehicle to market in less time and at far less cost than the Big Three automakers. These are just two examples of companies that have tapped the characteristics that make games so addictive and satisfying. Penenberg also takes us inside organizations that have introduced play at work to train surgeons, aid in physical therapy, translate the Internet, solve vexing scientific riddles, and digitize books from the nineteenth century. Drawing on the latest brain science as well as his firsthand reporting from these cutting-edge companies, Penenberg offers a powerful solution for businesses and organizations of all stripes and sizes.