ActionScript 2.0 Language Reference for Macromedia® Flash® 8

ActionScript 2.0 Language Reference for Macromedia® Flash® 8
Title ActionScript 2.0 Language Reference for Macromedia® Flash® 8 PDF eBook
Author Francis Cheng
Publisher
Pages 1376
Release 2005
Genre ActionScript (Computer program language)
ISBN

Download ActionScript 2.0 Language Reference for Macromedia® Flash® 8 Book in PDF, Epub and Kindle

The ActionScript 2.0 Language Reference for Macromedia Flash 8 is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world. It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language. The ActionScript 2.0 Language Reference for Macromedia Flash 8 will help you: - Learn how to use specific APIs efficiently and effectively - Understand the range and variety of functionality ActionScript offers - Repurpose Macromedia-tested code in your own applications Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We've designed it so that it's easy to annotate as you progress.

ActionScript 2.0 Language Reference for Macromedia Flash 8

ActionScript 2.0 Language Reference for Macromedia Flash 8
Title ActionScript 2.0 Language Reference for Macromedia Flash 8 PDF eBook
Author Francis Cheng
Publisher
Pages 0
Release 2006
Genre ActionScript (Computer program language)
ISBN 9780321384041

Download ActionScript 2.0 Language Reference for Macromedia Flash 8 Book in PDF, Epub and Kindle

The ActionScript 2.0 Language Reference for Macromedia Flash 8 is a comprehensive reference manual that describes the application programming interface (API) for Macromedia Flash Player, the most pervasive client runtime environment in the world. It includes valuable syntax and usage information; detailed descriptions of classes, functions, properties, and events; and copy-and-paste code samples for every element in the ActionScript language. The ActionScript 2.0 Language Reference for Macromedia Flash 8 will help you: · Learn how to use specific APIs efficiently and effectively · Understand the range and variety of functionality ActionScript offers · Repurpose Macromedia-tested code in your own applications Powerful development and design tools require thorough and authoritative technical advice and documentation. When it comes to Macromedia Flash, no one is more authoritative than Macromedia Development and writing teams. Now their official documentation is available to you in printed book form. As you work, keep this guide by your side for ready access to valuable information on using Flash. We've designed it so that it's easy to annotate as you progress.

ActionScript for Flash MX

ActionScript for Flash MX
Title ActionScript for Flash MX PDF eBook
Author Colin Moock
Publisher "O'Reilly Media, Inc."
Pages 1091
Release 2003
Genre Computers
ISBN 059600396X

Download ActionScript for Flash MX Book in PDF, Epub and Kindle

Thoroughly updated to cover the new version of Macromedia Flash - Flash MX - this second edition builds on the strengths of the original book while incorporating changes from this major revision of the software.

Macromedia Flash MX ActionScript

Macromedia Flash MX ActionScript
Title Macromedia Flash MX ActionScript PDF eBook
Author William B. Sanders
Publisher Complete Reference
Pages 0
Release 2002
Genre Computers
ISBN 9780072226430

Download Macromedia Flash MX ActionScript Book in PDF, Epub and Kindle

This is a reference on ActionScript, Macromedia Flash MX's native programming language. It examines the enhanced UI components, new object-oriented features of ActionScript and more. For those who wish to integrate sophisticated interactive elements into their Flash applications, and take Web application development to the next level.

ActionScript for Flash MX Pocket Reference

ActionScript for Flash MX Pocket Reference
Title ActionScript for Flash MX Pocket Reference PDF eBook
Author Colin Moock
Publisher "O'Reilly Media, Inc."
Pages 147
Release 2003-03-19
Genre Computers
ISBN 0596005148

Download ActionScript for Flash MX Pocket Reference Book in PDF, Epub and Kindle

This reference summarizes ActionScript's core objects, classes, properties, and methods, as well as its syntax. Best practices, object-oriented programming, datatypes, and even handling in short order are covered, as well as common Flash elements and operations including movie clips, graphics and XML parsing.

ActionScript for Flash MX Pocket Reference

ActionScript for Flash MX Pocket Reference
Title ActionScript for Flash MX Pocket Reference PDF eBook
Author Colin Moock
Publisher "O'Reilly Media, Inc."
Pages 146
Release 2003-03-19
Genre Computers
ISBN 0596008287

Download ActionScript for Flash MX Pocket Reference Book in PDF, Epub and Kindle

Flash MX developers who need instant on-the job reminders about the ActionScript language will find O'Reilly's new ActionScript for Flash MX Pocket Reference to be the ideal solution. This concise and easy-to-use reference is the portable companion to the Flash coder's essential resource, ActionScript for Flash MX: The Definitive Guide by Colin Moock. Completely up-to-date, including methods and properties added in the latest Flash Player, it is the indispensable quick reference for ActionScript programmers.The ActionScript for Flash MX Pocket Reference provides a complete summary of ActionScript, Flash MX's object-oriented programming language, covering the core objects' and classes' methods and properties. Also covered are ActionScript's global properties, global functions, operators, statements, keywords, and directives. This compact book also includes an excellent summary of ActionScript syntax and best practices, covering datatypes, variables, loops, conditionals, identifiers, event handling, and object-oriented programming in short order. For programmers coming from other languages, it offers a quick orientation to the most common Flash elements and operations including Movie Clips, loading and drawing graphics, text manipulation, data transfers, and XML parsing.O'Reilly's Pocket References have become a favorite among developers everywhere. By providing a wealth of important details in a concise, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point and need to get to the answer quickly, the new ActionScript for Flash MX Pocket Reference is the book you'll want close by.

Understanding Macromedia Flash 8 ActionScript 2

Understanding Macromedia Flash 8 ActionScript 2
Title Understanding Macromedia Flash 8 ActionScript 2 PDF eBook
Author Andrew Rapo
Publisher Taylor & Francis
Pages 305
Release 2013-01-17
Genre Computers
ISBN 1136143734

Download Understanding Macromedia Flash 8 ActionScript 2 Book in PDF, Epub and Kindle

Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.